mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-19 09:01:30 +00:00
b011f91018
The improved allocation overheads have been implemented for gl and sw, and glsl no longer uses malloc. Using array textures will have to wait as the current texture loading code doesn't support them.
196 lines
5.5 KiB
C
196 lines
5.5 KiB
C
/*
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gl_model_alias.c
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alias model loading and caching for gl
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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// models are the only shared resource between a client and server running
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// on the same machine.
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/dstring.h"
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#include "QF/image.h"
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#include "QF/qendian.h"
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#include "QF/quakefs.h"
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#include "QF/skin.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/vid.h"
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#include "QF/GL/qf_textures.h"
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#include "mod_internal.h"
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#include "compat.h"
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static void
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gl_Mod_LoadSkin (mod_alias_ctx_t *alias_ctx, byte *texels,
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int snum, int gnum, maliasskindesc_t *skindesc)
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{
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aliashdr_t *header = alias_ctx->header;
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char modname[MAX_QPATH + 4];
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int fb_texnum = 0, texnum = 0;
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dstring_t *name = dstring_new ();
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Mod_FloodFillSkin (texels, header->mdl.skinwidth, header->mdl.skinheight);
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// save 8 bit texels for the player model to remap
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// FIXME remove model restriction
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if (strequal (alias_ctx->mod->path, "progs/player.mdl"))
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gl_Skin_SetPlayerSkin (header->mdl.skinwidth, header->mdl.skinheight,
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texels);
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QFS_StripExtension (alias_ctx->mod->path, modname);
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if (!alias_ctx->mod->fullbright) {
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if (gnum != -1) {
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dsprintf (name, "fb_%s_%i_%i", modname, snum, gnum);
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} else {
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dsprintf (name, "fb_%s_%i", modname, snum);
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}
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fb_texnum = Mod_Fullbright (texels, header->mdl.skinwidth,
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header->mdl.skinheight, name->str);
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Sys_MaskPrintf (SYS_glt, "%s %d\n", name->str, fb_texnum);
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}
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if (gnum != -1) {
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dsprintf (name, "%s_%i_%i", modname, snum, gnum);
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} else {
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dsprintf (name, "%s_%i", modname, snum);
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}
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texnum = GL_LoadTexture (name->str, header->mdl.skinwidth,
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header->mdl.skinheight, texels, true, false, 1);
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Sys_MaskPrintf (SYS_glt, "%s %d\n", name->str, texnum);
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skindesc->texnum = texnum;
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skindesc->fb_texnum = fb_texnum;
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alias_ctx->mod->hasfullbrights = fb_texnum;
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dstring_delete (name);
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// alpha param was true for non group skins
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}
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void
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gl_Mod_LoadAllSkins (mod_alias_ctx_t *alias_ctx)
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{
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aliashdr_t *header = alias_ctx->header;
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int skinsize = header->mdl.skinwidth * header->mdl.skinheight;
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int num_skins = alias_ctx->skins.size;
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byte *texel_block = Hunk_AllocName (0, skinsize * num_skins,
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alias_ctx->mod->name);
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for (int i = 0; i < num_skins; i++) {
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__auto_type skin = alias_ctx->skins.a + i;
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byte *texels = texel_block + i * skinsize;
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skin->skindesc->skin = texels - (byte *) header;
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memcpy (texels, skin->texels, skinsize);
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gl_Mod_LoadSkin (alias_ctx, texels, skin->skin_num, skin->group_num,
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skin->skindesc);
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}
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}
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void
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gl_Mod_FinalizeAliasModel (mod_alias_ctx_t *alias_ctx)
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{
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aliashdr_t *header = alias_ctx->header;
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if (strequal (alias_ctx->mod->path, "progs/eyes.mdl")) {
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header->mdl.scale_origin[2] -= (22 + 8);
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VectorScale (header->mdl.scale, 2, header->mdl.scale);
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}
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}
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static void
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Mod_LoadExternalSkin (maliasskindesc_t *pskindesc, char *filename)
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{
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tex_t *tex, *glow;
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char *ptr;
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ptr = strrchr (filename, '/');
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if (!ptr)
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ptr = filename;
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tex = LoadImage (filename, 1);
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if (!tex)
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tex = LoadImage (va (0, "textures/%s", ptr + 1), 1);
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if (tex) {
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pskindesc->texnum = GL_LoadTexture (filename, tex->width, tex->height,
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tex->data, true, false,
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tex->format > 2 ? tex->format : 1);
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pskindesc->fb_texnum = 0;
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glow = LoadImage (va (0, "%s_luma", filename), 1);
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if (!glow)
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glow = LoadImage (va (0, "%s_glow", filename), 1);
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if (!glow)
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glow = LoadImage (va (0, "textures/%s_luma", ptr + 1), 1);
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if (!glow)
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glow = LoadImage (va (0, "textures/%s_glow", ptr + 1), 1);
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if (glow)
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pskindesc->fb_texnum =
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GL_LoadTexture (va (0, "fb_%s", filename), glow->width,
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glow->height, glow->data, true, true,
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glow->format > 2 ? glow->format : 1);
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else if (tex->format < 3)
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pskindesc->fb_texnum = Mod_Fullbright (tex->data, tex->width,
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tex->height,
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va (0, "fb_%s", filename));
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}
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}
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void
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gl_Mod_LoadExternalSkins (mod_alias_ctx_t *alias_ctx)
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{
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aliashdr_t *header = alias_ctx->header;
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char modname[MAX_QPATH + 4];
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int i, j;
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maliasskindesc_t *pskindesc;
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maliasskingroup_t *pskingroup;
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dstring_t *filename = dstring_new ();
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QFS_StripExtension (alias_ctx->mod->path, modname);
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for (i = 0; i < header->mdl.numskins; i++) {
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pskindesc = ((maliasskindesc_t *)
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((byte *) header + header->skindesc)) + i;
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if (pskindesc->type == ALIAS_SKIN_SINGLE) {
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dsprintf (filename, "%s_%i", modname, i);
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Mod_LoadExternalSkin (pskindesc, filename->str);
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} else {
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pskingroup = (maliasskingroup_t *)
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((byte *) header + pskindesc->skin);
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for (j = 0; j < pskingroup->numskins; j++) {
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dsprintf (filename, "%s_%i_%i", modname, i, j);
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Mod_LoadExternalSkin (pskingroup->skindescs + j, filename->str);
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}
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}
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}
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}
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