quakeforge/include/vid_gl.h
Bill Currie dbd3d6502a Nuke qboolean from orbit
I never liked it, but with C2x coming out, it's best to handle bools
properly. I haven't gone through all the uses of int as bool (I'll leave
that for fixing when I encounter them), but this gets QF working with
both c2x (really, gnu2x because of raw strings).
2023-06-13 18:06:11 +09:00

43 lines
1,021 B
C

#ifndef __vid_gl_h
#define __vid_gl_h
#include "QF/simd/types.h"
// GL_context is a pointer to opaque data
typedef struct GL_context *GL_context;
typedef struct gl_ctx_s {
GL_context context;
void (*load_gl) (struct gl_ctx_s *ctx);
void (*choose_visual) (struct gl_ctx_s *ctx);
void (*create_context) (struct gl_ctx_s *ctx, int core);
void (*init_gl) (void);
void *(*get_proc_address) (const char *name, bool crit);
void (*end_rendering) (void);
mat4f_t projection;
int begun;
double start_time;
int brush_polys;
int alias_polys;
} gl_ctx_t;
typedef struct gl_framebuffer_s {
unsigned handle;
unsigned color;
unsigned depth;
} gl_framebuffer_t;
extern gl_ctx_t *gl_ctx;
extern gl_ctx_t *glsl_ctx;
void gl_Fog_SetupFrame (void);
void gl_Fog_EnableGFog (void);
void gl_Fog_DisableGFog (void);
void gl_Fog_StartAdditive (void);
void gl_Fog_StopAdditive (void);
void gl_errors (const char *msg);
#endif//__vid_gl_h