mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-19 00:51:51 +00:00
fb4bb22048
The pitch cvars are taken from quakespasm because I ran into a button I couldn't shoot with the 80 degree limit, but I figured I'd add roll limits while I was at it.
649 lines
15 KiB
C
649 lines
15 KiB
C
/*
|
|
cl_input.c
|
|
|
|
Client input commands
|
|
|
|
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
|
|
|
|
Author: Bill Currie <bill@taniwha.org>
|
|
Date: 2021/11/24
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include "QF/cmd.h"
|
|
#include "QF/console.h"
|
|
#include "QF/cvar.h"
|
|
#include "QF/dstring.h"
|
|
#include "QF/input.h"
|
|
#include "QF/plist.h"
|
|
#include "QF/sys.h"
|
|
|
|
#include "QF/input/event.h"
|
|
|
|
#include "old_keys.h"
|
|
|
|
#include "client/chase.h"
|
|
#include "client/input.h"
|
|
#include "client/view.h"
|
|
|
|
int cl_game_context;
|
|
int cl_demo_context;
|
|
static int cl_event_id;
|
|
|
|
static struct LISTENER_SET_TYPE(int) cl_on_focus_change
|
|
= LISTENER_SET_STATIC_INIT(4);
|
|
|
|
in_axis_t in_move_forward = {
|
|
.mode = ina_set,
|
|
.name = "move.forward",
|
|
.description = "Move forward (negative) or backward (positive)",
|
|
};
|
|
in_axis_t in_move_side = {
|
|
.mode = ina_set,
|
|
.name = "move.side",
|
|
.description = "Move right (positive) or left (negative)",
|
|
};
|
|
in_axis_t in_move_up = {
|
|
.mode = ina_set,
|
|
.name = "move.up",
|
|
.description = "Move up (positive) or down (negative)",
|
|
};
|
|
|
|
in_axis_t in_cam_forward = {
|
|
.mode = ina_set,
|
|
.name = "cam.forward",
|
|
.description = "Move camera forward (negative) or backward (positive)",
|
|
};
|
|
in_axis_t in_cam_side = {
|
|
.mode = ina_set,
|
|
.name = "cam.side",
|
|
.description = "Move camera right (positive) or left (negative)",
|
|
};
|
|
in_axis_t in_cam_up = {
|
|
.mode = ina_set,
|
|
.name = "cam.up",
|
|
.description = "Move camera up (positive) or down (negative)",
|
|
};
|
|
|
|
in_axis_t in_move_pitch = {
|
|
.mode = ina_set,
|
|
.name = "move.pitch",
|
|
.description = "Pitch axis",
|
|
};
|
|
in_axis_t in_move_yaw = {
|
|
.mode = ina_set,
|
|
.name = "move.yaw",
|
|
.description = "Yaw axis",
|
|
};
|
|
in_axis_t in_move_roll = {
|
|
.mode = ina_set,
|
|
.name = "move.roll",
|
|
.description = "Roll axis",
|
|
};
|
|
|
|
in_button_t in_left = {
|
|
.name = "left",
|
|
.description = "When active the player is turning left"
|
|
};
|
|
in_button_t in_right = {
|
|
.name = "right",
|
|
.description = "When active the player is turning right"
|
|
};
|
|
in_button_t in_forward = {
|
|
.name = "forward",
|
|
.description = "When active the player is moving forward"
|
|
};
|
|
in_button_t in_back = {
|
|
.name = "back",
|
|
.description = "When active the player is moving backwards"
|
|
};
|
|
in_button_t in_lookup = {
|
|
.name = "lookup",
