quakeforge/include/QF/GLSL/qf_alias.h
Bill Currie 6f18035c12 Fix up alias-16 support.
After getting in contact with serplord, I now know that the sw alias
loading was correct. Turns out the gl loaders was mostly correct, just a
mistaken subtract rather than add. And with that, I can implement alias-16
support in glsl. better yet, since all the work is done in the loader, the
renderer doesn't know anything about it :) However, I need to create some
16-bit models for testing.
2012-01-05 12:52:12 +09:00

47 lines
1.2 KiB
C

/*
qf_alias.h
GLSL specific alias model stuff
Copyright (C) 2012 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2012/1/1
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef __QF_GLSL_qf_alias_h
#define __QF_GLSL_qf_alias_h
#include "QF/GLSL/types.h"
typedef struct aliasvrt_s {
GLshort st[2];
GLshort normal[3];
GLushort vertex[3];
} aliasvrt_t;
void R_InitAlias (void);
void R_DrawAlias (void);
void R_AliasBegin (void);
void R_AliasEnd (void);
#endif//__QF_GLSL_qf_alias_h