mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-27 06:34:11 +00:00
30bd1c0134
Hitting enter after inputting text is currently broken, but that's because support for it was never put in the inputline wrapper code.
67 lines
1 KiB
R
67 lines
1 KiB
R
#include "key.h"
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#include "sound.h"
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#include "Array.h"
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#include "options_util.h"
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#include "MenuGroup.h"
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@implementation MenuGroup
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-(id) init
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{
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if ((self = [super init]))
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current = base = 0;
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return self;
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}
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-(void)setBase:(int)b
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{
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if (b >= [views count])
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b = [views count] - 1;
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if (b < 0)
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b = 0;
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current = base = b;
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}
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- (int) keyEvent:(int)key unicode:(int)unicode down:(int)down
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{
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View *cur = [views objectAtIndex: current];
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int ret = [cur keyEvent: key unicode: unicode down: down];
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if (!ret) {
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switch (key) {
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case QFK_DOWN:
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case QFM_WHEEL_DOWN:
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[self next];
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return 1;
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case QFK_UP:
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case QFM_WHEEL_UP:
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[self prev];
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return 1;
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}
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}
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return ret;
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}
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-(void) next
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{
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if (++current >= [views count])
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current = base;
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S_LocalSound ("misc/menu1.wav");
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}
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-(void) prev
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{
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if (--current < base)
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current = [views count] - 1;
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S_LocalSound ("misc/menu1.wav");
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}
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- (void) draw
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{
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local View *cur;
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[super draw];
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cur = [views objectAtIndex:current];
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opt_cursor (cur.xabs - 8, cur.yabs);
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}
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@end
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