mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-27 06:34:11 +00:00
bff0847761
The misinterpretations were due to either the cvar not being accessed directly by the engine, but via only the callback, or the cvars were accesssed only by progs (in which case, they should be float). The remainder are a potential enum (hud gravity) and a "too hard basket" (rcon password: need to figure out how I want to handle secret strings).
707 lines
19 KiB
C
707 lines
19 KiB
C
/*
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sv_progs.c
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Quick QuakeC server code
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/cmd.h"
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#include "QF/cvar.h"
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#include "QF/quakefs.h"
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#include "QF/sys.h"
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#include "compat.h"
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#include "world.h"
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#include "nq/include/host.h"
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#include "nq/include/server.h"
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#include "nq/include/sv_progs.h"
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progs_t sv_pr_state;
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sv_globals_t sv_globals;
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sv_funcs_t sv_funcs;
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sv_fields_t sv_fields;
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edict_t sv_edicts[MAX_EDICTS];
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sv_data_t sv_data[MAX_EDICTS];
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char *sv_progs;
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static cvar_t sv_progs_cvar = {
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.name = "sv_progs",
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.description =
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"Override the default game progs.",
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.default_value = "",
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.flags = CVAR_NONE,
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.value = { .type = 0, .value = &sv_progs },
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};
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int sv_progs_zone;
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static cvar_t sv_progs_zone_cvar = {
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.name = "sv_progs_zone",
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.description =
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"size of the zone for progs in kb",
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.default_value = "256",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &sv_progs_zone },
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};
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int sv_progs_stack;
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static cvar_t sv_progs_stack_cvar = {
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.name = "sv_progs_stack",
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.description =
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"size of the stack for progs in kb",
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.default_value = "256",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &sv_progs_stack },
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};
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char *sv_progs_ext;
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static cvar_t sv_progs_ext_cvar = {
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.name = "sv_progs_ext",
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.description =
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"extention mapping to use: none, id, qf",
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.default_value = "qf",
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.flags = CVAR_NONE,
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.value = { .type = 0, .value = &sv_progs_ext },
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};
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float pr_checkextensions;
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static cvar_t pr_checkextensions_cvar = {
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.name = "pr_checkextensions",
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.description =
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"indicate the presence of the checkextentions qc function",
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.default_value = "1",
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.flags = CVAR_ROM,
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.value = { .type = &cexpr_float, .value = &pr_checkextensions },
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};
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float nomonsters;
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static cvar_t nomonsters_cvar = {
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.name = "nomonsters",
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.description =
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"No Description",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_float, .value = &nomonsters },
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};
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float gamecfg;
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static cvar_t gamecfg_cvar = {
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.name = "gamecfg",
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.description =
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"No Description",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_float, .value = &gamecfg },
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};
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float scratch1;
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static cvar_t scratch1_cvar = {
