mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-19 09:01:30 +00:00
12c84046f3
This is an extremely extensive patch as it hits every cvar, and every usage of the cvars. Cvars no longer store the value they control, instead, they use a cexpr value object to reference the value and specify the value's type (currently, a null type is used for strings). Non-string cvars are passed through cexpr, allowing expressions in the cvars' settings. Also, cvars have returned to an enhanced version of the original (id quake) registration scheme. As a minor benefit, relevant code having direct access to the cvar-controlled variables is probably a slight optimization as it removed a pointer dereference, and the variables can be located for data locality. The static cvar descriptors are made private as an additional safety layer, though there's nothing stopping external modification via Cvar_FindVar (which is needed for adding listeners). While not used yet (partly due to working out the design), cvars can have a validation function. Registering a cvar allows a primary listener (and its data) to be specified: it will always be called first when the cvar is modified. The combination of proper listeners and direct access to the controlled variable greatly simplifies the more complex cvar interactions as much less null checking is required, and there's no need for one cvar's callback to call another's. nq-x11 is known to work at least well enough for the demos. More testing will come.
544 lines
14 KiB
C
544 lines
14 KiB
C
/*
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gl_mesh.c
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gl_mesh.c: triangle model functions
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <stdio.h>
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#include "QF/cvar.h"
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#include "QF/dstring.h"
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#include "QF/mdfour.h"
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#include "QF/quakefs.h"
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#include "QF/sys.h"
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#include "mod_internal.h"
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#include "compat.h"
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// ALIAS MODEL DISPLAY LIST GENERATION ========================================
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static qboolean *used;
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static int used_size;
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// the command list holds counts and s/t values that are valid for every frame
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static int *commands;
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static int numcommands;
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static int commands_size;
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// all frames will have their vertexes rearranged and expanded
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// so they are in the order expected by the command list
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static int *vertexorder;
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static int numorder;
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static int vertexorder_size;
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static int allverts, alltris;
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static int *stripverts;
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static int *striptris;
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static int stripcount;
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static int strip_size;
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static inline void
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alloc_used (int size)
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{
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if (size <= used_size)
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return;
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size = (size + 1023) & ~1023;
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used = realloc (used, size * sizeof (used[0]));
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if (!used)
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Sys_Error ("gl_mesh: out of memory");
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used_size = size;
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}
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static inline void
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add_command (int cmd)
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{
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if (numcommands + 1 > commands_size) {
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commands_size += 1024;
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commands = realloc (commands, commands_size * sizeof (commands[0]));
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if (!commands)
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Sys_Error ("gl_mesh: out of memory");
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}
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commands[numcommands++] = cmd;
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}
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static inline void
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add_vertex (int vert)
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{
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if (numorder + 1 > vertexorder_size) {
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vertexorder_size += 1024;
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vertexorder = realloc (vertexorder, vertexorder_size * sizeof (vertexorder[0]));
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if (!vertexorder)
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Sys_Error ("gl_mesh: out of memory");
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}
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vertexorder[numorder++] = vert;
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}
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static inline void
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add_strip (int vert, int tri)
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{
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if (stripcount + 1 > strip_size) {
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strip_size += 1024;
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stripverts = realloc (stripverts, strip_size * sizeof (stripverts[0]));
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striptris = realloc (striptris, strip_size * sizeof (striptris[0]));
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if (!stripverts || !striptris)
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Sys_Error ("gl_mesh: out of memory");
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}
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stripverts[stripcount] = vert;
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striptris[stripcount] = tri;
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stripcount++;
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}
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static int
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StripLength (mod_alias_ctx_t *alias_ctx, int starttri, int startv)
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{
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aliashdr_t *header = alias_ctx->header;
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int m1, m2, j, k;
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mtriangle_t *last, *check;
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used[starttri] = 2;
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last = &alias_ctx->triangles.a[starttri];
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stripcount = 0;
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add_strip (last->vertindex[(startv) % 3], starttri);
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add_strip (last->vertindex[(startv + 1) % 3], starttri);
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add_strip (last->vertindex[(startv + 2) % 3], starttri);
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m1 = last->vertindex[(startv + 2) % 3];
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m2 = last->vertindex[(startv + 1) % 3];