|
|
.description = "When active the player's view is looking up"
|
|
};
|
|
in_button_t in_lookdown = {
|
|
.name = "lookdown",
|
|
.description = "When active the player's view is looking down"
|
|
};
|
|
in_button_t in_moveleft = {
|
|
.name = "moveleft",
|
|
.description = "When active the player is strafing left"
|
|
};
|
|
in_button_t in_moveright = {
|
|
.name = "moveright",
|
|
.description = "When active the player is strafing right"
|
|
};
|
|
in_button_t in_use = {
|
|
.name = "use",
|
|
.description = "Left over command for opening doors and triggering"
|
|
" switches"
|
|
};
|
|
in_button_t in_jump = {
|
|
.name = "jump",
|
|
.description = "When active the player is jumping"
|
|
};
|
|
in_button_t in_attack = {
|
|
.name = "attack",
|
|
.description = "When active player is firing/using current weapon"
|
|
};
|
|
in_button_t in_up = {
|
|
.name = "moveup",
|
|
.description = "When active the player is swimming up in a liquid"
|
|
};
|
|
in_button_t in_down = {
|
|
.name = "movedown",
|
|
.description = "When active the player is swimming down in a liquid"
|
|
};
|
|
in_button_t in_strafe = {
|
|
.name = "strafe",
|
|
.description = "When active, +left and +right function like +moveleft and"
|
|
" +moveright"
|
|
};
|
|
in_button_t in_klook = {
|
|
.name = "klook",
|
|
.description = "When active, +forward and +back perform +lookup and"
|
|
" +lookdown"
|
|
};
|
|
in_button_t in_speed = {
|
|
.name = "speed",
|
|
.description = "When active the player is running"
|
|
};
|
|
in_button_t in_mlook = {
|
|
.name = "mlook",
|
|
.description = "When active moving the mouse or joystick forwards "
|
|
"and backwards performs +lookup and "
|
|
"+lookdown"
|
|
};
|
|
|
|
static in_axis_t *cl_in_axes[] = {
|
|
&in_move_forward,
|
|
&in_move_side,
|
|
&in_move_up,
|
|
&in_move_pitch,
|
|
&in_move_yaw,
|
|
&in_move_roll,
|
|
0,
|
|
};
|
|
|
|
static in_button_t *cl_in_buttons[] = {
|
|
&in_left,
|
|
&in_right,
|
|
&in_forward,
|
|
&in_back,
|
|
&in_lookup,
|
|
&in_lookdown,
|
|
&in_moveleft,
|
|
&in_moveright,
|
|
&in_use,
|
|
&in_jump,
|
|
&in_attack,
|
|
&in_up,
|
|
&in_down,
|
|
&in_strafe,
|
|
&in_klook,
|
|
&in_speed,
|
|
&in_mlook,
|
|
0
|
|
};
|
|
|
|
float cl_anglespeedkey;
|
|
static cvar_t cl_anglespeedkey_cvar = {
|
|
.name = "cl_anglespeedkey",
|
|
.description =
|
|
"turn `run' speed multiplier",
|
|
.default_value = "1.5",
|
|
.flags = CVAR_NONE,
|
|
.value = { .type = &cexpr_float, .value = &cl_anglespeedkey },
|
|
};
|
|
float cl_backspeed;
|
|
static cvar_t cl_backspeed_cvar = {
|
|
.name = "cl_backspeed",
|
|
.description =
|
|
"backward speed",
|
|
.default_value = "200",
|
|
.flags = CVAR_ARCHIVE,
|
|
.value = { .type = &cexpr_float, .value = &cl_backspeed },
|
|
};
|
|
float cl_forwardspeed;
|
|
static cvar_t cl_forwardspeed_cvar = {
|
|
.name = "cl_forwardspeed",
