mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 21:02:50 +00:00
a4c280f2b2
No clients link. Even if they did, nothing would work.
294 lines
6 KiB
C
294 lines
6 KiB
C
/*
|
|
glsl_main.c
|
|
|
|
GLSL rendering
|
|
|
|
Copyright (C) 2011 Bill Currie <bill@taniwha.org>
|
|
|
|
Author: Bill Currie <bill@taniwha.org>
|
|
Date: 2011/12/23
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
static __attribute__ ((used)) const char rcsid[] = "$Id$";
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include "string.h"
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include "strings.h"
|
|
#endif
|
|
|
|
#include "QF/cvar.h"
|
|
#include "QF/image.h"
|
|
#include "QF/render.h"
|
|
#include "QF/screen.h"
|
|
#include "QF/sys.h"
|
|
|
|
#include "QF/GLSL/defines.h"
|
|
#include "QF/GLSL/funcs.h"
|
|
#include "QF/GLSL/qf_alias.h"
|
|
#include "QF/GLSL/qf_bsp.h"
|
|
#include "QF/GLSL/qf_lightmap.h"
|
|
#include "QF/GLSL/qf_textures.h"
|
|
|
|
#include "gl_draw.h"
|
|
#include "r_internal.h"
|
|
|
|
mat4_t glsl_projection;
|
|
mat4_t glsl_view;
|
|
|
|
void
|
|
gl_overbright_f (cvar_t *var)
|
|
{
|
|
}
|
|
|
|
VISIBLE void
|
|
R_ViewChanged (float aspect)
|
|
{
|
|
double xmin, xmax, ymin, ymax;
|
|
float fovx, fovy, neard, fard;
|
|
vec_t *proj = glsl_projection;
|
|
|
|
fovx = r_refdef.fov_x;
|
|
fovy = r_refdef.fov_y;
|
|
neard = r_nearclip->value;
|
|
fard = r_farclip->value;
|
|
|
|
ymax = neard * tan (fovy * M_PI / 360); // fov_2 / 2
|
|
ymin = -ymax;
|
|
xmax = neard * tan (fovx * M_PI / 360); // fov_2 / 2
|
|
xmin = -xmax;
|
|
|
|
proj[0] = (2 * neard) / (xmax - xmin);
|
|
proj[4] = 0;
|
|
proj[8] = (xmax + xmin) / (xmax - xmin);
|
|
proj[12] = 0;
|
|
|
|
proj[1] = 0;
|
|
proj[5] = (2 * neard) / (ymax - ymin);
|
|
proj[9] = (ymax + ymin) / (ymax - ymin);
|
|
proj[13] = 0;
|
|
|
|
proj[2] = 0;
|
|
proj[6] = 0;
|
|
proj[10] = (fard + neard) / (neard - fard);
|
|
proj[14] = (2 * fard * neard) / (neard - fard);
|
|
|
|
proj[3] = 0;
|
|
proj[7] = 0;
|
|
proj[11] = -1;
|
|
proj[15] = 0;
|
|
}
|
|
|
|
void
|
|
R_SetupFrame (void)
|
|
{
|
|
R_AnimateLight ();
|
|
R_ClearEnts ();
|
|
r_framecount++;
|
|
|
|
VectorCopy (r_refdef.vieworg, r_origin);
|
|
AngleVectors (r_refdef.viewangles, vpn, vright, vup);
|
|
|
|
r_viewleaf = Mod_PointInLeaf (r_origin, r_worldentity.model);
|
|
}
|
|
|
|
static void
|
|
R_SetupView (void)
|
|
{
|
|
float x, y, w, h;
|
|
mat4_t mat;
|
|
static mat4_t z_up = {
|
|
0, 0, -1, 0,
|
|
-1, 0, 0, 0,
|
|
0, 1, 0, 0,
|
|
0, 0, 0, 1,
|
|
};
|
|
|
|
x = r_refdef.vrect.x;
|
|
y = (vid.height - (r_refdef.vrect.y + r_refdef.vrect.height));
|
|
w = r_refdef.vrect.width;
|
|
h = r_refdef.vrect.height;
|
|
qfglViewport (x, y, w, h);
|
|
|
|
Mat4Zero (mat);
|
|
VectorCopy (vpn, mat + 0);
|
|
VectorNegate (vright, mat + 4); // we want vleft
|
|
VectorCopy (vup, mat + 8);
|
|
mat[15] = 1;
|
|
Mat4Transpose (mat, mat);//AngleVectors gives the transpose of what we want
|
|
Mat4Mult (z_up, mat, glsl_view);
|
|
|
|
Mat4Identity (mat);
|
|
VectorNegate (r_refdef.vieworg, mat + 12);
|
|
Mat4Mult (glsl_view, mat, glsl_view);
|
|
|
|
qfglEnable (GL_CULL_FACE);
|
|
qfglEnable (GL_DEPTH_TEST);
|
|
}
|
|
|
|
static void
|
|