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// look for a matching triangle
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nexttri:
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for (j = starttri + 1, check = &alias_ctx->triangles.a[starttri + 1];
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j < header->mdl.numtris; j++, check++) {
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if (check->facesfront != last->facesfront)
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continue;
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for (k = 0; k < 3; k++) {
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if (check->vertindex[k] != m1)
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continue;
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if (check->vertindex[(k + 1) % 3] != m2)
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continue;
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// this is the next part of the fan
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// if we can't use this triangle, this tristrip is done
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if (used[j])
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goto done;
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// the new edge
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if (stripcount & 1)
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m2 = check->vertindex[(k + 2) % 3];
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else
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m1 = check->vertindex[(k + 2) % 3];
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add_strip (check->vertindex[(k + 2) % 3], j);
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used[j] = 2;
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goto nexttri;
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}
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}
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done:
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// clear the temp used flags
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for (j = starttri + 1; j < header->mdl.numtris; j++)
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if (used[j] == 2)
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used[j] = 0;
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return stripcount - 2;
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}
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static int
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FanLength (mod_alias_ctx_t *alias_ctx, int starttri, int startv)
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{
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aliashdr_t *header = alias_ctx->header;
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int m1, m2, j, k;
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mtriangle_t *last, *check;
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used[starttri] = 2;
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last = &alias_ctx->triangles.a[starttri];
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stripcount = 0;
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add_strip (last->vertindex[(startv) % 3], starttri);
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add_strip (last->vertindex[(startv + 1) % 3], starttri);
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add_strip (last->vertindex[(startv + 2) % 3], starttri);
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m1 = last->vertindex[(startv + 0) % 3];
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m2 = last->vertindex[(startv + 2) % 3];
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// look for a matching triangle
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nexttri:
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for (j = starttri + 1, check = &alias_ctx->triangles.a[starttri + 1];
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j < header->mdl.numtris; j++, check++) {
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if (check->facesfront != last->facesfront)
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continue;
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for (k = 0; k < 3; k++) {
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if (check->vertindex[k] != m1)
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continue;
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if (check->vertindex[(k + 1) % 3] != m2)
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continue;
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// this is the next part of the fan
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// if we can't use this triangle, this tristrip is done
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if (used[j])
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goto done;
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// the new edge
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m2 = check->vertindex[(k + 2) % 3];
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add_strip (m2, j);
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used[j] = 2;
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goto nexttri;
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}
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}
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done:
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// clear the temp used flags
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for (j = starttri + 1; j < header->mdl.numtris; j++)
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if (used[j] == 2)
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used[j] = 0;
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return stripcount - 2;
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}
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/*
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BuildTris
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Generate a list of trifans or strips
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for the model, which holds for all frames
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*/
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static void
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BuildTris (mod_alias_ctx_t *alias_ctx)
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{
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aliashdr_t *header = alias_ctx->header;
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float s, t;
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int bestlen, len, startv, type, i, j, k;
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int besttype = 0;
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int *bestverts = 0, *besttris = 0;
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// build tristrips
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numorder = 0;
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numcommands = 0;
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stripcount = 0;
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alloc_used (header->mdl.numtris);
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memset (used, 0, used_size * sizeof (used[0]));
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for (i = 0; i < header->mdl.numtris; i++) {
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// pick an unused triangle and start the trifan
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if (used[i])
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continue;
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bestlen = 0;
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for (type = 0; type < 2; type++) {
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// type = 1;
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for (startv = 0; startv < 3; startv++) {
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if (type == 1)
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len = StripLength (alias_ctx, i, startv);
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else
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len = FanLength (alias_ctx, i, startv);
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if (len > bestlen) {
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besttype = type;
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bestlen = len;
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if (bestverts)
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free (bestverts);
