mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-19 09:01:30 +00:00
5fa73e7ff2
I never liked "cache" as a name because it said where the sound was stored rather than how it was loaded/played, but "stream" is ok, since that's pretty much spot on. I'm not sure "block" is the best, but it at least makes sense because the sounds are loaded as a single block (as opposed to being streamed). An now, neither use the cache system.
385 lines
8.8 KiB
C
385 lines
8.8 KiB
C
/*
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snd_mem.c
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sound memory management
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 2003 Bill Currie <bill@taniwha.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/cvar.h"
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#include "QF/dstring.h"
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#include "QF/sound.h"
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#include "QF/sys.h"
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#include "QF/qendian.h"
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#include "QF/quakefs.h"
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#include "compat.h"
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#include "snd_internal.h"
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#define SAMPLE_GAP 4
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static uint32_t snd_mem_size;
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static cvar_t snd_mem_size_cvar = {
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.name = "snd_mem_size",
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.description =
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"Amount of LOCKED memory to allocate to the sound system in MB. "
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"Defaults to 32MB.",
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.default_value = "32",
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.flags = CVAR_ROM,
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.value = { .type = &cexpr_uint, .value = &snd_mem_size },
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};
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static memzone_t *snd_zone;
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void
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SND_Memory_Init_Cvars (void)
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{
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Cvar_Register (&snd_mem_size_cvar, 0, 0);
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}
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static void
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snd_zone_error (void *data, const char *msg)
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{
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Sys_Error ("Sound: %s", msg);
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}
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static void
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snd_memory_shutdown (void *data)
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{
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if (snd_zone) {
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size_t size = snd_mem_size * 1024 * 1024;
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Sys_Free (snd_zone, size);
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}
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}
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int
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SND_Memory_Init (void)
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{
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size_t size = snd_mem_size * 1024 * 1024;
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snd_zone = Sys_Alloc (size);
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if (!snd_zone) {
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Sys_Printf ("Sound: Unable to allocate %uMB buffer\n", snd_mem_size);
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return 0;
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}
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if (!Sys_LockMemory (snd_zone, size)) {
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Sys_Printf ("Sound: Unable to lock %uMB buffer\n", snd_mem_size);
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Sys_Free (snd_zone, size);
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return 0;
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}
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Z_ClearZone (snd_zone, size, 0, 1);
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Z_SetError (snd_zone, snd_zone_error, 0);
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Sys_MaskPrintf (SYS_snd, "Sound: Initialized %uMB buffer\n", snd_mem_size);
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Sys_RegisterShutdown (snd_memory_shutdown, 0);
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return 1;
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}
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sfxbuffer_t *
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SND_Memory_AllocBuffer (unsigned samples)
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{
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size_t size = field_offset (sfxbuffer_t, data[samples]);
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// Z_Malloc (currently) clears memory, don't need that for the whole
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// buffer (just the header), but Z_TagMalloc // does not
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// +4 for sentinel
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sfxbuffer_t *buffer = Z_TagMalloc (snd_zone, size + 4, 1);
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if (buffer) {
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// place a sentinel at the end of the buffer for added safety
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memcpy (&buffer->data[samples], "\xde\xad\xbe\xef", 4);
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// clear buffer header
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memset (buffer, 0, sizeof (sfxbuffer_t));
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} else {
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Sys_Printf ("Sound: out of memory: %uMB exhausted\n", snd_mem_size);
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}
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return buffer;
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}
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void
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SND_Memory_Free (void *ptr)
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{
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Z_Free (snd_zone, ptr);
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}
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void
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SND_Memory_SetTag (void *ptr, int tag)
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{
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Z_SetTag (snd_zone, ptr, tag);
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}
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int
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SND_Memory_Retain (void *ptr)
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{
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return Z_IncRetainCount (snd_zone, ptr);
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}
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int
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SND_Memory_Release (void *ptr)
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{
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int retain = Z_DecRetainCount (snd_zone, ptr);
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if (!retain) {
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Z_Free (snd_zone, ptr);
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}
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return retain;
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}
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int
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SND_Memory_GetRetainCount (void *ptr)
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{
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return Z_GetRetainCount (snd_zone, ptr);
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}
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static sfxbuffer_t *
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snd_open (sfx_t *sfx)
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{
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sfxbuffer_t *buffer = sfx->block->buffer;
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SND_Memory_Retain (buffer);
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return buffer;
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}
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static sfxbuffer_t *
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snd_open_fail (sfx_t *sfx)
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{
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return 0;
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}
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wavinfo_t *
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SND_BlockWavinfo (const sfx_t *sfx)
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{
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return &sfx->block->wavinfo;
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}
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wavinfo_t *
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SND_StreamWavinfo (const sfx_t *sfx)
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{
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return &sfx->stream->wavinfo;
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}
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static void
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read_samples (sfxbuffer_t *buffer, int count)
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{
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if (buffer->head + count > buffer->size) {
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count -= buffer->size - buffer->head;
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read_samples (buffer, buffer->size - buffer->head);
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read_samples (buffer, count);
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} else {
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sfxstream_t *stream = buffer->stream;
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const sfx_t *sfx = stream->sfx;
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wavinfo_t *info = &stream->wavinfo;
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float *data = buffer->data + buffer->head * info->channels;
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int c;
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if ((c = stream->read (stream, data, count)) != count)
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Sys_Printf ("%s nr %d %d\n", sfx->name, count, c);
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if (c > 0) {
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buffer->head += count;
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if (buffer->head >= buffer->size)
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buffer->head -= buffer->size;
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}
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}
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}
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static void
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fill_buffer (const sfx_t *sfx, sfxstream_t *stream, sfxbuffer_t *buffer,