|
|
.description =
|
|
"forward speed",
|
|
.default_value = "200",
|
|
.flags = CVAR_ARCHIVE,
|
|
.value = { .type = &cexpr_float, .value = &cl_forwardspeed },
|
|
};
|
|
float cl_movespeedkey;
|
|
static cvar_t cl_movespeedkey_cvar = {
|
|
.name = "cl_movespeedkey",
|
|
.description =
|
|
"move `run' speed multiplier",
|
|
.default_value = "2.0",
|
|
.flags = CVAR_NONE,
|
|
.value = { .type = &cexpr_float, .value = &cl_movespeedkey },
|
|
};
|
|
float cl_pitchspeed;
|
|
static cvar_t cl_pitchspeed_cvar = {
|
|
.name = "cl_pitchspeed",
|
|
.description =
|
|
"look up/down speed",
|
|
.default_value = "150",
|
|
.flags = CVAR_NONE,
|
|
.value = { .type = &cexpr_float, .value = &cl_pitchspeed },
|
|
};
|
|
float cl_sidespeed;
|
|
static cvar_t cl_sidespeed_cvar = {
|
|
.name = "cl_sidespeed",
|
|
.description =
|
|
"strafe speed",
|
|
.default_value = "350",
|
|
.flags = CVAR_NONE,
|
|
.value = { .type = &cexpr_float, .value = &cl_sidespeed },
|
|
};
|
|
float cl_upspeed;
|
|
static cvar_t cl_upspeed_cvar = {
|
|
.name = "cl_upspeed",
|
|
.description =
|
|
"swim/fly up/down speed",
|
|
.default_value = "200",
|
|
.flags = CVAR_NONE,
|
|
.value = { .type = &cexpr_float, .value = &cl_upspeed },
|
|
};
|
|
float cl_yawspeed;
|
|
static cvar_t cl_yawspeed_cvar = {
|
|
.name = "cl_yawspeed",
|
|
.description =
|
|
"turning speed",
|
|
.default_value = "140",
|
|
.flags = CVAR_NONE,
|
|
.value = { .type = &cexpr_float, .value = &cl_yawspeed },
|
|
};
|
|
float cl_maxpitch;
|
|
static cvar_t cl_maxpitch_cvar = {
|
|
.name = "cl_maxpitch",
|
|
.description =
|
|
"turning speed",
|
|
.default_value = "90",
|
|
.flags = CVAR_ARCHIVE,
|
|
.value = { .type = &cexpr_float, .value = &cl_maxpitch },
|
|
};
|
|
float cl_minpitch;
|
|
static cvar_t cl_minpitch_cvar = {
|
|
.name = "cl_minpitch",
|
|
.description =
|
|
"turning speed",
|
|
.default_value = "-90",
|
|
.flags = CVAR_ARCHIVE,
|
|
.value = { .type = &cexpr_float, .value = &cl_minpitch },
|
|
};
|
|
float cl_maxroll;
|
|
static cvar_t cl_maxroll_cvar = {
|
|
.name = "cl_maxroll",
|
|
.description =
|
|
"turning speed",
|
|
.default_value = "50",
|
|
.flags = CVAR_ARCHIVE,
|
|
.value = { .type = &cexpr_float, .value = &cl_maxroll },
|
|
};
|
|
float cl_minroll;
|
|
static cvar_t cl_minroll_cvar = {
|
|
.name = "cl_minroll",
|
|
.description =
|
|
"turning speed",
|
|
.default_value = "-50",
|
|
.flags = CVAR_ARCHIVE,
|
|
.value = { .type = &cexpr_float, .value = &cl_minroll },
|
|
};
|
|
|
|
int lookspring;
|
|
static cvar_t lookspring_cvar = {
|
|
.name = "lookspring",
|
|
.description =
|
|
"Snap view to center when moving and no mlook/klook",
|
|
.default_value = "0",
|
|
.flags = CVAR_ARCHIVE,
|
|
.value = { .type = &cexpr_int, .value = &lookspring },
|
|
};
|
|
float m_pitch;
|
|
static cvar_t m_pitch_cvar = {
|
|