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.name = "scratch1",
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.description =
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"No Description",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_float, .value = &scratch1 },
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};
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float scratch2;
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static cvar_t scratch2_cvar = {
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.name = "scratch2",
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.description =
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"No Description",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_float, .value = &scratch2 },
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};
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float scratch3;
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static cvar_t scratch3_cvar = {
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.name = "scratch3",
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.description =
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"No Description",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_float, .value = &scratch3 },
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};
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float scratch4;
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static cvar_t scratch4_cvar = {
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.name = "scratch4",
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.description =
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"No Description",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_float, .value = &scratch4 },
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};
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float savedgamecfg;
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static cvar_t savedgamecfg_cvar = {
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.name = "savedgamecfg",
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.description =
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"No Description",
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.default_value = "0",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_float, .value = &savedgamecfg },
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};
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float saved1;
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static cvar_t saved1_cvar = {
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.name = "saved1",
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.description =
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"No Description",
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.default_value = "0",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_float, .value = &saved1 },
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};
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float saved2;
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static cvar_t saved2_cvar = {
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.name = "saved2",
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.description =
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"No Description",
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.default_value = "0",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_float, .value = &saved2 },
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};
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float saved3;
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static cvar_t saved3_cvar = {
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.name = "saved3",
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.description =
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"No Description",
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.default_value = "0",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_float, .value = &saved3 },
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};
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float saved4;
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static cvar_t saved4_cvar = {
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.name = "saved4",
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.description =
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"No Description",
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.default_value = "0",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_float, .value = &saved4 },
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};
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static int sv_range;
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static unsigned
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bi_map (progs_t *pr, unsigned binum)
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{
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unsigned range;
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if (sv_range != PR_RANGE_NONE) {
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range = (binum & PR_RANGE_MASK) >> PR_RANGE_SHIFT;
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if (!range && binum > PR_RANGE_ID_MAX)
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binum |= sv_range << PR_RANGE_SHIFT;
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}
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return binum;
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}
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static int
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prune_edict (progs_t *pr, edict_t *ent)
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{
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// remove things from different skill levels or deathmatch
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if (deathmatch) {
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if (((int) SVfloat (ent, spawnflags)
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& SPAWNFLAG_NOT_DEATHMATCH)) {
