quakeforge/nq/include
Bill Currie cb9a30e949 Fix registered game detection.
registered detection needs qfs to be initted, but qfs needs game to be
inited... so move the qfs init into game init before the registered check.
2011-09-11 15:40:36 +09:00
..
Makefile.am all that just to get rid of it. *shrug* 2003-04-21 18:00:10 +00:00
chase.h gcc 3.0 compile fixes 2001-06-19 22:05:13 +00:00
client.h Reduce the diffs in cl_demo.c. 2011-09-04 09:58:12 +09:00
game.h Fix registered game detection. 2011-09-11 15:40:36 +09:00
host.h re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
protocol.h Get entity alpha (mostly) working. 2010-12-16 09:34:29 +09:00
server.h Support jumping off pretty much anything. 2011-06-11 13:19:31 +09:00
sv_pr_cmds.h Clean up the diffs a bit between qw and nq sv_pr_cmds 2011-09-07 09:41:05 +09:00
sv_progs.h Get entity alpha (mostly) working. 2010-12-16 09:34:29 +09:00