.name = "m_pitch",
|
|
.description =
|
|
"mouse pitch (up/down) multipier",
|
|
.default_value = "0.022",
|
|
.flags = CVAR_ARCHIVE,
|
|
.value = { .type = &cexpr_float, .value = &m_pitch },
|
|
};
|
|
float m_yaw;
|
|
static cvar_t m_yaw_cvar = {
|
|
.name = "m_yaw",
|
|
.description =
|
|
"mouse yaw (left/right) multipiler",
|
|
.default_value = "0.022",
|
|
.flags = CVAR_ARCHIVE,
|
|
.value = { .type = &cexpr_float, .value = &m_yaw },
|
|
};
|
|
float m_forward;
|
|
static cvar_t m_forward_cvar = {
|
|
.name = "m_forward",
|
|
.description =
|
|
"mouse forward/back speed",
|
|
.default_value = "1",
|
|
.flags = CVAR_ARCHIVE,
|
|
.value = { .type = &cexpr_float, .value = &m_forward },
|
|
};
|
|
float m_side;
|
|
static cvar_t m_side_cvar = {
|
|
.name = "m_side",
|
|
.description =
|
|
"mouse strafe speed",
|
|
.default_value = "0.8",
|
|
.flags = CVAR_ARCHIVE,
|
|
.value = { .type = &cexpr_float, .value = &m_side },
|
|
};
|
|
|
|
static void
|
|
CL_AdjustAngles (float frametime, movestate_t *ms, viewstate_t *vs)
|
|
{
|
|
float down, up;
|
|
float pitchspeed, yawspeed;
|
|
vec4f_t delta = {};
|
|
|
|
pitchspeed = cl_pitchspeed;
|
|
yawspeed = cl_yawspeed;
|
|
|
|
if (in_speed.state & inb_down) {
|
|
pitchspeed *= cl_anglespeedkey;
|
|
yawspeed *= cl_anglespeedkey;
|
|
}
|
|
|
|
pitchspeed *= frametime;
|
|
yawspeed *= frametime;
|
|
|
|
if (!(in_strafe.state & inb_down)) {
|
|
delta[YAW] -= yawspeed * IN_ButtonState (&in_right);
|
|
delta[YAW] += yawspeed * IN_ButtonState (&in_left);
|
|
}
|
|
if (in_klook.state & inb_down) {
|
|
V_StopPitchDrift (vs);
|
|
delta[PITCH] -= pitchspeed * IN_ButtonState (&in_forward);
|
|
delta[PITCH] += pitchspeed * IN_ButtonState (&in_back);
|
|
}
|
|
|
|
up = IN_ButtonState (&in_lookup);
|
|
down = IN_ButtonState (&in_lookdown);
|
|
|
|
delta[PITCH] -= pitchspeed * up;
|
|
delta[PITCH] += pitchspeed * down;
|
|
|
|
delta[PITCH] -= IN_UpdateAxis (&in_move_pitch) * m_pitch;
|
|
delta[YAW] -= IN_UpdateAxis (&in_move_yaw) * m_yaw;
|
|
delta[ROLL] -= IN_UpdateAxis (&in_move_roll) * m_pitch;
|
|
|
|
ms->angles += delta;
|
|
|
|
if (delta[PITCH]) {
|
|
V_StopPitchDrift (vs);
|
|
ms->angles[PITCH] = bound (cl_minpitch, ms->angles[PITCH], cl_maxpitch);
|
|
}
|
|
if (delta[ROLL]) {
|
|
ms->angles[ROLL] = bound (cl_minroll, ms->angles[ROLL], cl_maxroll);
|
|
}
|
|
if (delta[YAW]) {
|
|
ms->angles[YAW] = anglemod (ms->angles[YAW]);
|
|
}
|
|
}
|
|
|
|
static const char default_input_config[] = {
|
|
#include "libs/client/default_input.plc"
|
|
};
|
|
|
|
static void
|
|
cl_bind_f (void)
|
|
{
|
|
int c, i;
|
|
const char *key;
|
|
static dstring_t *cmd_buf;
|
|
|
|
if (!cmd_buf) {
|
|
cmd_buf = dstring_newstr ();
|
|
}
|
|
|
|
c = Cmd_Argc ();
|
|
|
|
if (c < 2) {
|
|
Sys_Printf ("bind <key> [command] : attach a command to a key\n");
|
|
return;
|
|
}
|
