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https://git.code.sf.net/p/quake/quakeforge
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acffacc59b
This fixes (*ahem*) the vulkan renderer segfaulting when attempting to take a screenshot. However, the image is upside down. Also, remote snapshots and demo capture are broken for the moment.
23 lines
564 B
C
23 lines
564 B
C
#ifndef __vid_sw_h
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#define __vid_sw_h
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#include "QF/qtypes.h"
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struct vrect_s;
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typedef struct sw_ctx_s {
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void (*choose_visual) (struct sw_ctx_s *ctx);
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void (*create_context) (struct sw_ctx_s *ctx);
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void (*set_palette) (struct sw_ctx_s *ctx, const byte *palette);
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void (*update) (struct sw_ctx_s *ctx, struct vrect_s *rects);
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struct framebuffer_s *framebuffer;
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} sw_ctx_t;
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typedef struct sw_framebuffer_s {
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byte *color;
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short *depth;
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int rowbytes;
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} sw_framebuffer_t;
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extern sw_ctx_t *sw_ctx;
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#endif//__vid_sw_h
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