glsl_alias.c
|
[gl,glsl,sw] Skip onlyshadows alias models
|
2023-08-14 14:53:43 +09:00 |
glsl_bsp.c
|
[scene] Remove full_transform from renderer_t
|
2023-08-05 15:56:01 +09:00 |
glsl_draw.c
|
[glsl] Use a unified queue for batched quads
|
2023-07-10 19:12:41 +09:00 |
glsl_fisheye.c
|
[glsl] Fix some GLSL conformance issues
|
2022-11-03 16:42:49 +09:00 |
glsl_iqm.c
|
[iqm] Use type-specified enums
|
2023-09-04 12:24:40 +09:00 |
glsl_particles.c
|
[glsl] Fix a pile of memory leaks
|
2023-03-05 18:31:30 +09:00 |
glsl_shader.c
|
[glsl] Fix a pile of memory leaks
|
2023-03-05 18:31:30 +09:00 |
glsl_sprite.c
|
[ecs] Move ECS core into its own library
|
2022-10-26 17:24:03 +09:00 |
glsl_warp.c
|
[glsl] Fix some GLSL conformance issues
|
2022-11-03 16:42:49 +09:00 |
qfglsl.c
|
Nuke qboolean from orbit
|
2023-06-13 18:06:11 +09:00 |
quakeforge.glsl
|
[glsl] Implement font rendering
|
2022-12-06 01:18:01 +09:00 |
vid_common_glsl.c
|
[glsl] Fix a pile of memory leaks
|
2023-03-05 18:31:30 +09:00 |