|
|
|
if (strcasecmp (Cmd_Argv (1), "ESCAPE") == 0) {
|
|
return;
|
|
}
|
|
|
|
if (!(key = OK_TranslateKeyName (Cmd_Argv (1)))) {
|
|
return;
|
|
}
|
|
|
|
dsprintf (cmd_buf, "in_bind imt_mod %s", key);
|
|
if (c >= 3) {
|
|
for (i = 2; i < c; i++) {
|
|
dasprintf (cmd_buf, " \"%s\"", Cmd_Argv (i));
|
|
}
|
|
}
|
|
|
|
Cmd_ExecuteString (cmd_buf->str, src_command);
|
|
}
|
|
|
|
static void
|
|
cl_unbind_f (void)
|
|
{
|
|
int c;
|
|
const char *key;
|
|
static dstring_t *cmd_buf;
|
|
|
|
if (!cmd_buf) {
|
|
cmd_buf = dstring_newstr ();
|
|
}
|
|
|
|
c = Cmd_Argc ();
|
|
|
|
if (c < 2) {
|
|
Sys_Printf ("bind <key> [command] : attach a command to a key\n");
|
|
return;
|
|
}
|
|
|
|
if (!(key = OK_TranslateKeyName (Cmd_Argv (1)))) {
|
|
return;
|
|
}
|
|
dsprintf (cmd_buf, "in_unbind imt_mod %s", key);
|
|
Cmd_ExecuteString (cmd_buf->str, src_command);
|
|
}
|
|
|
|
static void
|
|
CL_Legacy_Init (void)
|
|
{
|
|
OK_Init ();
|
|
Cmd_AddCommand ("bind", cl_bind_f, "compatibility wrapper for in_bind");
|
|
Cmd_AddCommand ("unbind", cl_unbind_f, "compatibility wrapper for in_bind");
|
|
plitem_t *cfg = PL_GetPropertyList (default_input_config, 0);
|
|
IN_LoadConfig (cfg);
|
|
PL_Free (cfg);
|
|
}
|
|
|
|
void
|
|
CL_Input_BuildMove (float frametime, movestate_t *state, viewstate_t *vs)
|
|
{
|
|
if (IN_ButtonReleased (&in_mlook) && !freelook && lookspring) {
|
|
V_StartPitchDrift (vs);
|
|
}
|
|
|
|
CL_AdjustAngles (frametime, state, vs);
|
|
|
|
vec4f_t move = {};
|
|
|
|
if (in_strafe.state & inb_down) {
|
|
move[SIDE] += cl_sidespeed * IN_ButtonState (&in_right);
|
|
move[SIDE] -= cl_sidespeed * IN_ButtonState (&in_left);
|
|
}
|
|
|
|
move[SIDE] += cl_sidespeed * IN_ButtonState (&in_moveright);
|
|
move[SIDE] -= cl_sidespeed * IN_ButtonState (&in_moveleft);
|
|
|
|
move[UP] += cl_upspeed * IN_ButtonState (&in_up);
|
|
move[UP] -= cl_upspeed * IN_ButtonState (&in_down);
|
|
|
|
if (!(in_klook.state & inb_down)) {
|
|
move[FORWARD] += cl_forwardspeed * IN_ButtonState (&in_forward);
|
|
move[FORWARD] -= cl_backspeed * IN_ButtonState (&in_back);
|
|
}
|
|
|
|
// adjust for speed key
|
|
if (in_speed.state & inb_down) {
|
|
move *= cl_movespeedkey;
|
|
}
|
|
|
|
move[FORWARD] -= IN_UpdateAxis (&in_move_forward) * m_forward;
|
|
move[SIDE] += IN_UpdateAxis (&in_move_side) * m_side;
|
|
move[UP] -= IN_UpdateAxis (&in_move_up);
|
|
|
|
if (freelook)
|
|
V_StopPitchDrift (vs);
|
|
|
|
if (vs->chase
|
|
&& (chase_active == 2 || chase_active == 3)) {
|
|
/* adjust for chase camera angles
|
|
* makes the player move relative to the chase camera frame rather
|
|
* than the player's frame
|
|
*/
|
|
chasestate_t *cs = vs->chasestate;
|
|
vec3_t forward, right, up, f, r;
|
|
vec3_t dir = {0, 0, 0};
|
|
dir[1] = cs->camera_angles[1] - vs->player_angles[1];
|
|
AngleVectors (dir, forward, right, up);
