mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-19 00:51:51 +00:00
0a79348ce9
Reduced the gamma correction a bit and increased the intensity of dynamic lights. Not sure the latter is correct, but it looks much better.
20 lines
492 B
GLSL
20 lines
492 B
GLSL
#version 450
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layout (input_attachment_index = 0, set = 0, binding = 0) uniform subpassInput opaque;
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layout (input_attachment_index = 1, set = 0, binding = 1) uniform subpassInput translucent;
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layout (location = 0) out vec4 frag_color;
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void
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main (void)
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{
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vec3 o;
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vec4 t;
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vec3 c;
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o = subpassLoad (opaque).rgb;
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t = subpassLoad (translucent);
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c = mix (o, t.rgb, t.a);
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c = pow (c, vec3(0.83));//FIXME make gamma correction configurable
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frag_color = vec4 (c, 1);
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}
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