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return 1;
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}
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} else if ((current_skill == 0
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&& ((int) SVfloat (ent, spawnflags)
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& SPAWNFLAG_NOT_EASY))
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|| (current_skill == 1
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&& ((int) SVfloat (ent, spawnflags)
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& SPAWNFLAG_NOT_MEDIUM))
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|| (current_skill >= 2
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&& ((int) SVfloat (ent, spawnflags)
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& SPAWNFLAG_NOT_HARD))) {
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return 1;
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}
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return 0;
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}
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static void
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ED_PrintEdicts_f (void)
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{
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ED_PrintEdicts (&sv_pr_state, Cmd_Argv (1));
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}
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/*
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ED_PrintEdict_f
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For debugging, prints a single edict
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*/
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static void
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ED_PrintEdict_f (void)
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{
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int i;
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const char *fieldname = 0;
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if (Cmd_Argc () < 2) {
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Sys_Printf ("edict num [fieldname]\n");
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return;
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}
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if (Cmd_Argc () >= 3) {
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fieldname = Cmd_Argv (2);
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}
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i = atoi (Cmd_Argv (1));
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ED_PrintNum (&sv_pr_state, i, fieldname);
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}
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static void
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ED_Count_f (void)
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{
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ED_Count (&sv_pr_state);
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}
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static void
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PR_Profile_f (void)
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{
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if (!sv_pr_state.progs) {
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Sys_Printf ("no progs loaded\n");
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return;
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}
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PR_Profile (&sv_pr_state);
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}
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static void
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watch_f (void)
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{
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PR_Debug_Watch (&sv_pr_state, Cmd_Argc () < 2 ? 0 : Cmd_Args (1));
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}
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static void
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print_f (void)
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{
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PR_Debug_Print (&sv_pr_state, Cmd_Argc () < 2 ? 0 : Cmd_Args (1));
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}
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static int
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parse_field (progs_t *pr, const char *key, const char *value)
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{
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if (strequal (key, "sky")
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|| strequal (key, "skyname")
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|| strequal (key, "qlsky")
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|| strequal (key, "fog"))
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return 1;
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if (strequal (key, "mapversion")) // ignore HL(?) version field
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return 1;
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if (*key == '_') // ignore _fields
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return 1;
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return 0;
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}
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typedef struct sv_def_s {
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etype_t type;
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unsigned short offset;
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const char *name;
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void *field;
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} sv_def_t;
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static sv_def_t nq_self[] = {
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{ev_entity, 28, "self", &sv_globals.self},
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{ev_entity, 28, ".self", &sv_globals.self},
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{ev_void, 0, 0},
