quakeforge/qw/include/cl_ents.h
Bill Currie 765b9ebb65 Split up the qw entity handling code.
More pre-merge organization.
2011-09-04 09:58:11 +09:00

53 lines
1.4 KiB
C

/*
cl_ents.h
Client entity definitions
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef _CL_ENTS_H
#define _CL_ENTS_H
#include "QF/qtypes.h"
#include "QF/render.h"
void CL_SetSolidPlayers (int playernum);
void CL_ClearPredict (void);
void CL_SetUpPlayerPrediction(qboolean dopred);
void CL_EmitEntities (void);
void CL_ClearProjectiles (void);
void CL_ParseProjectiles (qboolean nail2);
void CL_ParsePacketEntities (qboolean delta);
void CL_SetSolidEntities (void);
void CL_ParsePlayerinfo (void);
void CL_Ents_Init (void);
extern struct cvar_s *cl_deadbodyfilter;
extern struct cvar_s *cl_gibfilter;
extern entity_t cl_player_ents[];
extern entity_t cl_flag_ents[];
extern entity_t cl_packet_ents[];
#endif