quakeforge/qw/include/skin.h

62 lines
1.6 KiB
C

/*
skin.h
Client skin definitions
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef _SKIN_H
#define _SKIN_H
#define MAX_CACHED_SKINS 128
#define RSSHOT_WIDTH 320
#define RSSHOT_HEIGHT 200
typedef struct skin_s
{
char name[16];
qboolean failedload; // the name isn't a valid skin
cache_user_t cache;
int fb_texture;
} skin_t;
extern byte player_8bit_texels[320 * 200];
extern skin_t skin_cache[MAX_CACHED_SKINS];
struct tex_s;
struct player_info_s;
void Skin_Find (struct player_info_s *sc);
struct tex_s *Skin_Cache (skin_t *skin);
void Skin_Skins_f (void);
void Skin_AllSkins_f (void);
void Skin_NextDownload (void);
void Skin_Init (void);
void Skin_Init_Cvars (void);
void Skin_Init_Translation (void);
void Skin_Set_Translate (struct player_info_s *player);
void Skin_Do_Translation (player_info_t *player);
void Skin_Process (skin_t *skin, struct tex_s *);
#endif