quakeforge/libs/video/renderer/glsl/qfglsl.c
Bill Currie 8ee06d75a9 Separate render and presentation initialization
This paves the way for clean initialization of the Vulkan renderer, and
very much cleans up the older renderer initialization code as gl and sw
are no longer intertwined.
2019-07-09 01:00:47 +09:00

86 lines
1.9 KiB
C

/*
qfglsl.c
QuakeForge OpenGL extension interface definitions
Copyright (C) 2000 Jeff Teunissen <deek@dusknet.dhs.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_DLFCN_H
# include <dlfcn.h>
#endif
#ifndef RTLD_LAZY
# ifdef DL_LAZY
# define RTLD_LAZY DL_LAZY
# else
# define RTLD_LAZY 0
# endif
#endif
#ifdef _WIN32
// must be BEFORE include gl/gl.h
# include "winquake.h"
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cvar.h"
#include "QF/qtypes.h"
#include "QF/sys.h"
#include "QF/GLSL/funcs.h"
#include "r_internal.h"
#include "vid_gl.h"
// First we need to get all the function pointers declared.
#define QFGL_WANT(ret, name, args) \
ret (GLAPIENTRY * qfe##name) args;
#define QFGL_NEED(ret, name, args) \
ret (GLAPIENTRY * qfe##name) args;
#include "QF/GLSL/qf_funcs_list.h"
#undef QFGL_NEED
#undef QFGL_WANT
qboolean
EGLF_FindFunctions (void)
{
#define QFGL_WANT(ret, name, args) \
qfe##name = glsl_ctx->get_proc_address (#name, false);
#define QFGL_NEED(ret, name, args) \
qfe##name = glsl_ctx->get_proc_address (#name, true);
#include "QF/GLSL/qf_funcs_list.h"
#undef QFGL_NEED
#undef QFGL_WANT
return true;
}