quakeforge/libs/video/renderer/r_efrag.c
Bill Currie 73e6e1684f FINALLY, the nq and qw renderers are merged. the view and particle subsystems
are not yet merged due to their dependence on the client, but that will come
soon.
2001-05-24 19:22:35 +00:00

279 lines
5.1 KiB
C

/*
r_efrag.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/console.h"
#include "QF/render.h"
#include "QF/sys.h"
#include "r_local.h"
mnode_t *r_pefragtopnode;
efrag_t *r_free_efrags;
// FIXME: put this on hunk?
efrag_t r_efrags[MAX_EFRAGS];
//===========================================================================
/*
ENTITY FRAGMENT FUNCTIONS
*/
efrag_t **lastlink;
vec3_t r_emins, r_emaxs;
entity_t *r_addent;
/*
R_RemoveEfrags
Call when removing an object from the world or moving it to another position
*/
void
R_RemoveEfrags (entity_t *ent)
{
efrag_t *ef, *old, *walk, **prev;
ef = ent->efrag;
while (ef) {
prev = &ef->leaf->efrags;
while (1) {
walk = *prev;
if (!walk)
break;
if (walk == ef) { // remove this fragment
*prev = ef->leafnext;
break;
} else
prev = &walk->leafnext;
}
old = ef;
ef = ef->entnext;
// put it on the free list
old->entnext = r_free_efrags;
r_free_efrags = old;
}
ent->efrag = NULL;
}
/*
R_SplitEntityOnNode
*/
void
R_SplitEntityOnNode (mnode_t *node)
{
efrag_t *ef;
mplane_t *splitplane;
mleaf_t *leaf;
int sides;
if (node->contents == CONTENTS_SOLID) {
return;
}
// add an efrag if the node is a leaf
if (node->contents < 0) {
if (!r_pefragtopnode)
r_pefragtopnode = node;
leaf = (mleaf_t *) node;
// grab an efrag off the free list
ef = r_free_efrags;
if (!ef) {
Con_Printf ("Too many efrags!\n");
return; // no free fragments...
}
r_free_efrags = r_free_efrags->entnext;
ef->entity = r_addent;
// add the entity link
*lastlink = ef;
lastlink = &ef->entnext;
ef->entnext = NULL;
// set the leaf links
ef->leaf = leaf;
ef->leafnext = leaf->efrags;
leaf->efrags = ef;
return;
}
// NODE_MIXED
splitplane = node->plane;
sides = BOX_ON_PLANE_SIDE (r_emins, r_emaxs, splitplane);
if (sides == 3) {
// split on this plane
// if this is the first splitter of this bmodel, remember it
if (!r_pefragtopnode)
r_pefragtopnode = node;
}
// recurse down the contacted sides
if (sides & 1)
R_SplitEntityOnNode (node->children[0]);
if (sides & 2)
R_SplitEntityOnNode (node->children[1]);
}
/*
R_SplitEntityOnNode2
*/
void
R_SplitEntityOnNode2 (mnode_t *node)
{
mplane_t *splitplane;
int sides;
if (node->visframe != r_visframecount)
return;
if (node->contents < 0) {
if (node->contents != CONTENTS_SOLID)
r_pefragtopnode = node; // we've reached a non-solid leaf, so
// it's visible and not BSP clipped
return;
}
splitplane = node->plane;
sides = BOX_ON_PLANE_SIDE (r_emins, r_emaxs, splitplane);
if (sides == 3) {
// remember first splitter
r_pefragtopnode = node;
return;
}
// not split yet; recurse down the contacted side
if (sides & 1)
R_SplitEntityOnNode2 (node->children[0]);
else
R_SplitEntityOnNode2 (node->children[1]);
}
/*
R_AddEfrags
*/
void
R_AddEfrags (entity_t *ent)
{
model_t *entmodel;
int i;
if (!ent->model)
return;
if (ent == &r_worldentity)
return; // never add the world
r_addent = ent;
lastlink = &ent->efrag;
r_pefragtopnode = NULL;
entmodel = ent->model;
for (i = 0; i < 3; i++) {
r_emins[i] = ent->origin[i] + entmodel->mins[i];
r_emaxs[i] = ent->origin[i] + entmodel->maxs[i];
}
R_SplitEntityOnNode (r_worldentity.model->nodes);
ent->topnode = r_pefragtopnode;
}
/*
R_StoreEfrags
// FIXME: a lot of this goes away with edge-based
*/
void
R_StoreEfrags (efrag_t **ppefrag)
{
entity_t *pent;
model_t *model;
efrag_t *pefrag;
while ((pefrag = *ppefrag) != NULL) {
pent = pefrag->entity;
model = pent->model;
switch (model->type) {
case mod_alias:
case mod_brush:
case mod_sprite:
pent = pefrag->entity;
if (pent->visframe != r_framecount) {
entity_t **ent = R_NewEntity ();
if (!ent)
return;
*ent = pent;
// mark that we've recorded this entity for this frame
pent->visframe = r_framecount;
}
ppefrag = &pefrag->leafnext;
break;
default:
Sys_Error ("R_StoreEfrags: Bad entity type %d\n",
model->type);
}
}
}
void
R_ClearEfrags (void)
{
// allocate the efrags and chain together into a free list
int i;
r_free_efrags = r_efrags;
for (i = 0; i < MAX_EFRAGS - 1; i++)
r_free_efrags[i].entnext = &r_free_efrags[i + 1];
r_free_efrags[i].entnext = NULL;
}