R_RenderEntities (void)
|
|
{
|
|
entity_t *ent;
|
|
|
|
if (!r_drawentities->int_val)
|
|
return;
|
|
|
|
R_AliasBegin ();
|
|
for (ent = r_ent_queue; ent; ent = ent->next) {
|
|
if (ent->model->type != mod_alias)
|
|
continue;
|
|
currententity = ent;
|
|
R_DrawAlias ();
|
|
}
|
|
R_AliasEnd ();
|
|
|
|
R_SpriteBegin ();
|
|
for (ent = r_ent_queue; ent; ent = ent->next) {
|
|
if (ent->model->type != mod_sprite)
|
|
continue;
|
|
currententity = ent;
|
|
R_DrawSprite ();
|
|
}
|
|
R_SpriteEnd ();
|
|
}
|
|
|
|
static void
|
|
R_DrawViewModel (void)
|
|
{
|
|
currententity = vr_data.view_model;
|
|
if (vr_data.inhibit_viewmodel
|
|
|| !r_drawviewmodel->int_val
|
|
|| !r_drawentities->int_val
|
|
|| !currententity->model)
|
|
return;
|
|
|
|
// hack the depth range to prevent view model from poking into walls
|
|
qfglDepthRangef (0, 0.3);
|
|
R_AliasBegin ();
|
|
R_DrawAlias ();
|
|
R_AliasEnd ();
|
|
qfglDepthRangef (0, 1);
|
|
}
|
|
|
|
VISIBLE void
|
|
R_RenderView (void)
|
|
{
|
|
double t[10] = {};
|
|
int speeds = r_speeds->int_val;
|
|
|
|
if (speeds)
|
|
t[0] = Sys_DoubleTime ();
|
|
R_SetupFrame ();
|
|
R_SetupView ();
|
|
if (speeds)
|
|
t[1] = Sys_DoubleTime ();
|
|
R_MarkLeaves ();
|
|
if (speeds)
|
|
t[2] = Sys_DoubleTime ();
|
|
R_PushDlights (vec3_origin);
|
|
if (speeds)
|
|
t[3] = Sys_DoubleTime ();
|
|
R_DrawWorld ();
|
|
if (speeds)
|
|
t[4] = Sys_DoubleTime ();
|
|
R_DrawSky ();
|
|
if (speeds)
|
|
t[5] = Sys_DoubleTime ();
|
|
R_RenderEntities ();
|
|
if (speeds)
|
|
t[6] = Sys_DoubleTime ();
|
|
R_DrawWaterSurfaces ();
|
|
if (speeds)
|
|
t[7] = Sys_DoubleTime ();
|
|
R_DrawParticles ();
|
|
if (speeds)
|
|
t[8] = Sys_DoubleTime ();
|
|
R_DrawViewModel ();
|
|
if (speeds)
|
|
t[9] = Sys_DoubleTime ();
|
|
if (speeds) {
|
|
Sys_Printf ("frame: %g, setup: %g, mark: %g, pushdl: %g, world: %g,"
|
|
" sky: %g, ents: %g, water: %g, part: %g, view: %g\n",
|
|
(t[9] - t[0]) * 1000, (t[1] - t[0]) * 1000,
|
|
(t[2] - t[1]) * 1000, (t[3] - t[2]) * 1000,
|
|
(t[4] - t[3]) * 1000, (t[5] - t[4]) * 1000,
|
|
(t[6] - t[5]) * 1000, (t[7] - t[6]) * 1000,
|
|
(t[8] - t[7]) * 1000, (t[9] - t[8]) * 1000);
|
|
}
|
|
}
|
|
|
|
VISIBLE void
|
|
R_Init (void)
|
|
{
|
|
Draw_Init ();
|
|
SCR_Init ();
|
|
R_InitBsp ();
|
|
R_InitAlias ();
|
|
R_InitSprites ();
|
|
R_InitParticles ();
|
|
Fog_Init ();
|
|
}
|
|
|
|
VISIBLE void
|
|
R_NewMap (model_t *worldmodel, struct model_s **models, int num_models)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < 256; i++)
|
|
d_lightstylevalue[i] = 264; // normal light value
|
|
|
|
memset (&r_worldentity, 0, sizeof (r_worldentity));
|
|
r_worldentity.model = worldmodel;
|
|
|
|
// Force a vis update
|
|
r_viewleaf = NULL;
|
|
R_MarkLeaves ();
|
|
|
|
R_FreeAllEntities ();
|
|
R_ClearParticles ();
|
|
R_RegisterTextures (models, num_models);
|
|
R_BuildLightmaps (models, num_models);
|
|
R_BuildDisplayLists (models, num_models);
|
|
}
|
|
|
|
VISIBLE void
|
|
R_LineGraph (int x, int y, int *h_vals, int count)
|
|
{
|
|
}
|
|
|
|
VISIBLE void
|
|
R_ClearState (void)
|
|
{
|
|
R_ClearEfrags ();
|
|
R_ClearDlights ();
|
|
R_ClearParticles ();
|
|
}
|
|
|
|
VISIBLE void
|
|
D_FlushCaches (void)
|
|
{
|
|
}
|