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if (besttris)
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free (besttris);
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bestverts = stripverts;
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besttris = striptris;
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stripverts = striptris = 0;
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strip_size = 0;
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}
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}
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}
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// mark the tris on the best strip as used
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for (j = 0; j < bestlen; j++)
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used[besttris[j + 2]] = 1;
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if (besttype == 1)
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add_command (bestlen + 2);
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else
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add_command (-(bestlen + 2));
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for (j = 0; j < bestlen + 2; j++) {
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int tmp;
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// emit a vertex into the reorder buffer
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k = bestverts[j];
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add_vertex (k);
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// emit s/t coords into the commands stream
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s = alias_ctx->stverts.a[k].s;
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t = alias_ctx->stverts.a[k].t;
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if (!alias_ctx->triangles.a[besttris[0]].facesfront
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&& alias_ctx->stverts.a[k].onseam)
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s += header->mdl.skinwidth / 2; // on back side
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s = (s + 0.5) / header->mdl.skinwidth;
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t = (t + 0.5) / header->mdl.skinheight;
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memcpy (&tmp, &s, 4);
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add_command (tmp);
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memcpy (&tmp, &t, 4);
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add_command (tmp);
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}
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}
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add_command (0); // end of list marker
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Sys_MaskPrintf (SYS_dev, "%3i tri %3i vert %3i cmd\n",
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header->mdl.numtris, numorder, numcommands);
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allverts += numorder;
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alltris += header->mdl.numtris;
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if (bestverts)
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free (bestverts);
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if (besttris)
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free (besttris);
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}
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void
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gl_Mod_MakeAliasModelDisplayLists (mod_alias_ctx_t *alias_ctx, void *_m,
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int _s, int extra)
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{
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aliashdr_t *header = alias_ctx->header;
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dstring_t *cache, *fullpath;
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unsigned char model_digest[MDFOUR_DIGEST_BYTES];
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unsigned char mesh_digest[MDFOUR_DIGEST_BYTES];
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int i, j;
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int *cmds;
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QFile *f;
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qboolean remesh = true;
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qboolean do_cache = false;
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cache = dstring_new ();
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fullpath = dstring_new ();
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if (!gl_alias_render_tri) {
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if (gl_mesh_cache && gl_mesh_cache <= header->mdl.numtris) {
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do_cache = true;
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mdfour (model_digest, (unsigned char *) _m, _s);
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// look for a cached version
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dstring_copystr (cache, "glquake/");
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dstring_appendstr (cache, alias_ctx->mod->path);
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QFS_StripExtension (alias_ctx->mod->path + strlen ("progs/"),
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cache->str + strlen ("glquake/"));
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dstring_appendstr (cache, ".qfms");
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f = QFS_FOpenFile (cache->str);
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if (f) {
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unsigned char d1[MDFOUR_DIGEST_BYTES];
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unsigned char d2[MDFOUR_DIGEST_BYTES];
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struct mdfour md;
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int len, vers;
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int nc = 0, no = 0;
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int *c = 0, *vo = 0;
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memset (d1, 0, sizeof (d1));
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memset (d2, 0, sizeof (d2));
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Qread (f, &vers, sizeof (int));
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Qread (f, &len, sizeof (int));
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Qread (f, &nc, sizeof (int));
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Qread (f, &no, sizeof (int));
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if (vers == 1 && (nc + no) == len) {
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c = malloc (((nc + 1023) & ~1023) * sizeof (c[0]));
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vo = malloc (((no + 1023) & ~1023) * sizeof (vo[0]));
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if (!c || !vo)
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Sys_Error ("gl_mesh.c: out of memory");
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Qread (f, c, nc * sizeof (c[0]));
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Qread (f, vo, no * sizeof (vo[0]));
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Qread (f, d1, MDFOUR_DIGEST_BYTES);
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Qread (f, d2, MDFOUR_DIGEST_BYTES);
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Qclose (f);
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mdfour_begin (&md);
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mdfour_update (&md, (unsigned char *) &vers, sizeof(int));
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mdfour_update (&md, (unsigned char *) &len, sizeof(int));
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mdfour_update (&md, (unsigned char *) &nc, sizeof(int));
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mdfour_update (&md, (unsigned char *) &no, sizeof(int));
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mdfour_update (&md, (unsigned char *) c, nc * sizeof (c[0]));
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mdfour_update (&md, (unsigned char *) vo, no * sizeof (vo[0]));
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mdfour_update (&md, d1, MDFOUR_DIGEST_BYTES);
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mdfour_result (&md, mesh_digest);
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if (memcmp (d2, mesh_digest, MDFOUR_DIGEST_BYTES) == 0
