quakeforge/tools/Forge/Bundles/MapEdit/GNUmakefile.bundle

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include GNUmakefile.find-makefiles
include $(GNUSTEP_MAKEFILES)/common.make
BUNDLE_NAME= MapEdit
BUNDLE_EXTENSION= .forgeb
#
# We don't install this bundle, it goes inside the app.
#
BUNDLE_INSTALL_DIR= none
MapEdit_STANDARD_INSTALL= no
MapEdit_RESOURCE_FILES= \
MapEdit.gorm
MapEdit_OBJC_FILES= \
CameraView.m Clipper.m Dict.m DictList.m Entity.m EntityClass.m InspectorControl.m KeypairView.m Map.m PopScrollView.m Preferences.m Project.m QuakeEd.m QuakeEd_main.m SetBrush.m Storage.m TexturePalette.m TextureView.m Things.m XYView.m ZScrollView.m ZView.m render.m
MapEdit_HEADERS= \
EntityClass.h
MapEdit_PRINCIPAL_CLASS= \
MapEdit
-include GNUmakefile.preamble
include $(GNUSTEP_MAKEFILES)/bundle.make
-include GNUmakefile.postamble