mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-26 06:10:56 +00:00
dbd3d6502a
I never liked it, but with C2x coming out, it's best to handle bools properly. I haven't gone through all the uses of int as bool (I'll leave that for fixing when I encounter them), but this gets QF working with both c2x (really, gnu2x because of raw strings).
72 lines
2 KiB
C
72 lines
2 KiB
C
/*
|
|
host.h
|
|
|
|
@description@
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
|
|
#ifndef __host_h
|
|
#define __host_h
|
|
|
|
#include "QF/qtypes.h"
|
|
|
|
typedef struct
|
|
{
|
|
int argc;
|
|
const char **argv;
|
|
} quakeparms_t;
|
|
|
|
extern quakeparms_t host_parms;
|
|
|
|
extern float sys_ticrate;
|
|
extern int sys_nostdout;
|
|
extern int developer;
|
|
|
|
extern int pausable;
|
|
|
|
extern int viewentity;
|
|
|
|
extern int host_speeds;
|
|
extern bool host_initialized; // true if into command execution
|
|
extern double host_frametime;
|
|
extern int host_framecount; // incremented every frame, never reset
|
|
extern int host_in_game; // input focus goes to the game
|
|
extern double realtime; // not bounded in any way, changed at
|
|
// start of every frame, never reset
|
|
|
|
extern struct cbuf_s *host_cbuf;
|
|
|
|
void Host_ClearMemory (void);
|
|
void Host_SpawnServer (void);
|
|
void Host_OnServerSpawn (void (*onSpawn)(void));
|
|
void Host_InitCommands (void);
|
|
void Host_Init (void);
|
|
void Host_Shutdown(void *data);
|
|
void Host_Error (const char *error, ...) __attribute__((format(PRINTF,1,2), noreturn));
|
|
void Host_EndGame (const char *message, ...) __attribute__((format(PRINTF,1,2), noreturn));
|
|
void Host_Frame (float time);
|
|
void Host_Quit_f (void) __attribute__((noreturn));
|
|
void Host_ClientCommands (const char *fmt, ...) __attribute__((format(PRINTF,1,2)));
|
|
void Host_ShutdownServer (bool crash);
|
|
|
|
#endif // __host_h
|