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https://git.code.sf.net/p/quake/quakeforge
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5e1ce57322
Ruamoko standard library overhaul.
84 lines
1.9 KiB
C
84 lines
1.9 KiB
C
/*
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entities.h
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Entity function prototypes
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Copyright (C) 2002 Bill Currie <taniwha@quakeforge.net>
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Copyright (C) 2002 Jeff Teunissen <deek@quakeforge.net>
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This file is part of the Ruamoko Standard Library.
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This library is free software; you can redistribute it and/or modify it
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under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or (at
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your option) any later version.
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This library is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef __ruamoko_entities_h
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#define __ruamoko_entities_h
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/*
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setmodel
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Sets the model name for entity e to string m.
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Set the entity's move type and solid type before calling this.
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*/
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@extern void (entity e, string m) setmodel;
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/*
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setorigin
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Sets origin for entity e to vector o.
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*/
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@extern void (entity e, vector o) setorigin;
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/*
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setsize
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Set the size of entity e to a cube with the bounds ( x1 y1 z1 ) ( x2 y2 z2 )
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*/
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@extern void (entity e, vector min, vector max) setsize;
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/*
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spawn
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Creates a new entity and returns it.
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*/
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@extern entity () spawn;
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/*
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remove
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Remove entity e.
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*/
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@extern void (entity e) remove;
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@extern entity (entity start, .string fld, string match) find;
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@extern entity (vector org, float rad) findradius;
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@extern entity (entity e) nextent;
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/*
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makestatic
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Make entity e static (part of the world).
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Static entities do not interact with the game.
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*/
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@extern void (entity e) makestatic;
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@extern void (entity e) setspawnparms;
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#endif //__ruamoko_entities_h
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