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wavinfo_t *info, unsigned int headpos)
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{
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unsigned int samples;
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unsigned int loop_samples = 0;
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// find out how many samples can be read into the buffer
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samples = buffer->tail - buffer->head - SAMPLE_GAP;
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if (buffer->tail <= buffer->head)
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samples += buffer->size;
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if (headpos + samples > buffer->sfx_length) {
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if (sfx->loopstart == (unsigned int)-1) {
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samples = buffer->sfx_length - headpos;
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} else {
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loop_samples = headpos + samples - buffer->sfx_length;
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samples -= loop_samples;
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}
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}
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if (samples)
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read_samples (buffer, samples);
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if (loop_samples) {
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stream->seek (stream, info->loopstart);
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read_samples (buffer, loop_samples);
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}
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}
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void
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SND_StreamSetPos (sfxbuffer_t *buffer, unsigned int pos)
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{
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float stepscale;
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sfxstream_t *stream = buffer->stream;
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const sfx_t *sfx = stream->sfx;
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wavinfo_t *info = &stream->wavinfo;
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stepscale = (float) info->rate / sfx->snd->speed;
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buffer->head = buffer->tail = 0;
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buffer->pos = pos;
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stream->pos = pos;
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stream->seek (stream, buffer->pos * stepscale);
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fill_buffer (sfx, stream, buffer, info, pos);
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}
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int
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SND_StreamAdvance (sfxbuffer_t *buffer, unsigned int count)
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{
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float stepscale;
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unsigned int headpos, samples;
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sfxstream_t *stream = buffer->stream;
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const sfx_t *sfx = stream->sfx;
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wavinfo_t *info = &stream->wavinfo;
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stream->pos += count;
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count = (stream->pos - buffer->pos) & ~255;
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if (!count)
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return 1;
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stepscale = (float) info->rate / sfx->snd->speed;
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// find out how many samples the buffer currently holds
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samples = buffer->head - buffer->tail;
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if (buffer->head < buffer->tail)
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samples += buffer->size;
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// find out where head points to in the stream
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headpos = buffer->pos + samples;
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if (headpos >= buffer->sfx_length) {
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if (sfx->loopstart == (unsigned int)-1)
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headpos = buffer->sfx_length;
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else
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headpos -= buffer->sfx_length - sfx->loopstart;
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}
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if (samples < count) {
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buffer->head = buffer->tail = 0;
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buffer->pos += count;
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if (buffer->pos > buffer->sfx_length) {
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if (sfx->loopstart == (unsigned int)-1) {
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// reset the buffer and fill it incase it's needed again
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buffer->pos = 0;
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} else {
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buffer->pos -= sfx->loopstart;
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buffer->pos %= buffer->sfx_length - sfx->loopstart;
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buffer->pos += sfx->loopstart;
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}
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stream->pos = buffer->pos;
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}
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headpos = buffer->pos;
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stream->seek (stream, buffer->pos * stepscale);
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} else {
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buffer->pos += count;
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if (buffer->pos >= buffer->sfx_length) {
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if (sfx->loopstart == (unsigned int)-1) {
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// reset the buffer and fill it in case it's needed again
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headpos = buffer->pos = 0;
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buffer->head = buffer->tail = 0;
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count = 0;
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stream->seek (stream, buffer->pos * stepscale);
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} else {
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buffer->pos -= buffer->sfx_length - sfx->loopstart;
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}
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stream->pos = buffer->pos;
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}
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buffer->tail += count;
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if (buffer->tail >= buffer->size)
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buffer->tail -= buffer->size;
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}
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fill_buffer (sfx, stream, buffer, info, headpos);
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return !stream->error;
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}
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int
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SND_Load (sfx_t *sfx)
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{
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char *realname;
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char buf[4];
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QFile *file;
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sfx->open = snd_open_fail;
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file = QFS_FOpenFile (sfx->name);
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if (!file) {
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Sys_Printf ("Couldn't load %s\n", sfx->name);
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return -1;
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}
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sfx->open = snd_open;
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if (!strequal (qfs_foundfile.realname, sfx->name)) {
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realname = strdup (qfs_foundfile.realname);
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} else {
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realname = (char *) sfx->name; // won't free if realname == sfx->name
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}
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Qread (file, buf, 4);
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Qseek (file, 0, SEEK_SET);
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#ifdef HAVE_VORBIS
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if (strnequal ("OggS", buf, 4)) {
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Sys_MaskPrintf (SYS_snd, "SND_Load: ogg file\n");
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if (SND_LoadOgg (file, sfx, realname) == -1)
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goto bail;
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return 0;
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}
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#endif
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#ifdef HAVE_FLAC
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if (strnequal ("fLaC", buf, 4)) {
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Sys_MaskPrintf (SYS_snd, "SND_Load: flac file\n");
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if (SND_LoadFLAC (file, sfx, realname) == -1)
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goto bail;
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return 0;
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}
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#endif
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#ifdef HAVE_WILDMIDI
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if (strnequal ("MThd", buf, 4)) {
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Sys_MaskPrintf (SYS_snd, "SND_Load: midi file\n");
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if (SND_LoadMidi (file, sfx, realname) == -1)
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goto bail;
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return 0;
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}
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#endif
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if (strnequal ("RIFF", buf, 4)) {
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Sys_MaskPrintf (SYS_snd, "SND_Load: wav file\n");
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if (SND_LoadWav (file, sfx, realname) == -1)
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goto bail;
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return 0;
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}
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bail:
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Qclose (file);
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if (realname != sfx->name)
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free (realname);
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return -1;
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}
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