quakeforge/libs/models/brush/gl_model_brush.c
Bill Currie 12c84046f3 [cvar] Make cvars properly typed
This is an extremely extensive patch as it hits every cvar, and every
usage of the cvars. Cvars no longer store the value they control,
instead, they use a cexpr value object to reference the value and
specify the value's type (currently, a null type is used for strings).
Non-string cvars are passed through cexpr, allowing expressions in the
cvars' settings. Also, cvars have returned to an enhanced version of the
original (id quake) registration scheme.

As a minor benefit, relevant code having direct access to the
cvar-controlled variables is probably a slight optimization as it
removed a pointer dereference, and the variables can be located for data
locality.

The static cvar descriptors are made private as an additional safety
layer, though there's nothing stopping external modification via
Cvar_FindVar (which is needed for adding listeners).

While not used yet (partly due to working out the design), cvars can
have a validation function.

Registering a cvar allows a primary listener (and its data) to be
specified: it will always be called first when the cvar is modified. The
combination of proper listeners and direct access to the controlled
variable greatly simplifies the more complex cvar interactions as much
less null checking is required, and there's no need for one cvar's
callback to call another's.

nq-x11 is known to work at least well enough for the demos. More testing
will come.
2022-04-24 19:15:22 +09:00

333 lines
7.9 KiB
C

/*
gl_model_brush.c
gl support routines for model loading and caching
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
// models are the only shared resource between a client and server running
// on the same machine.
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cvar.h"
#include "QF/dstring.h"
#include "QF/image.h"
#include "QF/qendian.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/GL/qf_rsurf.h"
#include "QF/GL/qf_textures.h"
#include "compat.h"
#include "mod_internal.h"
#include "r_internal.h"
static gltex_t gl_notexture = { };
static tex_t *
Mod_LoadAnExternalTexture (const char *tname, const char *mname)
{
char rname[32];
tex_t *image;
memcpy (rname, tname, strlen (tname) + 1);
if (rname[0] == '*') rname[0] = '#';
image = LoadImage (va (0, "textures/%.*s/%s", (int) strlen (mname + 5) - 4,
mname + 5, rname), 1);
if (!image)
image = LoadImage (va (0, "maps/%.*s/%s", (int) strlen (mname + 5) - 4,
mname + 5, rname), 1);
// if (!image)
// image = LoadImage (va (0, "textures/bmodels/%s", rname));
if (!image)
image = LoadImage (va (0, "textures/%s", rname), 1);
if (!image)
image = LoadImage (va (0, "maps/%s", rname), 1);
return image;
}
static int
Mod_LoadExternalTextures (model_t *mod, texture_t *tx)
{
tex_t *base, *luma;
gltex_t *gltx;
int external = 0;
gltx = tx->render;
if ((base = Mod_LoadAnExternalTexture (tx->name, mod->path))) {
external = 1;
gltx->gl_texturenum =
GL_LoadTexture (tx->name, base->width, base->height,
base->data, true, false,
base->format > 2 ? base->format : 1);
luma = Mod_LoadAnExternalTexture (va (0, "%s_luma", tx->name),
mod->path);
if (!luma)
luma = Mod_LoadAnExternalTexture (va (0, "%s_glow", tx->name),
mod->path);
gltx->gl_fb_texturenum = 0;
if (luma) {
gltx->gl_fb_texturenum =
GL_LoadTexture (va (0, "fb_%s", tx->name), luma->width,
luma->height, luma->data, true, true,
luma->format > 2 ? luma->format : 1);
} else if (base->format < 3) {
gltx->gl_fb_texturenum =
Mod_Fullbright (base->data, base->width, base->height,
va (0, "fb_%s", tx->name));
}
}
return external;
}
void
gl_Mod_ProcessTexture (model_t *mod, texture_t *tx)
{
const char *name;
if (!tx) {
r_notexture_mip->render = &gl_notexture;
return;
}
if (gl_textures_external) {
if (Mod_LoadExternalTextures (mod, tx)) {
return;
}
}
if (strncmp (tx->name, "sky", 3) == 0) {
return;
}
gltex_t *gltex = tx->render;
name = va (0, "fb_%s", tx->name);
gltex->gl_fb_texturenum =
Mod_Fullbright ((byte *) (tx + 1), tx->width, tx->height, name);
gltex->gl_texturenum =
