quakeforge/qw/source/cl_cmd.c
Bill Currie ecff96258f cmd.[ch]:
api change: Cmd_Args () now takes a parameter inidcating which arg to
	start at for grabbing the un-parsed command line
qw/source/sv_ccmds.c:
	implement kk's tell command and user name matching (though # is used for
	the wildcard and it's still case sensitive)
everything else:
	adjust for the new Cmd_Args protype
2001-07-10 18:25:54 +00:00

129 lines
3.1 KiB
C

/*
cl_cmd.c
Client-side script command processing module
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "client.h"
#include "QF/console.h"
#include "QF/cmd.h"
#include "QF/msg.h"
#include "QF/teamplay.h"
/*
Cmd_ForwardToServer
adds the current command line as a clc_stringcmd to the client message.
things like godmode, noclip, etc, are commands directed to the server,
so when they are typed in at the console, they will need to be forwarded.
*/
void
Cmd_ForwardToServer (void)
{
if (cls.state == ca_disconnected) {
Con_Printf ("Can't \"%s\", not connected\n", Cmd_Argv (0));
return;
}
if (cls.demoplayback)
return; // not really connected
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
SZ_Print (&cls.netchan.message, Cmd_Argv (0));
if (Cmd_Argc () > 1) {
SZ_Print (&cls.netchan.message, " ");
if (!strcasecmp (Cmd_Argv (0), "say") ||
!strcasecmp (Cmd_Argv (0), "say_team")) {
char *s;
s = Team_ParseSay (Cmd_Args (1));
if (*s && *s < 32 && *s != 10) {
// otherwise the server would eat leading characters
// less than 32 or greater than 127
SZ_Print (&cls.netchan.message, "\"");
SZ_Print (&cls.netchan.message, s);
SZ_Print (&cls.netchan.message, "\"");
} else
SZ_Print (&cls.netchan.message, s);
return;
}
SZ_Print (&cls.netchan.message, Cmd_Args (1));
}
}
// don't forward the first argument
void
Cmd_ForwardToServer_f (void)
{
if (cls.state == ca_disconnected) {
Con_Printf ("Can't \"%s\", not connected\n", Cmd_Argv (0));
return;
}
if (strcasecmp (Cmd_Argv (1), "snap") == 0) {
Cbuf_InsertText ("snap\n");
return;
}
if (cls.demoplayback)
return; // not really connected
if (Cmd_Argc () > 1) {
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
SZ_Print (&cls.netchan.message, Cmd_Args (1));
}
}
void
cl_Cmd_Init (void)
{
// register our commands
Cmd_AddCommand ("cmd", Cmd_ForwardToServer_f, "Send a command to the server.\n"
"Commands:\n"
"download - Same as the command.\n"
"kill - Same as the command.\n"
"msg (value) - Same as the command.\n"
"prespawn (entity) (spot) - Find a spawn spot for the"
" player entity.\n"
"spawn (entity) - Spawn the player entity.\n"
"setinfo - Same as the command.\n"
"serverinfo - Same as the command.");
}