mirror of
https://git.code.sf.net/p/quake/quakeforge
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96b80433d8
Still many redefined symbols (and I expect more to come), and many undefined symbols too.
187 lines
6.7 KiB
C
187 lines
6.7 KiB
C
/*
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QF/plugin/vid_render.h
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Video Renderer plugin data types
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Copyright (C) 2001 Jeff Teunissen <deek@quakeforge.net>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef __QF_plugin_vid_render_h_
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#define __QF_plugin_vid_render_h_
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#include <QF/draw.h>
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#include <QF/plugin.h>
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#include <QF/qtypes.h>
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#include <QF/render.h>
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#include <QF/screen.h>
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struct plitem_s;
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struct cvar_s;
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struct skin_s;
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/*
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All video plugins must export these functions
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*/
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typedef struct vid_particle_funcs_s {
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void (*R_RocketTrail) (const struct entity_s *ent);
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void (*R_GrenadeTrail) (const struct entity_s *ent);
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void (*R_BloodTrail) (const struct entity_s *ent);
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void (*R_SlightBloodTrail) (const struct entity_s *ent);
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void (*R_WizTrail) (const struct entity_s *ent);
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void (*R_FlameTrail) (const struct entity_s *ent);
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void (*R_VoorTrail) (const struct entity_s *ent);
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void (*R_GlowTrail) (const struct entity_s *ent, int glow_color);
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void (*R_RunParticleEffect) (const vec3_t org, const vec3_t dir,
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int color, int count);
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void (*R_BloodPuffEffect) (const vec3_t org, int count);
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void (*R_GunshotEffect) (const vec3_t org, int count);
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void (*R_LightningBloodEffect) (const vec3_t org);
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void (*R_SpikeEffect) (const vec3_t org);
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void (*R_KnightSpikeEffect) (const vec3_t org);
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void (*R_SuperSpikeEffect) (const vec3_t org);
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void (*R_WizSpikeEffect) (const vec3_t org);
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void (*R_BlobExplosion) (const vec3_t org);
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void (*R_ParticleExplosion) (const vec3_t org);
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void (*R_ParticleExplosion2) (const vec3_t org, int colorStart,
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int colorLength);
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void (*R_LavaSplash) (const vec3_t org);
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void (*R_TeleportSplash) (const vec3_t org);
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void (*R_DarkFieldParticles) (const struct entity_s *ent);
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void (*R_EntityParticles) (const struct entity_s *ent);
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void (*R_Particle_New) (ptype_t type, int texnum, const vec3_t org,
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float scale, const vec3_t vel, float die,
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int color, float alpha, float ramp);
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void (*R_Particle_NewRandom) (ptype_t type, int texnum, const vec3_t org,
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int org_fuzz, float scale, int vel_fuzz,
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float die, int color, float alpha,
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float ramp);
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} vid_particle_funcs_t;
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typedef struct vid_model_funcs_s {
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void (*Mod_LoadExternalTextures) (model_t *mod);
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void (*Mod_LoadLighting) (bsp_t *bsp);
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void (*Mod_SubdivideSurface) (msurface_t *fa);
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void (*Mod_ProcessTexture) (texture_t *tx);
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void (*Mod_LoadAliasModel) (model_t *mod, void *buffer,
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cache_allocator_t allocator);
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void (*Mod_LoadSpriteModel) (model_t *mod, void *buffer);
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struct skin_s *(*Skin_SetColormap) (struct skin_s *skin, int cmap);
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struct skin_s *(*Skin_SetSkin) (struct skin_s *skin, int cmap,
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const char *skinname);
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void (*Skin_SetupSkin) (struct skin_s *skin, int cmap);
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void (*Skin_SetTranslation) (int cmap, int top, int bottom);
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void (*Skin_ProcessTranslation) (int cmap, const byte *translation);
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void (*Skin_InitTranslations) (void);
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int (*Skin_Init_Textures) (int base);
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void (*Skin_SetPlayerSkin) (int width, int height, const byte *data);
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} vid_model_funcs_t;
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typedef struct vid_render_funcs_s {
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void (*Draw_Init) (void);
