mirror of
https://git.code.sf.net/p/quake/quakeforge
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ea2fd32228
Only CaptureBGR is per-renderer as the rest of the screenshot code uses it to do the actual capture (which is target dependent). Vulkan is currently broken due to capture being an asynchronous process and the rest of the code expecting capture to be synchronous (also, bgr vs rgb). The best thing is all renderers now write the same format (currently png).
182 lines
3.8 KiB
C
182 lines
3.8 KiB
C
/*
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vid_render_gl.c
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GL version of the renderer
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Copyright (C) 2012 Bill Currie <bill@taniwha.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#define NH_DEFINE
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#include "gl/namehack.h"
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#include "QF/plugin/general.h"
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#include "QF/plugin/vid_render.h"
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#include "QF/GL/qf_rsurf.h"
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#include "QF/GL/qf_vid.h"
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#include "mod_internal.h"
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#include "r_internal.h"
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#include "vid_internal.h"
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#include "vid_gl.h"
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#include "gl/namehack.h"
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gl_ctx_t *gl_ctx;
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static void
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gl_vid_render_choose_visual (void *data)
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{
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gl_ctx->choose_visual (gl_ctx);
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}
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static void
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gl_vid_render_create_context (void *data)
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{
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gl_ctx->create_context (gl_ctx);
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}
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static vid_model_funcs_t model_funcs = {
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sizeof (gltex_t),
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gl_Mod_LoadLighting,
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gl_Mod_SubdivideSurface,
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gl_Mod_ProcessTexture,
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Mod_LoadIQM,
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Mod_LoadAliasModel,
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Mod_LoadSpriteModel,
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gl_Mod_MakeAliasModelDisplayLists,
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gl_Mod_LoadSkin,
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gl_Mod_FinalizeAliasModel,
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gl_Mod_LoadExternalSkins,
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gl_Mod_IQMFinish,
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1,
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gl_Mod_SpriteLoadFrames,
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Skin_SetColormap,
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Skin_SetSkin,
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gl_Skin_SetupSkin,
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Skin_SetTranslation,
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gl_Skin_ProcessTranslation,
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gl_Skin_InitTranslations,
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};
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static void
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gl_vid_render_init (void)
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{
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if (!vr_data.vid->vid_internal->sw_context) {
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Sys_Error ("Sorry, OpenGL not supported by this program.");
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}
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gl_ctx = vr_data.vid->vid_internal->gl_context ();
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gl_ctx->init_gl = GL_Init_Common;
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gl_ctx->load_gl ();
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vr_data.vid->vid_internal->data = gl_ctx;
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vr_data.vid->vid_internal->set_palette = GL_SetPalette;
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vr_data.vid->vid_internal->choose_visual = gl_vid_render_choose_visual;
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vr_data.vid->vid_internal->create_context = gl_vid_render_create_context;
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vr_funcs = &gl_vid_render_funcs;
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m_funcs = &model_funcs;
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}
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static void
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gl_vid_render_shutdown (void)
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{
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}
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vid_render_funcs_t gl_vid_render_funcs = {
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gl_vid_render_init,
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gl_Draw_Character,
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gl_Draw_String,
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gl_Draw_nString,
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gl_Draw_AltString,
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gl_Draw_ConsoleBackground,
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gl_Draw_Crosshair,
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gl_Draw_CrosshairAt,
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gl_Draw_TileClear,
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gl_Draw_Fill,
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gl_Draw_TextBox,
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gl_Draw_FadeScreen,
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gl_Draw_BlendScreen,
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gl_Draw_CachePic,
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gl_Draw_UncachePic,
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gl_Draw_MakePic,
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gl_Draw_DestroyPic,
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gl_Draw_PicFromWad,
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gl_Draw_Pic,
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gl_Draw_Picf,
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gl_Draw_SubPic,
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gl_SCR_CaptureBGR,
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gl_Fog_Update,
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gl_Fog_ParseWorldspawn,
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gl_ParticleSystem,
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gl_R_Init,
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gl_R_RenderFrame,
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gl_R_ClearState,
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gl_R_LoadSkys,
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gl_R_NewMap,
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gl_R_LineGraph,
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gl_R_ViewChanged,
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&model_funcs
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};
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static general_funcs_t plugin_info_general_funcs = {
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.shutdown = gl_vid_render_shutdown,
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};
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static general_data_t plugin_info_general_data;
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static plugin_funcs_t plugin_info_funcs = {
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.general = &plugin_info_general_funcs,
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.vid_render = &gl_vid_render_funcs,
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};
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static plugin_data_t plugin_info_data = {
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.general = &plugin_info_general_data,
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.vid_render = &vid_render_data,
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};
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static plugin_t plugin_info = {
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qfp_vid_render,
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0,
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QFPLUGIN_VERSION,
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"0.1",
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"GL Renderer",
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"Copyright (C) 1996-1997 Id Software, Inc.\n"
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"Copyright (C) 1999-2012 contributors of the QuakeForge project\n"
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"Please see the file \"AUTHORS\" for a list of contributors",
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&plugin_info_funcs,
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&plugin_info_data,
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};
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PLUGIN_INFO(vid_render, gl)
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{
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return &plugin_info;
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}
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