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};
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static sv_def_t nq_defs[] = {
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{ev_entity, 29, "other", &sv_globals.other},
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{ev_entity, 30, "world", &sv_globals.world},
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{ev_float, 31, "time", &sv_globals.time},
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{ev_float, 32, "frametime", &sv_globals.frametime},
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{ev_float, 33, "force_retouch", &sv_globals.force_retouch},
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{ev_string, 34, "mapname", &sv_globals.mapname},
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{ev_float, 35, "deathmatch", &sv_globals.deathmatch},
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{ev_float, 36, "coop", &sv_globals.coop},
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{ev_float, 37, "teamplay", &sv_globals.teamplay},
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{ev_float, 38, "serverflags", &sv_globals.serverflags},
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{ev_float, 39, "total_secrets", &sv_globals.total_secrets},
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{ev_float, 40, "total_monsters", &sv_globals.total_monsters},
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{ev_float, 41, "found_secrets", &sv_globals.found_secrets},
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{ev_float, 42, "killed_monsters", &sv_globals.killed_monsters},
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//parm1-16 form an array
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{ev_float, 43, "parm1", &sv_globals.parms},
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{ev_vector, 59, "v_forward", &sv_globals.v_forward},
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{ev_vector, 62, "v_up", &sv_globals.v_up},
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{ev_vector, 65, "v_right", &sv_globals.v_right},
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{ev_float, 68, "trace_allsolid", &sv_globals.trace_allsolid},
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{ev_float, 69, "trace_startsolid", &sv_globals.trace_startsolid},
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{ev_float, 70, "trace_fraction", &sv_globals.trace_fraction},
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{ev_vector, 71, "trace_endpos", &sv_globals.trace_endpos},
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{ev_vector, 74, "trace_plane_normal", &sv_globals.trace_plane_normal},
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{ev_float, 77, "trace_plane_dist", &sv_globals.trace_plane_dist},
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{ev_entity, 78, "trace_ent", &sv_globals.trace_ent},
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{ev_float, 79, "trace_inopen", &sv_globals.trace_inopen},
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{ev_float, 80, "trace_inwater", &sv_globals.trace_inwater},
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{ev_entity, 81, "msg_entity", &sv_globals.msg_entity},
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{ev_void, 0, 0},
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};
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static sv_def_t nq_funcs[] = {
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{ev_func, 82, "main", &sv_funcs.main},
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{ev_func, 83, "StartFrame", &sv_funcs.StartFrame},
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{ev_func, 84, "PlayerPreThink", &sv_funcs.PlayerPreThink},
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{ev_func, 85, "PlayerPostThink", &sv_funcs.PlayerPostThink},
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{ev_func, 86, "ClientKill", &sv_funcs.ClientKill},
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{ev_func, 87, "ClientConnect", &sv_funcs.ClientConnect},
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{ev_func, 88, "PutClientInServer", &sv_funcs.PutClientInServer},
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{ev_func, 89, "ClientDisconnect", &sv_funcs.ClientDisconnect},
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{ev_func, 90, "SetNewParms", &sv_funcs.SetNewParms},
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{ev_func, 91, "SetChangeParms", &sv_funcs.SetChangeParms},
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{ev_void, 0, 0},
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};
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static sv_def_t nq_fields[] = {
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{ev_float, 0, "modelindex", &sv_fields.modelindex},
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{ev_vector, 1, "absmin", &sv_fields.absmin},
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{ev_vector, 4, "absmax", &sv_fields.absmax},
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{ev_float, 7, "ltime", &sv_fields.ltime},
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{ev_float, 8, "movetype", &sv_fields.movetype},
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{ev_float, 9, "solid", &sv_fields.solid},
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{ev_vector, 10, "origin", &sv_fields.origin},
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{ev_vector, 13, "oldorigin", &sv_fields.oldorigin},
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{ev_vector, 16, "velocity", &sv_fields.velocity},
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{ev_vector, 19, "angles", &sv_fields.angles},
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{ev_vector, 22, "avelocity", &sv_fields.avelocity},
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{ev_vector, 25, "punchangle", &sv_fields.punchangle},
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{ev_string, 28, "classname", &sv_fields.classname},
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{ev_string, 29, "model", &sv_fields.model},
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{ev_float, 30, "frame", &sv_fields.frame},
