mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-27 06:34:11 +00:00
32f3f5c06b
This gives a very minor speedup to drawing large maps.
49 lines
1,018 B
Objective-C
49 lines
1,018 B
Objective-C
#ifndef Entity_h
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#define Entity_h
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#include <AppKit/AppKit.h>
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#include "QF/mathlib.h"
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#include "QF/quakeio.h"
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typedef struct epair_s {
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struct epair_s *next;
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struct epair_s **prev;
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char *key;
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char *value;
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} epair_t;
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// an Entity is a list of brush objects, with additional key / value info
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@interface Entity: NSMutableArray
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{
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NSMutableArray *array;
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epair_t *epairs;
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struct hashtab_s *epair_tab;
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BOOL modifiable;
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}
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- (Entity *) initClass: (const char *)classname;
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- (Entity *) initFromScript: (struct script_s *)script;
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- (oneway void) dealloc;
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- (BOOL) modifiable;
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- (void) setModifiable: (BOOL)m;
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- (const char *) targetname;
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- (void) writeToFile: (QFile *)file region: (BOOL)reg;
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- (const char *) valueForQKey: (const char *)k;
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- (void) getVector: (vec3_t)v forKey: (const char *)k;
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- (void) setKey: (const char *)k
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toValue: (const char *)v;
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- (int) numPairs;
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- (epair_t *) epairs;
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- (void) removeKeyPair: (const char *)key;
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@end
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#endif // Entity_h
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