|
|
VectorScale (forward, move[FORWARD], f);
|
|
VectorScale (right, move[SIDE], r);
|
|
move[FORWARD] = f[0] + r[0];
|
|
move[SIDE] = -f[1] - r[1];
|
|
}
|
|
state->move = move;
|
|
}
|
|
|
|
static void
|
|
cl_on_focus_change_redirect (void *_func, const int *game)
|
|
{
|
|
void (*func) (int game) = _func;
|
|
func (*game);
|
|
}
|
|
|
|
void
|
|
CL_OnFocusChange (void (*func) (int game))
|
|
{
|
|
LISTENER_ADD (&cl_on_focus_change, cl_on_focus_change_redirect, func);
|
|
}
|
|
|
|
static int
|
|
cl_focus_event (const IE_event_t *ie_event)
|
|
{
|
|
int game = ie_event->type == ie_gain_focus;
|
|
LISTENER_INVOKE (&cl_on_focus_change, &game);
|
|
return 1;
|
|
}
|
|
|
|
static int
|
|
cl_key_event (const IE_event_t *ie_event)
|
|
{
|
|
if (ie_event->key.code == QFK_ESCAPE) {
|
|
Con_SetState (con_menu);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
cl_event_handler (const IE_event_t *ie_event, void *unused)
|
|
{
|
|
static int (*handlers[ie_event_count]) (const IE_event_t *ie_event) = {
|
|
[ie_key] = cl_key_event,
|
|
[ie_gain_focus] = cl_focus_event,
|
|
[ie_lose_focus] = cl_focus_event,
|
|
};
|
|
if ((unsigned) ie_event->type >= ie_event_count
|
|
|| !handlers[ie_event->type]) {
|
|
return IN_Binding_HandleEvent (ie_event);
|
|
}
|
|
return handlers[ie_event->type] (ie_event);
|
|
}
|
|
|
|
void
|
|
CL_Input_Init (cbuf_t *cbuf)
|
|
{
|
|
cl_event_id = IE_Add_Handler (cl_event_handler, 0);
|
|
|
|
for (int i = 0; cl_in_axes[i]; i++) {
|
|
IN_RegisterAxis (cl_in_axes[i]);
|
|
}
|
|
for (int i = 0; cl_in_buttons[i]; i++) {
|
|
IN_RegisterButton (cl_in_buttons[i]);
|
|
}
|
|
cl_game_context = IMT_CreateContext ("key_game");
|
|
IMT_SetContextCbuf (cl_game_context, cbuf);
|
|
cl_demo_context = IMT_CreateContext ("key_demo");
|
|
IMT_SetContextCbuf (cl_demo_context, cbuf);
|
|
CL_Legacy_Init ();
|
|
}
|
|
|
|
void
|
|
CL_Input_Init_Cvars (void)
|
|
{
|
|
Cvar_Register (&lookspring_cvar, 0, 0);
|
|
Cvar_Register (&m_pitch_cvar, 0, 0);
|
|
Cvar_Register (&m_yaw_cvar, 0, 0);
|
|
Cvar_Register (&m_forward_cvar, 0, 0);
|
|
Cvar_Register (&m_side_cvar, 0, 0);
|
|
Cvar_Register (&cl_anglespeedkey_cvar, 0, 0);
|
|
Cvar_Register (&cl_backspeed_cvar, 0, 0);
|
|
Cvar_Register (&cl_forwardspeed_cvar, 0, 0);
|
|
Cvar_Register (&cl_movespeedkey_cvar, 0, 0);
|
|
Cvar_Register (&cl_pitchspeed_cvar, 0, 0);
|
|
Cvar_Register (&cl_sidespeed_cvar, 0, 0);
|
|
Cvar_Register (&cl_upspeed_cvar, 0, 0);
|
|
Cvar_Register (&cl_yawspeed_cvar, 0, 0);
|
|
Cvar_Register (&cl_maxpitch_cvar, 0, 0);
|
|
Cvar_Register (&cl_minpitch_cvar, 0, 0);
|
|
Cvar_Register (&cl_maxroll_cvar, 0, 0);
|
|
Cvar_Register (&cl_minroll_cvar, 0, 0);
|
|
}
|
|
|
|
void
|
|
CL_Input_Activate (int in_game)
|
|
{
|
|
IMT_SetContext (!in_game ? cl_demo_context : cl_game_context);
|
|
IE_Set_Focus (cl_event_id);
|
|
}
|