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{ev_float, 31, "skin", &sv_fields.skin},
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{ev_float, 32, "effects", &sv_fields.effects},
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{ev_vector, 33, "mins", &sv_fields.mins},
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{ev_vector, 36, "maxs", &sv_fields.maxs},
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{ev_vector, 39, "size", &sv_fields.size},
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{ev_func, 42, "touch", &sv_fields.touch},
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{ev_func, 44, "think", &sv_fields.think},
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{ev_func, 45, "blocked", &sv_fields.blocked},
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{ev_float, 46, "nextthink", &sv_fields.nextthink},
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{ev_entity, 47, "groundentity", &sv_fields.groundentity},
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{ev_float, 48, "health", &sv_fields.health},
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{ev_float, 49, "frags", &sv_fields.frags},
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{ev_float, 50, "weapon", &sv_fields.weapon},
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{ev_string, 51, "weaponmodel", &sv_fields.weaponmodel},
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{ev_float, 52, "weaponframe", &sv_fields.weaponframe},
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{ev_float, 53, "currentammo", &sv_fields.currentammo},
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{ev_float, 54, "ammo_shells", &sv_fields.ammo_shells},
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{ev_float, 55, "ammo_nails", &sv_fields.ammo_nails},
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{ev_float, 56, "ammo_rockets", &sv_fields.ammo_rockets},
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{ev_float, 57, "ammo_cells", &sv_fields.ammo_cells},
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{ev_float, 58, "items", &sv_fields.items},
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{ev_float, 59, "takedamage", &sv_fields.takedamage},
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{ev_entity, 60, "chain", &sv_fields.chain},
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{ev_vector, 62, "view_ofs", &sv_fields.view_ofs},
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{ev_float, 65, "button0", &sv_fields.button0},
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{ev_float, 66, "button1", &sv_fields.button1},
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{ev_float, 67, "button2", &sv_fields.button2},
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{ev_float, 68, "impulse", &sv_fields.impulse},
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{ev_float, 69, "fixangle", &sv_fields.fixangle},
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{ev_vector, 70, "v_angle", &sv_fields.v_angle},
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{ev_float, 73, "idealpitch", &sv_fields.idealpitch},
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{ev_string, 74, "netname", &sv_fields.netname},
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{ev_entity, 75, "enemy", &sv_fields.enemy},
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{ev_float, 76, "flags", &sv_fields.flags},
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{ev_float, 77, "colormap", &sv_fields.colormap},
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{ev_float, 78, "team", &sv_fields.team},
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{ev_float, 80, "teleport_time", &sv_fields.teleport_time},
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{ev_float, 82, "armorvalue", &sv_fields.armorvalue},
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{ev_float, 83, "waterlevel", &sv_fields.waterlevel},
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{ev_float, 84, "watertype", &sv_fields.watertype},
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{ev_float, 85, "ideal_yaw", &sv_fields.ideal_yaw},
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{ev_float, 86, "yaw_speed", &sv_fields.yaw_speed},
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{ev_entity, 88, "goalentity", &sv_fields.goalentity},
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{ev_float, 89, "spawnflags", &sv_fields.spawnflags},
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{ev_float, 92, "dmg_take", &sv_fields.dmg_take},
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{ev_float, 93, "dmg_save", &sv_fields.dmg_save},
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{ev_entity, 94, "dmg_inflictor", &sv_fields.dmg_inflictor},
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{ev_entity, 95, "owner", &sv_fields.owner},
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{ev_vector, 96, "movedir", &sv_fields.movedir},
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{ev_string, 99, "message", &sv_fields.message},
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{ev_float, 100, "sounds", &sv_fields.sounds},
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{ev_void, 0, 0},
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};
|
|
|
|
static sv_def_t nq_opt_defs[] = {
|
|
{ev_entity, 0, "newmis", &sv_globals.newmis},
|
|
{ev_void, 0, 0},
|
|
};
|
|
|
|
static sv_def_t nq_opt_funcs[] = {
|
|
{ev_func, 0, "EndFrame", &sv_funcs.EndFrame},
|
|
{ev_void, 0, 0},
|
|
};
|
|
|
|
static sv_def_t nq_opt_fields[] = {
|
|
{ev_int, 0, "rotated_bbox", &sv_fields.rotated_bbox},
|
|
{ev_float, 0, "alpha", &sv_fields.alpha},
|
|
{ev_float, 0, "gravity", &sv_fields.gravity},
|
|
{ev_float, 0, "items2", &sv_fields.items2},
|
|
{ev_float, 0, "lastruntime", &sv_fields.lastruntime},
|
|
{ev_void, 0, 0},
|
|
};
|
|
|
|
static const pr_uint_t nq_crc = 5927;
|
|
|
|
static void
|
|
set_address (sv_def_t *def, void *address)
|
|
{
|
|
switch (def->type) {
|
|
case ev_void:
|
|
case ev_short:
|
|
case ev_ushort:
|
|
case ev_invalid:
|
|
case ev_type_count:
|
|
break;
|
|
case ev_float:
|
|
case ev_vector:
|
|
case ev_quaternion:
|
|
*(float **)def->field = (float *) address;
