mirror of
https://git.code.sf.net/p/quake/quakeforge
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25 lines
983 B
Text
25 lines
983 B
Text
Requirements
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=============
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- Visual C++ 2008 SP1
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- DirectX SDK (for DirectInput)
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- SDL (required for sdl, sdl32, and sgl builds)
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- bison/flex (required for qfcc, needs to be in your compiler path)
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Optional
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=========
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- zlib (#undef HAVE_ZLIB from vc2008/include/config.h if you don't want
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this). Expects zlib.lib and zlib.dll for Debug/Release builds, and
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libzlib.lib for Release (static) build.
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- libcurl (#undef HAVE_LIBCURL from vc2008/include/config.h if you don't
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want this). Expects curl.lib and curl.dll for Debug/Release builds,
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and libcurl.lib for Release (static) build.
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Notes
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======
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By default, qfcc is configured to use the Boost Wave preprocessor. You
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can get this from http://www.boost.org, or change the CPP_NAME #define in
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vc2008/include/config.h to whatever preprocessor you want. If you have
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GCC, you can simply replace "wave --c99" with "gcc" in the define and it
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should work.
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clean.ps1 is a Windows Powershell script that cleans up any build files.
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