.. |
alias.frag
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[vulkan] Move the shaders into their own directory
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2021-02-10 17:43:11 +09:00 |
alias.vert
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[vulkan] Add a position buffer to the g-buffer
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2021-02-25 13:46:33 +09:00 |
alias_depth.vert
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[vulkan] Create shaders for alias deferred rendering
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2021-02-17 13:35:19 +09:00 |
alias_gbuf.frag
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[vulkan] Implement deferred emission (fullbrights)
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2021-03-22 19:08:16 +09:00 |
alias_shadow.vert
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[vulkan] Start work on shadows
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2021-04-24 10:40:39 +09:00 |
bsp_depth.vert
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[vulkan] Convert bsp and draw to deferred
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2021-02-19 11:14:54 +09:00 |
bsp_gbuf.frag
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[vulkan] Implement deferred emission (fullbrights)
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2021-03-22 19:08:16 +09:00 |
bsp_gbuf.geom
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[vulkan] Add a position buffer to the g-buffer
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2021-02-25 13:46:33 +09:00 |
bsp_gbuf.vert
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[vulkan] Add a position buffer to the g-buffer
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2021-02-25 13:46:33 +09:00 |
bsp_shadow.vert
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[vulkan] Start work on shadows
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2021-04-24 10:40:39 +09:00 |
bsp_sky.frag
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[vulkan] Correct the skysheet scaling
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2021-07-24 14:23:06 +09:00 |
bsp_turb.frag
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[vulkan] Implement water surface rendering
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2021-03-23 12:24:24 +09:00 |
compose.frag
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[vulkan] Tweak the lighting to look a bit better
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2021-03-20 19:15:06 +09:00 |
lighting.frag
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[vulkan] Create shadow maps and basic data
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2021-04-29 20:54:38 +09:00 |
passthrough.vert
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[vulkan] Move the shaders into their own directory
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2021-02-10 17:43:11 +09:00 |
pushcolor.frag
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[vulkan] Move the shaders into their own directory
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2021-02-10 17:43:11 +09:00 |
quakebsp.frag
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[vulkan] Move the shaders into their own directory
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2021-02-10 17:43:11 +09:00 |
quakebsp.vert
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[vulkan] Move the shaders into their own directory
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2021-02-10 17:43:11 +09:00 |
shadow.geom
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[vulkan] Start work on shadows
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2021-04-24 10:40:39 +09:00 |
twod.frag
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[vulkan] Move the shaders into their own directory
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2021-02-10 17:43:11 +09:00 |
twod.vert
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[vulkan] Move the shaders into their own directory
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2021-02-10 17:43:11 +09:00 |