mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-11 15:51:36 +00:00
31c13d92a2
Alpha and lerping aren't implemented yet, but things seem to be working. I can load and play oms2.bsp (Conflagrant Rodent).
225 lines
4.6 KiB
C
225 lines
4.6 KiB
C
/*
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r_sky.c
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((used)) const char rcsid[] =
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"$Id$";
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#ifdef HAVE_STRING_H
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# include "string.h"
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#endif
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#ifdef HAVE_STRINGS_H
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# include "strings.h"
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#endif
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#include "QF/sys.h"
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#include "QF/render.h"
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#include "r_local.h"
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int iskyspeed = 8;
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int iskyspeed2 = 2;
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float skyspeed, skyspeed2;
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float skytime;
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byte *r_skysource;
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int r_skymade;
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int r_skydirect; // not used?
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// TODO: clean up these routines
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/*
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byte bottomsky[128 * 131];
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byte bottommask[128 * 131];
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byte newsky[128 * 256]; // newsky and topsky both pack in here,
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// 128 bytes of newsky on the left of
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// each scan, 128 bytes of topsky on
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// the right, because the low-level
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// drawers need 256-byte scan widths
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*/
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byte skydata[128*256]; // sky layers for making skytex
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byte skytex[128*256*4]; // current sky texture
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/*
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R_InitSky
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A sky texture is 256*128, with the right side being a masked overlay
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*/
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void
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R_InitSky (texture_t *mt)
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{
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/*
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int i, j;
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byte *src;
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src = (byte *) mt + mt->offsets[0];
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for (i = 0; i < 128; i++) {
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for (j = 0; j < 128; j++) {
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newsky[(i * 256) + j + 128] = src[i * 256 + j + 128];
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}
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}
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for (i = 0; i < 128; i++) {
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for (j = 0; j < 131; j++) {
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if (src[i * 256 + (j & 0x7F)]) {
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bottomsky[(i * 131) + j] = src[i * 256 + (j & 0x7F)];
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bottommask[(i * 131) + j] = 0;
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} else {
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bottomsky[(i * 131) + j] = 0;
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bottommask[(i * 131) + j] = 0xff;
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}
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}
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}
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r_skysource = newsky;
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*/
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// LordHavoc: save sky for use
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memcpy(skydata, (byte *) mt + mt->offsets[0], 128*256);
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r_skysource = skytex;
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}
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void
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R_MakeSky (void)
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{
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int x, y, xshift1, yshift1, xshift2, yshift2;
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byte *base1, *base2;
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static int xlast = -1, ylast = -1;
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xshift2 = skytime * skyspeed * 2.0f;
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yshift2 = skytime * skyspeed * 2.0f;
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if ((xshift2 == xlast) && (yshift2 == ylast))
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return;
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xlast = xshift2;
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ylast = yshift2;
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xshift1 = xshift2 >> 1;
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yshift1 = yshift2 >> 1;
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switch(r_pixbytes)
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{
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case 1:
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{
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byte *out = (byte *) skytex;
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for (y = 0;y < 128;y++)
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{
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base1 = &skydata[((y + yshift1) & 127) * 256];
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base2 = &skydata[((y + yshift2) & 127) * 256 + 128];
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for (x = 0;x < 128;x++)
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{
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if (base1[(x + xshift1) & 127])
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*out = base1[(x + xshift1) & 127];
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else
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*out = base2[(x + xshift2) & 127];
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out++;
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}
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out += 128;
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}
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}
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break;
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case 2:
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{
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unsigned short *out = (unsigned short *) skytex;
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for (y = 0;y < 128;y++)
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{
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base1 = &skydata[((y + yshift1) & 127) * 256];
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base2 = &skydata[((y + yshift2) & 127) * 256 + 128];
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for (x = 0;x < 128;x++)
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{
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if (base1[(x + xshift1) & 127])
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*out = d_8to16table[base1[(x + xshift1) & 127]];
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else
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*out = d_8to16table[base2[(x + xshift2) & 127]];
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out++;
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}
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out += 128;
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}
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}
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break;
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case 4:
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{
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unsigned int *out = (unsigned int *) skytex;
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for (y = 0;y < 128;y++)
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{
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base1 = &skydata[((y + yshift1) & 127) * 256];
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base2 = &skydata[((y + yshift2) & 127) * 256 + 128];
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for (x = 0;x < 128;x++)
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{
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if (base1[(x + xshift1) & 127])
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*out = d_8to24table[base1[(x + xshift1) & 127]];
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else
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*out = d_8to24table[base2[(x + xshift2) & 127]];
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out++;
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}
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out += 128;
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}
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}
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break;
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default:
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Sys_Error("R_MakeSky: unsupported r_pixbytes %i", r_pixbytes);
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}
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r_skymade = 1;
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}
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void
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R_SetSkyFrame (void)
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{
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int g, s1, s2;
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float temp;
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skyspeed = iskyspeed;
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skyspeed2 = iskyspeed2;
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g = GreatestCommonDivisor (iskyspeed, iskyspeed2);
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s1 = iskyspeed / g;
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s2 = iskyspeed2 / g;
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temp = SKYSIZE * s1 * s2;
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skytime = r_realtime - ((int) (r_realtime / temp) * temp);
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r_skymade = 0;
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}
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/*
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Stub function for loading a skybox. Currently we have support for
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skyboxes only in GL targets, so we just do nothing here. --KB
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*/
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VISIBLE void
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R_LoadSkys (const char *name)
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{
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}
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