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This brings the alsa driver in line with the jack render (progress towards #16), but breaks most of the other drivers (for now: one step at a time). The idea is that once the pull model is working for at least one other target, the jack renderer can become just another target like it should have been in the first place (but I needed to get the pull model working first, then forgot about it). Correct state checking is not done yet, but testsound does produce what seems to be fairly good sound when it starts up correctly (part of the state checking (or lack thereof), I imagine).
49 lines
1.4 KiB
C
49 lines
1.4 KiB
C
/*
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QF/plugin/sound.h
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Sound Output plugin data types
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Copyright (C) 2001 Jeff Teunissen <deek@quakeforge.net>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __QF_plugin_snd_output_h
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#define __QF_plugin_snd_output_h
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#include <QF/plugin.h>
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#include <QF/qtypes.h>
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struct snd_s;
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typedef struct snd_output_funcs_s {
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int (*init) (struct snd_s *snd);
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void (*shutdown) (struct snd_s *snd);
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int (*get_dma_pos) (struct snd_s *snd);
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void (*submit) (struct snd_s *snd);
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void (*block_sound) (struct snd_s *snd);
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void (*unblock_sound) (struct snd_s *snd);
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} snd_output_funcs_t;
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typedef struct snd_output_data_s {
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unsigned *soundtime;
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unsigned *paintedtime;
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} snd_output_data_t;
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#endif // __QF_plugin_snd_output_h
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