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gl_draw.c
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[quakefs] Add a data parameter to gamedir callbacks
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2022-06-04 16:06:04 +09:00 |
gl_dyn_lights.c
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[cvar] Make cvars properly typed
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2022-04-24 19:15:22 +09:00 |
gl_dyn_part.c
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[cvar] Make cvars properly typed
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2022-04-24 19:15:22 +09:00 |
gl_dyn_textures.c
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gl_fisheye.c
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[cvar] Make cvars properly typed
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2022-04-24 19:15:22 +09:00 |
gl_fog.c
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gl_graph.c
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gl_lightmap.c
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Fix a bunch of issues for clang
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2022-07-31 17:15:40 +09:00 |
gl_mod_alias.c
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[sound] Remove a pile of unwanted sound.h includes
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2022-06-03 15:43:53 +09:00 |
gl_mod_iqm.c
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[scene] Move entity_t etc into scene headers
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2022-03-29 14:43:38 +09:00 |
gl_mod_sprite.c
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Update vec3_t/vec4f_t hacks to work with clang
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2022-03-31 00:08:26 +09:00 |
gl_rmain.c
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[sound] Remove a pile of unwanted sound.h includes
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2022-06-03 15:43:53 +09:00 |
gl_rmisc.c
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[model] Move visframe out of msurface_t
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2022-05-22 16:38:50 +09:00 |
gl_rsurf.c
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[model] Clean out some useless surface flags
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2022-05-22 23:38:18 +09:00 |
gl_sky.c
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[cvar] Make cvars properly typed
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2022-04-24 19:15:22 +09:00 |
gl_sky_clip.c
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[cvar] Make cvars properly typed
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2022-04-24 19:15:22 +09:00 |
gl_textures.c
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[gl] Use a scrap for lightmaps
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2022-05-11 00:33:47 +09:00 |
gl_warp.c
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[cvar] Make cvars properly typed
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2022-04-24 19:15:22 +09:00 |
qfgl_ext.c
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vid_common_gl.c
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[gl] Use a scrap for lightmaps
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2022-05-11 00:33:47 +09:00 |
vtxarray.c
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