..
gl_draw.c
[gl] Use a scrap for lightmaps
2022-05-11 00:33:47 +09:00
gl_dyn_lights.c
[cvar] Make cvars properly typed
2022-04-24 19:15:22 +09:00
gl_dyn_part.c
[cvar] Make cvars properly typed
2022-04-24 19:15:22 +09:00
gl_dyn_textures.c
[gl] Use glGenTextures to allocate texture numbers
2022-03-15 13:29:05 +09:00
gl_fisheye.c
[cvar] Make cvars properly typed
2022-04-24 19:15:22 +09:00
gl_fog.c
[renderer] Merge the fog support code
2022-03-08 02:28:19 +09:00
gl_graph.c
[gl] Use glGenTextures to allocate texture numbers
2022-03-15 13:29:05 +09:00
gl_lightmap.c
[gl] Use a scrap for lightmaps
2022-05-11 00:33:47 +09:00
gl_mod_alias.c
[cvar] Make cvars properly typed
2022-04-24 19:15:22 +09:00
gl_mod_iqm.c
[scene] Move entity_t etc into scene headers
2022-03-29 14:43:38 +09:00
gl_mod_sprite.c
Update vec3_t/vec4f_t hacks to work with clang
2022-03-31 00:08:26 +09:00
gl_rmain.c
[renderer] Don't try to draw a nonexistent view model
2022-04-26 07:22:45 +09:00
gl_rmisc.c
[model] Initialize r_notexture_mip in the right places
2022-05-05 23:49:31 +09:00
gl_rsurf.c
[gl] Use a scrap for lightmaps
2022-05-11 00:33:47 +09:00
gl_sky.c
[cvar] Make cvars properly typed
2022-04-24 19:15:22 +09:00
gl_sky_clip.c
[cvar] Make cvars properly typed
2022-04-24 19:15:22 +09:00
gl_textures.c
[gl] Use a scrap for lightmaps
2022-05-11 00:33:47 +09:00
gl_warp.c
[cvar] Make cvars properly typed
2022-04-24 19:15:22 +09:00
qfgl_ext.c
vid_common_gl.c
[gl] Use a scrap for lightmaps
2022-05-11 00:33:47 +09:00
vtxarray.c