quakeforge/libs/video/renderer/gl
Bill Currie 1e65ec22f9 [gl] Use a scrap for lightmaps
This gives a rather significant speed boost to timedemo demo1: from
about 2300-2360fps up to 2520-2600fps, at least when using
multi-texture.

Since it was necessary for testing the scrap, gl got the ability to set
the console background texture, too.
2022-05-11 00:33:47 +09:00
..
gl_draw.c [gl] Use a scrap for lightmaps 2022-05-11 00:33:47 +09:00
gl_dyn_lights.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
gl_dyn_part.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
gl_dyn_textures.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_fisheye.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
gl_fog.c [renderer] Merge the fog support code 2022-03-08 02:28:19 +09:00
gl_graph.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_lightmap.c [gl] Use a scrap for lightmaps 2022-05-11 00:33:47 +09:00
gl_mod_alias.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
gl_mod_iqm.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
gl_mod_sprite.c Update vec3_t/vec4f_t hacks to work with clang 2022-03-31 00:08:26 +09:00
gl_rmain.c [renderer] Don't try to draw a nonexistent view model 2022-04-26 07:22:45 +09:00
gl_rmisc.c [model] Initialize r_notexture_mip in the right places 2022-05-05 23:49:31 +09:00
gl_rsurf.c [gl] Use a scrap for lightmaps 2022-05-11 00:33:47 +09:00
gl_sky.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
gl_sky_clip.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
gl_textures.c [gl] Use a scrap for lightmaps 2022-05-11 00:33:47 +09:00
gl_warp.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
qfgl_ext.c
vid_common_gl.c [gl] Use a scrap for lightmaps 2022-05-11 00:33:47 +09:00
vtxarray.c