mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-11 15:51:36 +00:00
0e5cd14829
Add return-type information to all methods, split up lines properly where I could find them, and ran the whole thing through uncrustify. Looks purty now. :)
318 lines
6.5 KiB
Objective-C
318 lines
6.5 KiB
Objective-C
#include "QF/sys.h"
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#include "QF/va.h"
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#include "Things.h"
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#include "QuakeEd.h"
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#include "Map.h"
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#include "EntityClass.h"
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#include "KeypairView.h"
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#include "Project.h"
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id things_i;
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@implementation Things
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- (id) init
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{
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[super init];
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things_i = self;
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lastSelected = 0;
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return self;
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}
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- (void) awakeFromNib
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{
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// FIXME this should not be needed (bug in gnustep?)
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[flags_i selectAll: self];
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[flags_i deselectAllCells];
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}
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//
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// Load the TEXT object with the entity comment
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//
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- (id) loadEntityComment: (id)obj
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{
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[entity_comment_i selectAll: self];
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[entity_comment_i
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replaceCharactersInRange: [entity_comment_i selectedRange]
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withString: [NSString stringWithCString: [obj comments]]];
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return self;
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}
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- (id) initEntities
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{
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const char *path;
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path = [project_i getProgDirectory];
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[prog_path_i setStringValue: [NSString stringWithCString: path]];
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[[EntityClassList alloc] initForSourceDirectory: path];
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[self loadEntityComment: [entity_classes_i objectAtIndex: lastSelected]];
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[entity_browser_i loadColumnZero];
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[[entity_browser_i matrixInColumn: 0] selectCellAtRow: lastSelected column: 0];
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[entity_browser_i setDoubleAction: @selector (doubleClickEntity:)];
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return self;
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}
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- (id) selectEntity: sender
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{
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id matr;
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matr = [sender matrixInColumn: 0];
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lastSelected = [matr selectedRow];
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[self loadEntityComment: [entity_classes_i objectAtIndex: lastSelected]];
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[quakeed_i makeFirstResponder: quakeed_i];
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return self;
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}
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- (id) doubleClickEntity: sender
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{
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[map_i makeEntity: sender];
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[quakeed_i makeFirstResponder: quakeed_i];
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return self;
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}
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- (const char *) spawnName
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{
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return [[entity_classes_i objectAtIndex: lastSelected] classname];
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}
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//
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// Flush entity classes & reload them!
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//
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- (id) reloadEntityClasses: sender
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{
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EntityClass *ent;
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const char *path;
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path = [[prog_path_i stringValue] cString];
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if (!path || !path[0]) {
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path = [project_i getProgDirectory];
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[prog_path_i setStringValue: [NSString stringWithCString: path]];
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}
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// Free all entity info in memory...
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[entity_classes_i removeAllObjects];
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[entity_classes_i release];
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// Now, RELOAD!
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[[EntityClassList alloc] initForSourceDirectory: path];
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lastSelected = 0;
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ent = [entity_classes_i objectAtIndex: lastSelected];
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[self loadEntityComment: [entity_classes_i objectAtIndex: lastSelected]];
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[entity_browser_i loadColumnZero];
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[[entity_browser_i matrixInColumn: 0] selectCellAtRow: lastSelected column: 0];
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[self newCurrentEntity]; // in case flags changed
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return self;
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}
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- (id) selectClass: (const char *)class
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{
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id classent;
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classent = [entity_classes_i classForName: class];
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if (!classent)
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return self;
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lastSelected = [entity_classes_i indexOfObject: classent];
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if (lastSelected < 0)
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lastSelected = 0;
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[self loadEntityComment: classent];
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[[entity_browser_i matrixInColumn: 0] selectCellAtRow: lastSelected column: 0];
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[[entity_browser_i matrixInColumn: 0] scrollCellToVisibleAtRow: lastSelected
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column: 0];
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return self;
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}
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- (id) newCurrentEntity
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{
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id ent, classent, cell;
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const char *classname;
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int r, c;
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const char *flagname;
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int flags;
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ent = [map_i currentEntity];
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classname = [ent valueForQKey: "classname"];
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if (ent != [map_i objectAtIndex: 0])
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[self selectClass: classname]; // don't reset for world
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classent = [entity_classes_i classForName: classname];
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flagname = [ent valueForQKey: "spawnflags"];
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if (!flagname)