GL_LoadTexture (tx->name, tx->width, tx->height, (byte *) (tx + 1),
true, false, 1);
}
void
gl_Mod_LoadLighting (model_t *mod, bsp_t *bsp)
{
byte d;
byte *in, *out, *data;
dstring_t *litfilename = dstring_new ();
size_t i;
int ver;
QFile *lit_file;
mod_brush_t *brush = &mod->brush;
dstring_copystr (litfilename, mod->path);
brush->lightdata = NULL;
if (mod_lightmap_bytes > 1) {
// LordHavoc: check for a .lit file to load
QFS_StripExtension (litfilename->str, litfilename->str);
dstring_appendstr (litfilename, ".lit");
lit_file = QFS_VOpenFile (litfilename->str, 0, mod->vpath);
data = (byte *) QFS_LoadHunkFile (lit_file);
if (data) {
if (data[0] == 'Q' && data[1] == 'L' && data[2] == 'I'
&& data[3] == 'T') {
ver = LittleLong (((int32_t *) data)[1]);
if (ver == 1) {
Sys_MaskPrintf (SYS_dev, "%s loaded", litfilename->str);
brush->lightdata = data + 8;
return;
} else
Sys_MaskPrintf (SYS_dev,
"Unknown .lit file version (%d)\n", ver);
} else
Sys_MaskPrintf (SYS_dev, "Corrupt .lit file (old version?)\n");
}
}
// LordHavoc: oh well, expand the white lighting data
if (!bsp->lightdatasize) {
dstring_delete (litfilename);
return;
}
brush->lightdata = Hunk_AllocName (0,
bsp->lightdatasize * mod_lightmap_bytes,
litfilename->str);
in = bsp->lightdata;
out = brush->lightdata;
if (mod_lightmap_bytes > 1)
for (i = 0; i < bsp->lightdatasize ; i++) {
d = vid.gammatable[*in++];
*out++ = d;
*out++ = d;
*out++ = d;
}
else
for (i = 0; i < bsp->lightdatasize ; i++)
*out++ = vid.gammatable[*in++];
dstring_delete (litfilename);
}
msurface_t *warpface;
static void
BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs)
{
float *v;
int i, j;
mins[0] = mins[1] = mins[2] = 9999;
maxs[0] = maxs[1] = maxs[2] = -9999;
v = verts;
for (i = 0; i < numverts; i++)
for (j = 0; j < 3; j++, v++) {
if (*v < mins[j])
mins[j] = *v;
if (*v > maxs[j])
maxs[j] = *v;
}
}
static void
SubdividePolygon (int numverts, float *verts)
{
float frac, m, s, t;
float dist[64];
float *v;
int b, f, i, j, k;
glpoly_t *poly;
vec3_t mins, maxs;
vec3_t front[64], back[64];
if (numverts < 3 || numverts > 60)
Sys_Error ("numverts = %i", numverts);
BoundPoly (numverts, verts, mins, maxs);
for (i = 0; i < 3; i++) {
m = (mins[i] + maxs[i]) * 0.5;
m = gl_subdivide_size * floor (m / gl_subdivide_size + 0.5);
if (maxs[i] - m < 8)
continue;
if (m - mins[i] < 8)
continue;
// cut it
v = verts + i;
for (j = 0; j < numverts; j++, v += 3)
dist[j] = *v - m;
// wrap cases
dist[j] = dist[0];
v -= i;
VectorCopy (verts, v);
f = b = 0;
v = verts;
for (j = 0; j < numverts; j++, v += 3) {
if (dist[j] >= 0) {
VectorCopy (v, front[f]);
f++;
}
if (dist[j] <= 0) {
VectorCopy (v, back[b]);
b++;
}
if (dist[j] == 0 || dist[j + 1] == 0)
continue;
if ((dist[j] > 0) != (dist[j + 1] > 0)) {
// clip point
frac = dist[j] / (dist[j] - dist[j + 1]);
for (k = 0; k < 3; k++)
front[f][k] = back[b][k] = v[k] + frac * (v[3 + k] - v[k]);
f++;
b++;
}
}
SubdividePolygon (f, front[0]);
SubdividePolygon (b, back[0]);
return;
}
poly = Hunk_Alloc (0, sizeof (glpoly_t) + (numverts - 4) * VERTEXSIZE *
sizeof (float));
poly->next = warpface->polys;
warpface->polys = poly;
poly->numverts = numverts;
for (i = 0; i < numverts; i++, verts += 3) {
VectorCopy (verts, poly->verts[i]);
s = DotProduct (verts, warpface->texinfo->vecs[0]);
t = DotProduct (verts, warpface->texinfo->vecs[1]);
poly->verts[i][3] = s;
poly->verts[i][4] = t;
}
}
/*
Mod_SubdivideSurface
Breaks a polygon up along axial 64 unit
boundaries so that turbulent and sky warps
can be done reasonably.
*/
void
gl_Mod_SubdivideSurface (model_t *mod, msurface_t *fa)
{
float *vec;
int lindex, numverts, i;
vec3_t verts[64];
mod_brush_t *brush = &mod->brush;
warpface = fa;
// convert edges back to a normal polygon
numverts = 0;
for (i = 0; i < fa->numedges; i++) {
lindex = brush->surfedges[fa->firstedge + i];
if (lindex > 0)
vec = brush->vertexes[brush->edges[lindex].v[0]].position;
else
vec = brush->vertexes[brush->edges[-lindex].v[1]].position;
VectorCopy (vec, verts[numverts]);
numverts++;
}
if (numverts > 3) {
SubdividePolygon (numverts, verts[0]);
}
}