mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-21 01:50:53 +00:00
c5cfcc7bfd
As much as it can be since the texture data is interleaved with the model data in the files (I guess not that bad a design for 25 years ago with the tight memory constraints), but this paves the way for supporting sprites in Vulkan.
224 lines
6.3 KiB
C
224 lines
6.3 KiB
C
/*
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model_sprite.c
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sprite model loading and caching
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/qendian.h"
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#include "QF/sys.h"
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#include "mod_internal.h"
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#include "qfalloca.h"
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void
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Mod_LoadSpriteFrame (mspriteframe_t *frame, const dspriteframe_t *dframe)
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{
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frame->width = dframe->width;
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frame->height = dframe->height;
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frame->up = dframe->origin[1];
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frame->down = dframe->origin[1] - dframe->height;
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frame->left = dframe->origin[0];
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frame->right = dframe->width + dframe->origin[0];
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}
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static void *
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skip_frame (dspriteframe_t *frame)
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{
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__auto_type pixels = (byte *) (frame + 1);
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return pixels + frame->width * frame->height;
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}
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static void *
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swap_frame (dspriteframe_t *frame)
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{
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for (int i = 0; i < 2; i++) {
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frame->origin[i] = LittleLong (frame->origin[i]);
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}
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frame->width = LittleLong (frame->width);
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frame->height = LittleLong (frame->height);
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return skip_frame (frame);
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}
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static void *
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swap_group (dspritegroup_t *group)
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{
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group->numframes = LittleLong (group->numframes);
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__auto_type interval = (dspriteinterval_t *) (group + 1);
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for (int i = 0; i < group->numframes; i++) {
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interval->interval = LittleFloat (interval->interval);
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interval++;
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}
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__auto_type frame = (dspriteframe_t *) interval;
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for (int i = 0; i < group->numframes; i++) {
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frame = swap_frame (frame);
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}
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return frame + 1;
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}
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static int
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swap_sprite (dsprite_t *sprite)
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{
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sprite->ident = LittleLong (sprite->ident);
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sprite->version = LittleLong (sprite->version);
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sprite->type = LittleLong (sprite->type);
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sprite->boundingradius = LittleFloat (sprite->boundingradius);
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sprite->width = LittleLong (sprite->width);
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sprite->height = LittleLong (sprite->height);
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sprite->numframes = LittleLong (sprite->numframes);
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sprite->beamlength = LittleFloat (sprite->beamlength);
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sprite->synctype = LittleLong (sprite->synctype);
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int numframes = 0;
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__auto_type type = (dspriteframetype_t *) (sprite + 1);
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for (int i = 0; i < sprite->numframes; i++) {
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type->type = LittleLong (type->type);
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if (type->type == SPR_SINGLE) {
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__auto_type frame = (dspriteframe_t *) (type + 1);
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type = swap_frame (frame);
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numframes += 1;
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} else {
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__auto_type group = (dspritegroup_t *) (type + 1);
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type = swap_group (group);
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numframes += group->numframes;
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}
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}
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return numframes;
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}
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static void *
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find_group_frames (mspritegroup_t **group, dspritegroup_t *dgroup,
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mspriteframe_t ***frames, dspriteframe_t **dframes,
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int *frame_numbers, const char *modname)
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{
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int numframes = dgroup->numframes;
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size_t size = field_offset (mspritegroup_t, frames[numframes]);
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*group = Hunk_AllocName (0, size, modname);
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(*group)->numframes = numframes;
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(*group)->intervals = Hunk_AllocName (0, numframes * sizeof (float),
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modname);
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__auto_type interval = (dspriteinterval_t *) (dgroup + 1);
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for (int i = 0; i < numframes; i++) {
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(*group)->intervals[i] = interval->interval;
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interval++;
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}
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__auto_type dframe = (dspriteframe_t *) interval;
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for (int i = 0; i < numframes; i++) {
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frames[i] = &(*group)->frames[i];
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dframes[i] = dframe;
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frame_numbers[i] = i;
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dframe = skip_frame (dframe);
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}
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return dframe;
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}
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static void
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find_frames (msprite_t *sprite, dsprite_t *dsprite,
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mspriteframe_t ***frames, dspriteframe_t **dframes,
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int *frame_numbers, const char *modname)
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{
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int frame_index = 0;
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__auto_type type = (dspriteframetype_t *) (dsprite + 1);
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for (int i = 0; i < dsprite->numframes; i++) {
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sprite->frames[i].type = type->type;
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if (type->type == SPR_SINGLE) {
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__auto_type frame = (dspriteframe_t *) (type + 1);
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dframes[frame_index] = frame;
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frames[frame_index] = &sprite->frames[i].frame;
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frame_numbers[frame_index] = i;
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frame_index += 1;
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type = skip_frame (frame);
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} else {
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__auto_type group = (dspritegroup_t *) (type + 1);
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type = find_group_frames (&sprite->frames[i].group, group,
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frames + frame_index,
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dframes + frame_index,
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frame_numbers + frame_index,
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modname);
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for (int j = 0; j < group->numframes; j++) {
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frame_numbers[frame_index + j] += i * 100;
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}
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frame_index += group->numframes;
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}
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}
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}
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void
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Mod_LoadSpriteModel (model_t *mod, void *buffer)
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{
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__auto_type dsprite = (dsprite_t *) buffer;
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msprite_t *sprite;
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if (LittleLong (dsprite->version) != SPR_VERSION) {
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Sys_Error ("%s has wrong version number (%i should be %i)",
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mod->path, LittleLong (dsprite->version), SPR_VERSION);
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}
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// total number of frames (direct and in groups)
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int numframes = swap_sprite (dsprite);
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if (numframes < 1) {
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Sys_Error ("Mod_LoadSpriteModel: Invalid # of frames: %d", numframes);
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}
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sprite = Hunk_AllocName (0, field_offset (msprite_t,
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frames[dsprite->numframes]),
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mod->name);
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sprite->type = dsprite->type;
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sprite->beamlength = dsprite->beamlength;
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sprite->numframes = dsprite->numframes;
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sprite->data = 0;
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mod->cache.data = sprite;
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mod->mins[0] = mod->mins[1] = -dsprite->width / 2;
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mod->maxs[0] = mod->maxs[1] = dsprite->width / 2;
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mod->mins[2] = -dsprite->height / 2;
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mod->maxs[2] = dsprite->height / 2;
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mod->numframes = dsprite->numframes;
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mod->type = mod_sprite;
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mod_sprite_ctx_t sprite_ctx = {
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.mod = mod,
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.dsprite = dsprite,
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.sprite = sprite,
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.numframes = numframes,
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.frame_numbers = alloca (numframes * sizeof (int)),
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.dframes = alloca (numframes * sizeof (dspriteframe_t *)),
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.frames = alloca (numframes * sizeof (mspriteframe_t **)),
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};
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find_frames (sprite, dsprite, sprite_ctx.frames, sprite_ctx.dframes,
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sprite_ctx.frame_numbers, mod->name);
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m_funcs->Mod_SpriteLoadFrames (&sprite_ctx);
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}
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