quakeforge/nq/include
Bill Currie f9a384ffd4 Make simple gravity acceleration framerate independent.
Now it doesn't matter if you get 22 fps or 72, you jump the same height,
which actually happens to be slightly higher than the previous 72fps jump.
Effectively, you jump the height you would if you got infinite fps ;)
2012-04-28 14:54:58 +09:00
..
Makefile.am Rename host_skin.c to cl_skin.c. 2011-12-22 16:54:22 +09:00
chase.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
cl_skin.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
client.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
game.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
host.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
protocol.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
server.h Make simple gravity acceleration framerate independent. 2012-04-28 14:54:58 +09:00
sv_pr_cmds.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
sv_progs.h Make simple gravity acceleration framerate independent. 2012-04-28 14:54:58 +09:00