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void (*Draw_Character) (int x, int y, unsigned ch);
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void (*Draw_String) (int x, int y, const char *str);
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void (*Draw_nString) (int x, int y, const char *str, int count);
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void (*Draw_AltString) (int x, int y, const char *str);
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void (*Draw_ConsoleBackground) (int lines, byte alpha);
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void (*Draw_Crosshair) (void);
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void (*Draw_CrosshairAt) (int ch, int x, int y);
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void (*Draw_TileClear) (int x, int y, int w, int h);
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void (*Draw_Fill) (int x, int y, int w, int h, int c);
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void (*Draw_TextBox) (int x, int y, int width, int lines, byte alpha);
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void (*Draw_FadeScreen) (void);
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void (*Draw_BlendScreen) (quat_t color);
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qpic_t *(*Draw_CachePic) (const char *path, qboolean alpha);
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void (*Draw_UncachePic) (const char *path);
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qpic_t *(*Draw_MakePic) (int width, int height, const byte *data);
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void (*Draw_DestroyPic) (qpic_t *pic);
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qpic_t *(*Draw_PicFromWad) (const char *name);
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void (*Draw_Pic) (int x, int y, qpic_t *pic);
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void (*Draw_Picf) (float x, float y, qpic_t *pic);
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void (*Draw_SubPic) (int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height);
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// scr_funcs is a null terminated array
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void (*SCR_UpdateScreen) (double realtime, SCR_Func scr_3dfunc,
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SCR_Func *scr_funcs);
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void (*SCR_DrawRam) (void);
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void (*SCR_DrawTurtle) (void);
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void (*SCR_DrawPause) (void);
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struct tex_s *(*SCR_CaptureBGR) (void);
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struct tex_s *(*SCR_ScreenShot) (int width, int height);
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void (*SCR_DrawStringToSnap) (const char *s, struct tex_s *tex,
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int x, int y);
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void (*Fog_Update) (float density, float red, float green, float blue,
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float time);
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void (*Fog_ParseWorldspawn) (struct plitem_s *worldspawn);
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void (*R_ClearState) (void);
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void (*R_LoadSkys) (const char *);
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void (*R_NewMap) (model_t *worldmodel, model_t **models, int num_models);
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void (*R_AddEfrags) (entity_t *ent);
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void (*R_RemoveEfrags) (entity_t *ent);
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void (*R_EnqueueEntity) (struct entity_s *ent); //FIXME should not be here
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void (*R_LineGraph) (int x, int y, int *h_vals, int count);
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dlight_t *(*R_AllocDlight) (int key);
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entity_t *(*R_AllocEntity) (void);
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void (*R_RenderView) (void);
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void (*R_DecayLights) (double frametime);
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void (*D_FlushCaches) (void);
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vid_particle_funcs_t *particles;
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vid_model_funcs_t *model_funcs;
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} vid_render_funcs_t;
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typedef struct vid_render_data_s {
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viddef_t *vid;
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refdef_t *refdef;
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vrect_t *scr_vrect;
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int scr_copytop;
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int scr_copyeverything;
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int scr_fullupdate; // set to 0 to force full redraw
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void (*viewsize_callback) (struct cvar_s *);
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struct cvar_s *scr_viewsize;
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struct cvar_s *graphheight;
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float min_wateralpha;
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qboolean active;
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qboolean force_fullscreen;
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qboolean inhibit_viewmodel;
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qboolean paused;
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int lineadj;
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struct entity_s *view_model;
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struct entity_s *player_entity;
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float gravity;
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double frametime;
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double realtime;
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lightstyle_t *lightstyle;
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vec_t *origin;
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vec_t *vpn;
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vec_t *vright;
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vec_t *vup;
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} vid_render_data_t;
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#endif // __QF_plugin_vid_render_h_
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