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flags = 0;
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else
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flags = atoi (flagname);
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// [flags_i setAutodisplay:NO];
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for (r = 0; r < 4; r++) {
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for (c = 0; c < 3; c++) {
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cell = [flags_i cellAtRow: r column: c];
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if (c < 2) {
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flagname = [classent flagName: c * 4 + r];
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[cell setTitle: [NSString stringWithCString: flagname]];
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}
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[cell setIntValue: (flags & (1 << ((c * 4) + r))) > 0];
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}
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}
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// [flags_i setAutodisplay:YES];
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[flags_i display];
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// [keyInput_i setStringValue: ""];
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// [valueInput_i setStringValue: ""];
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[keypairview_i calcViewSize];
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[keypairview_i display];
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[quakeed_i makeFirstResponder: quakeed_i];
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return self;
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}
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//
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// Clicked in the Keypair view - set as selected
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//
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- (id) setSelectedKey: (epair_t *)ep;
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{
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[keyInput_i setStringValue: [NSString stringWithCString: ep->key]];
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[valueInput_i setStringValue: [NSString stringWithCString: ep->value]];
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[valueInput_i selectText: self];
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return self;
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}
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- (id) clearInputs
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{
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// [keyInput_i setStringValue: ""];
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// [valueInput_i setStringValue: ""];
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[quakeed_i makeFirstResponder: quakeed_i];
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return self;
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}
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//
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// Action methods
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//
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- (id) addPair: sender
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{
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const char *key, *value;
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key = [[keyInput_i stringValue] cString];
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value = [[valueInput_i stringValue] cString];
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[[map_i currentEntity] setKey: key toValue: value];
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[keypairview_i calcViewSize];
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[keypairview_i display];
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[self clearInputs];
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[quakeed_i updateXY];
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return self;
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}
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- (id) delPair: sender
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{
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[quakeed_i makeFirstResponder: quakeed_i];
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[[map_i currentEntity] removeKeyPair: [[keyInput_i stringValue] cString]];
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[keypairview_i calcViewSize];
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[keypairview_i display];
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[self clearInputs];
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[quakeed_i updateXY];
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return self;
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}
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//
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// Set the key/value fields to "angle <button value>"
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//
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- (id) setAngle: sender
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{
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NSString *value;
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value = [[sender selectedCell] title];
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if (![value compare: @"Up"])
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value = @"-1";
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else if (![value compare: @"Dn"])
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value = @"-2";
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[keyInput_i setStringValue: @"angle"];
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[valueInput_i setStringValue: value];
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[self addPair: NULL];
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[self clearInputs];
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[quakeed_i updateXY];
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return self;
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}
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- (id) setFlags: sender
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{
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int flags;
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int r, c, i;
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id cell;
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[self clearInputs];
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flags = 0;
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for (r = 0; r < 4; r++) {
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for (c = 0; c < 3; c++) {
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cell = [flags_i cellAtRow: r column: c];
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i = ([cell intValue] > 0);
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flags |= (i << ((c * 4) + r));
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}
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}
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if (!flags)
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[[map_i currentEntity] removeKeyPair: "spawnflags"];
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else
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[[map_i currentEntity] setKey: "spawnflags" toValue: va ("%i", flags)];
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[keypairview_i calcViewSize];
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[keypairview_i display];
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return self;
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}
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//
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// Fill the Entity browser
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// (Delegate method - delegated in Interface Builder)
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//
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- (void) browser: sender
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createRowsForColumn: (int)column
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inMatrix: matrix
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{
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id cell;
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int max;
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int i;
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id object;
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max = [entity_classes_i count];
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i = 0;
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while (max--) {
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object = [entity_classes_i objectAtIndex: i];
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[matrix addRow];
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cell = [matrix cellAtRow: i++ column: 0];
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[cell setStringValue: [NSString
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stringWithCString: [object classname]]];
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[cell setLeaf: YES];
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[cell setLoaded: YES];
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}
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}
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@end
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