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177 lines
6.1 KiB
Text
177 lines
6.1 KiB
Text
INSTALL for Linux Quake
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-----------------------
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Quake for Linux provides several different binary executables to support
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different hardware and drivers.
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Included with Linux Quake are:
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- SVGALib Quake (squake)
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This is a software renderer Quake that runs at the text console in Linux.
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- GLQuake (glquake, glquake.glx and glquake.3dfxgl)
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This is a hardware renderer Quake that runs using hardware 3D
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acceleration.
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- X11 Quake (quake.x11)
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Software rendering in a window under X11.
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Installation
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------------
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Mount the Quake CD as one would usually mount a CDROM, this can be
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accomplished by using the command:
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mount /dev/cdrom /mnt
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As root. Once the CD is mounted, run the setup script on the CD as root.
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$ su
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Password:
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# mount /dev/cdrom /mnt
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# /bin/sh /mnt/setup
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The script will ask some questions about what options you want to install
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and automatically install the software into /usr/local/games/quake.
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Requirements
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------------
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Requirements for SVGALib Quake:
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- SVGALib 1.20 or later (/lib/libvga.so.1.2.10)
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- libc 5.2.18 or later (5.0.9 will not work, /lib/libc.so.5.2.18)
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or glibc (libc6) for the glibc version
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- CD-ROM for CDAudio
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- Soundcard capable of mmap'd buffers. USSLite 3.5.4 was used to build squake
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with. Works fine on SoundBlaster 16 and Gravis Ultrasound MAX.
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- SVGALib supported mouse (usually if it works with X, it'll work with
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squake).
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- Kernel 2.0.24 or later
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- untested with 2.1 kernels, your mileage may vary
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Requirements for GLQuake:
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- 3DFX based card for the GLQuake version, VooDoo, VooDoo Rush or VooDoo2
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at this writing. In order to use 3DFX hardware, you must have 3DFX's
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GLIDE drivers installed. RPMs for these drivers are available at:
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http://glide.xxedgexx.com/3DfxRPMS.html
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- For the glX version, an OpenGL implementation that includes hardware
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glX support.
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- CD-ROM for CDAudio
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- Soundcard capable of mmap'd buffers. USSLite 3.5.4 was used to build squake
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with. Works fine on SoundBlaster 16 and Gravis Ultrasound MAX.
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- SVGALib compatible mouse for glquake or X11 for glquake.glx
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- Kernel 2.0.24 or later
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- untested with 2.1 kernels, your mileage may vary
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Requirements for X11 Quake:
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- X11R5 later, tested only with XFree86, should work with most X Servers
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- libc 5.2.18 or later (5.0.9 will not work, /lib/libc.so.5.2.18)
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or glibc (libc6) for the glibc version
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- CD-ROM for CDAudio
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- Soundcard capable of mmap'd buffers. USSLite 3.5.4 was used to build squake
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with. Works fine on SoundBlaster 16 and Gravis Ultrasound MAX.
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- SVGALib supported mouse (usually if it works with X, it'll work with
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squake).
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- Kernel 2.0.24 or later
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- untested with 2.1 kernels, your mileage may vary
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Additional notes for SVGALib Quake
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----------------------------------
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SVGALib may not detect a 3-button mouse properly (it
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will use only two buttons). Check your /etc/vga/libvga.config
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and set it up for your mouse type.
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Also, newer versions of SVGALib have an mouse_accel_type option. Most
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users will want to set this to "off" in /etc/vga/libvga.config.
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Additional notes for GLQuake
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----------------------------
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There are three different ways to execute GLQuake:
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1. The binary "glquake" requires Mesa 3-D 2.5 or later installed and compiled
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with 3DFX support (fxMesa..() function interface). It also requires
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svgalib 1.3.0 or later for keyboard/mouse input. This binary is a console
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application. Mesa 3-D requires GLIDE to be installed.
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2. The shell script "glquake.3dfxgl" runs the "glquake" binary after
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preloading the lib3dfxgl.so library. This is a port of 3DFX's Win32
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OpenGL MCD (Mini Client Driver) to Linux. It is faster than Mesa 3-D
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since it was written specifically with supporting GLQuake in mind.
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lib3dfxgl.so requires that GLIDE be installed.
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3. The binary "glquake.glx" is linked against standard OpenGL libraries.
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It should run on many different hardward OpenGL implementations under
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Linux and X11. This binary is an X11 application and must be run under
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X11. It will work with Mesa 3-D as a standard glX based OpenGL
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applications. If the Mesa 3-D library is compiled with 3DFX support,
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you can have Mesa 3-D support 3DFX hardware under X11 by setting the
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enviroment variable "MESA_GLX_FX" to "fullscreen" for fullscreen mode
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and "window" for windowed mode, eg. "export MESA_GLX_FX=fullscreen" for sh
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or "setenv MESA_GLX_FX fullscreen" for csh.
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For glquake, you must also have SVGALib or later installed (1.3.0 or later
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prefered). GLQuake uses SVGALib for mouse and keyboard handling.
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If you have gpm and/or selection running, you will have to terminate them
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before running GLQuake since they will not give up the mouse when GLQuake
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attempts to run. You can kill gpm by typing 'killall gpm' as root.
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You must run GLQuake as root or setuid root since it needs to access things
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such as sound, keyboard, mouse and the 3DFX video. Future versions may not
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require root permissions.
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Additional notes for X11 Quake
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------------------------------
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This is a windowed version that is generic for X11. It runs in a window
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and can be resized. You can specify a starting window size with:
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-width <width>
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-height <height>
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-winsize <width> <height>
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Default is 320x200. It works in 16bit modes, but it's slower (twice as many
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bytes to copy).
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No other video modes are supported (just runs windowed). Mouse is read, but
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not "grabbed" by default. Go to the Options menu and turn on Use Mouse to grab
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the mouse and use it in the game (or type "_windowed_mouse 1" at the console).
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Command Line Options for Linux Quake
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------------------------------------
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-mem <mb>
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Specify memory in megabytes to allocate (default is 8MB, which should be fine
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for most needs).
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-nostdout
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Don't do any output to stdout
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-mdev <device> (SVGALib based versions only)
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Mouse device, default is /dev/mouse
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-mrate <speed> (SVGALib based versions only)
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Mouse baud rate, default is 1200
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-cddev <device>
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CD device, default is /dev/cdrom
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-mode <modenum>
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Use indicated video mode
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-nokdb
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Don't initialize keyboard
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-sndbits <8 or 16>
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Set sound bit sample size. Default is 16 if supported.
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-sndspeed <speed>
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Set sound speed. Usual values are 8000, 11025, 22051 and 44100.
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Default is 11025.
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-sndmono
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Set mono sound
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-sndstereo
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Set stereo sound (default if supported)
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