|
|
break;
|
|
case ev_double:
|
|
*(double **)def->field = (double *) address;
|
|
break;
|
|
case ev_string:
|
|
case ev_entity:
|
|
case ev_field:
|
|
case ev_func:
|
|
case ev_ptr:
|
|
case ev_int:
|
|
case ev_uint:
|
|
*(pr_int_t **)def->field = (pr_int_t *) address;
|
|
break;
|
|
case ev_long:
|
|
case ev_ulong:
|
|
*(pr_long_t **)def->field = (pr_long_t *) address;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static int
|
|
resolve_globals (progs_t *pr, sv_def_t *def, int mode)
|
|
{
|
|
pr_def_t *ddef;
|
|
int ret = 1;
|
|
|
|
if (mode == 2) {
|
|
for (; def->name; def++)
|
|
set_address (def, &G_FLOAT (pr, def->offset));
|
|
return 1;
|
|
}
|
|
for (; def->name; def++) {
|
|
ddef = PR_FindGlobal (pr, def->name);
|
|
if (ddef) {
|
|
set_address (def, &G_FLOAT(pr, ddef->ofs));
|
|
} else if (mode) {
|
|
PR_Undefined (pr, "global", def->name);
|
|
ret = 0;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
static int
|
|
resolve_functions (progs_t *pr, sv_def_t *def, int mode)
|
|
{
|
|
dfunction_t *dfunc;
|
|
int ret = 1;
|
|
|
|
if (mode == 2) {
|
|
for (; def->name; def++)
|
|
*(pr_func_t *) def->field = G_FUNCTION (pr, def->offset);
|
|
return 1;
|
|
}
|
|
for (; def->name; def++) {
|
|
dfunc = PR_FindFunction (pr, def->name);
|
|
if (dfunc) {
|
|
*(pr_func_t *) def->field = dfunc - pr->pr_functions;
|
|
} else if (mode) {
|
|
PR_Undefined (pr, "function", def->name);
|
|
ret = 0;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
static int
|
|
resolve_fields (progs_t *pr, sv_def_t *def, int mode)
|
|
{
|
|
pr_def_t *ddef;
|
|
int ret = 1;
|
|
|
|
if (mode == 2) {
|
|
for (; def->name; def++)
|
|
*(int *) def->field = def->offset;
|
|
return 1;
|
|
}
|
|
for (; def->name; def++) {
|
|
*(int *)def->field = -1;
|
|
ddef = PR_FindField (pr, def->name);
|
|
if (ddef) {
|
|
*(int *)def->field = ddef->ofs;
|
|
} else if (mode) {
|
|
PR_Undefined (pr, "field", def->name);
|
|
ret = 0;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
static int
|
|
resolve (progs_t *pr)
|
|
{
|
|
int ret = 1;
|
|
if (pr->progs->crc == nq_crc) {
|
|
resolve_globals (pr, nq_self, 2);
|
|
resolve_globals (pr, nq_defs, 2);
|
|
resolve_functions (pr, nq_funcs, 2);
|
|
resolve_fields (pr, nq_fields, 2);
|
|
} else {
|
|
if (!resolve_globals (pr, nq_self, 0))
|
|
ret = 0;
|
|
if (!resolve_globals (pr, nq_defs, 1))
|
|
ret = 0;
|
|
if (!resolve_functions (pr, nq_funcs, 1))
|
|
ret = 0;
|
|
if (!resolve_fields (pr, nq_fields, 1))
|
|
ret = 0;
|
|
}
|
|
resolve_globals (pr, nq_opt_defs, 0);
|
|
resolve_functions (pr, nq_opt_funcs, 0);
|
|
resolve_fields (pr, nq_opt_fields, 0);
|
|
// progs engine needs these globals anyway
|
|
sv_pr_state.globals.self = sv_globals.self;
|
|
sv_pr_state.globals.ftime = sv_globals.time;//FIXME double time
|
|
return ret;
|
|
}
|
|
|
|
static int
|
|
sv_init_edicts (progs_t *pr)
|
|
{
|
|
int i;
|
|
|
|
memset (sv_edicts, 0, sizeof (sv_edicts));
|
|
memset (sv_data, 0, sizeof (sv_data));
|
|
|
|
// init the data field of the edicts
|
|
for (i = 0; i < sv.max_edicts; i++) {
|
|
edict_t *ent = EDICT_NUM (&sv_pr_state, i);
|
|
ent->pr = &sv_pr_state;
|
|
ent->entnum = i;
|
|
ent->edict = EDICT_TO_PROG (&sv_pr_state, ent);
|
|
ent->edata = &sv_data[i];
|
|
SVdata (ent)->edict = ent;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
void
|
|
SV_LoadProgs (void)
|
|
{
|
|
const char *progs_name = "progs.dat";
|
|
const char *range;
|
|
|
|
if (strequal (sv_progs_ext, "qf")) {
|
|
sv_range = PR_RANGE_QF;
|
|
range = "QF";
|
|
} else if (strequal (sv_progs_ext, "id")) {
|
|
sv_range = PR_RANGE_ID;
|
|
range = "ID";
|
|
} else {
|
|
sv_range = PR_RANGE_NONE;
|
|
range = "None";
|
|
}
|
|
Sys_MaskPrintf (SYS_dev, "Using %s builtin extention mapping\n", range);
|
|
|
|
memset (&sv_globals, 0, sizeof (sv_funcs));
|
|
memset (&sv_funcs, 0, sizeof (sv_funcs));
|
|
|
|
if (qfs_gamedir->gamecode && *qfs_gamedir->gamecode)
|
|
progs_name = qfs_gamedir->gamecode;
|
|
if (*sv_progs)
|
|
progs_name = sv_progs;
|
|
|
|
sv_pr_state.max_edicts = sv.max_edicts;
|
|
sv_pr_state.zone_size = sv_progs_zone * 1024;
|
|
sv_pr_state.stack_size = sv_progs_stack * 1024;
|
|
sv.edicts = sv_edicts;
|
|
|
|
PR_LoadProgs (&sv_pr_state, progs_name);
|
|
if (!sv_pr_state.progs)
|
|
Host_Error ("SV_LoadProgs: couldn't load %s", progs_name);
|
|
}
|
|
|
|
void
|
|
SV_Progs_Init (void)
|
|
{
|
|
SV_Progs_Init_Cvars ();
|
|
|
|
pr_gametype = "netquake";
|
|
sv_pr_state.pr_edicts = &sv.edicts;
|
|
sv_pr_state.num_edicts = &sv.num_edicts;
|
|
sv_pr_state.reserved_edicts = &svs.maxclients;
|
|
sv_pr_state.unlink = SV_UnlinkEdict;
|
|
sv_pr_state.parse_field = parse_field;
|
|
sv_pr_state.prune_edict = prune_edict;
|
|
sv_pr_state.bi_map = bi_map;
|
|
sv_pr_state.resolve = resolve;
|
|
|
|
PR_AddLoadFunc (&sv_pr_state, sv_init_edicts);
|
|
PR_Init (&sv_pr_state);
|
|
|
|
SV_PR_Cmds_Init ();
|
|
|
|
Cmd_AddCommand ("edict", ED_PrintEdict_f, "Report information on a given "
|
|
"edict in the game. (edict (edict number))");
|
|
Cmd_AddCommand ("edicts", ED_PrintEdicts_f,
|
|
"Display information on all edicts in the game.");
|
|
Cmd_AddCommand ("edictcount", ED_Count_f,
|
|
"Display summary information on the edicts in the game.");
|
|
Cmd_AddCommand ("profile", PR_Profile_f, "FIXME: Report information about "
|
|
"QuakeC Stuff (\?\?\?) No Description");
|
|
Cmd_AddCommand ("watch", watch_f, "set watchpoint");
|
|
Cmd_AddCommand ("print", print_f, "print value at location");
|
|
}
|
|
|
|
void
|
|
SV_Progs_Init_Cvars (void)
|
|
{
|
|
PR_Init_Cvars ();
|
|
Cvar_Register (&sv_progs_cvar, 0, 0);
|
|
Cvar_Register (&sv_progs_zone_cvar, 0, 0);
|
|
Cvar_Register (&sv_progs_stack_cvar, 0, 0);
|
|
Cvar_Register (&sv_progs_ext_cvar, 0, 0);
|
|
Cvar_Register (&pr_checkextensions_cvar, 0, 0);
|
|
|
|
Cvar_Register (&nomonsters_cvar, 0, 0);
|
|
Cvar_Register (&gamecfg_cvar, 0, 0);
|
|
Cvar_Register (&scratch1_cvar, 0, 0);
|
|
Cvar_Register (&scratch2_cvar, 0, 0);
|
|
Cvar_Register (&scratch3_cvar, 0, 0);
|
|
Cvar_Register (&scratch4_cvar, 0, 0);
|
|
Cvar_Register (&savedgamecfg_cvar, 0, 0);
|
|
Cvar_Register (&saved1_cvar, 0, 0);
|
|
Cvar_Register (&saved2_cvar, 0, 0);
|
|
Cvar_Register (&saved3_cvar, 0, 0);
|
|
Cvar_Register (&saved4_cvar, 0, 0);
|
|
}
|