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&& memcmp (d1, model_digest, MDFOUR_DIGEST_BYTES) == 0) {
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remesh = false;
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numcommands = nc;
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numorder = no;
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if (numcommands > commands_size) {
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if (commands)
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free (commands);
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commands_size = (numcommands + 1023) & ~1023;
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commands = c;
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} else {
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memcpy (commands, c, numcommands * sizeof (c[0]));
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free(c);
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}
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if (numorder > vertexorder_size) {
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if (vertexorder)
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free (vertexorder);
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vertexorder_size = (numorder + 1023) & ~1023;
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vertexorder = vo;
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} else {
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memcpy (vertexorder, vo, numorder * sizeof (vo[0]));
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free (vo);
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}
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}
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}
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}
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}
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if (remesh) {
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// build it from scratch
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Sys_MaskPrintf (SYS_dev, "meshing %s...\n", alias_ctx->mod->path);
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BuildTris (alias_ctx); // trifans or lists
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if (do_cache) {
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// save out the cached version
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dsprintf (fullpath, "%s/%s", qfs_gamedir->dir.def, cache->str);
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f = QFS_WOpen (fullpath->str, 9);
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if (f) {
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struct mdfour md;
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int vers = 1;
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int len = numcommands + numorder;
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mdfour_begin (&md);
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mdfour_update (&md, (unsigned char *) &vers, sizeof (int));
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mdfour_update (&md, (unsigned char *) &len, sizeof (int));
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mdfour_update (&md, (unsigned char *) &numcommands,
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sizeof (int));
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mdfour_update (&md, (unsigned char *) &numorder, sizeof (int));
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mdfour_update (&md, (unsigned char *) commands,
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numcommands * sizeof (commands[0]));
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mdfour_update (&md, (unsigned char *) vertexorder,
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numorder * sizeof (vertexorder[0]));
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mdfour_update (&md, model_digest, MDFOUR_DIGEST_BYTES);
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mdfour_result (&md, mesh_digest);
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Qwrite (f, &vers, sizeof (int));
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Qwrite (f, &len, sizeof (int));
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Qwrite (f, &numcommands, sizeof (int));
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Qwrite (f, &numorder, sizeof (int));
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Qwrite (f, commands, numcommands * sizeof (commands[0]));
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Qwrite (f, vertexorder, numorder * sizeof (vertexorder[0]));
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Qwrite (f, model_digest, MDFOUR_DIGEST_BYTES);
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Qwrite (f, mesh_digest, MDFOUR_DIGEST_BYTES);
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Qclose (f);
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}
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}
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}
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// save the data out
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header->poseverts = numorder;
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cmds = Hunk_Alloc (0, numcommands * sizeof (int));
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header->commands = (byte *) cmds - (byte *) header;
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memcpy (cmds, commands, numcommands * sizeof (int));
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} else {
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tex_coord_t *tex_coord;
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numorder = 0;
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for (i=0; i < header->mdl.numtris; i++) {
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add_vertex(alias_ctx->triangles.a[i].vertindex[0]);
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add_vertex(alias_ctx->triangles.a[i].vertindex[1]);
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add_vertex(alias_ctx->triangles.a[i].vertindex[2]);
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}
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header->poseverts = numorder;
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tex_coord = Hunk_Alloc (0, numorder * sizeof(tex_coord_t));
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header->tex_coord = (byte *) tex_coord - (byte *) header;
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for (i=0; i < numorder; i++) {
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float s, t;
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int k;
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k = vertexorder[i];
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s = alias_ctx->stverts.a[k].s;
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t = alias_ctx->stverts.a[k].t;
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if (!alias_ctx->triangles.a[i/3].facesfront
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|
&& alias_ctx->stverts.a[k].onseam)
|
|
s += header->mdl.skinwidth / 2; // on back side
|
|
s = (s + 0.5) / header->mdl.skinwidth;
|
|
t = (t + 0.5) / header->mdl.skinheight;
|
|
tex_coord[i].st[0] = s;
|
|
tex_coord[i].st[1] = t;
|
|
}
|
|
}
|
|
|
|
if (extra) {
|
|
trivertx16_t *verts;
|
|
verts = Hunk_Alloc (0, header->numposes * header->poseverts
|
|
* sizeof (trivertx16_t));
|
|
header->posedata = (byte *) verts - (byte *) header;
|
|
for (i = 0; i < header->numposes; i++) {
|
|
trivertx_t *pv = alias_ctx->poseverts.a[i];
|
|
for (j = 0; j < numorder; j++) {
|
|
trivertx16_t v;
|
|
// convert MD16's split coordinates into something a little
|
|
// saner. The first chunk of vertices is fully compatible with
|
|
// IDPO alias models (even the scale). The second chunk is the
|
|
// fractional bits of the vertex, giving 8.8. However, it's
|
|
// easier for us to multiply everything by 256 and adjust the
|
|
// model scale appropriately
|
|
VectorMultAdd (pv[vertexorder[j] + header->mdl.numverts].v,
|
|
256, pv[vertexorder[j]].v, v.v);
|
|
v.lightnormalindex =
|
|
alias_ctx->poseverts.a[i][vertexorder[j]].lightnormalindex;
|
|
*verts++ = v;
|
|
}
|
|
}
|
|
} else {
|
|
trivertx_t *verts;
|
|
verts = Hunk_Alloc (0, header->numposes * header->poseverts
|
|
* sizeof (trivertx_t));
|
|
header->posedata = (byte *) verts - (byte *) header;
|
|
for (i = 0; i < header->numposes; i++) {
|
|
for (j = 0; j < numorder; j++)
|
|
*verts++ = alias_ctx->poseverts.a[i][vertexorder[j]];
|
|
}
|
|
}
|
|
dstring_delete (cache);
|
|
dstring_delete (fullpath);
|
|
}
|