quakeforge/libs/video/renderer/vulkan/shader.c
Bill Currie e4f75791ce [vulkan] Clean up some tangled dependencies
Dependencies on vkparse.hinc were spreading through the code which I
didn't want as that removes a lot of the automation from the automake
files. This keeps all parser code internal to vkparse.c's scope, and any
accesses required for enum and struct (not yet) definitions can be
fetched by name.
2021-01-04 17:26:39 +09:00

213 lines
4.8 KiB
C

/*
shader.c
Vulkan shader manager
Copyright (C) 2020 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_MATH_H
# include <math.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/alloc.h"
#include "QF/cvar.h"
#include "QF/dstring.h"
#include "QF/hash.h"
#include "QF/qfplist.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "QF/Vulkan/qf_vid.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/image.h"
#include "QF/Vulkan/instance.h"
#include "QF/Vulkan/renderpass.h"
#include "QF/Vulkan/shader.h"
#include "vid_vulkan.h"
static
#include "libs/video/renderer/vulkan/passthrough.vert.spvc"
static
#include "libs/video/renderer/vulkan/pushcolor.frag.spvc"
typedef struct shaderdata_s {
const char *name;
const uint32_t *data;
size_t size;
} shaderdata_t;
typedef struct shadermodule_s {
char *name;
union {
VkShaderModule module;
struct shadermodule_s *next;
};
} shadermodule_t;
static shaderdata_t builtin_shaders[] = {
{ "passthrough.vert", passthrough_vert, sizeof (passthrough_vert) },
{ "pushcolor.frag", pushcolor_frag, sizeof (pushcolor_frag) },
{}
};
#define BUILTIN "$builtin/"
#define BUILTIN_SIZE (sizeof (BUILTIN) - 1)
#define SHADER "$shader/"
#define SHADER_SIZE (sizeof (SHADER) - 1)
VkShaderModule
QFV_CreateShaderModule (qfv_device_t *device, const char *shader_path)
{
VkDevice dev = device->dev;
qfv_devfuncs_t *dfunc = device->funcs;
shaderdata_t _data = {};
shaderdata_t *data = 0;
dstring_t *path = 0;
QFile *file = 0;
VkShaderModule shader = 0;
if (strncmp (shader_path, BUILTIN, BUILTIN_SIZE) == 0) {
const char *name = shader_path + BUILTIN_SIZE;
for (int i = 0; builtin_shaders[i].name; i++) {
if (strcmp (builtin_shaders[i].name, name) == 0) {
data = &builtin_shaders[i];
break;
}
}
} else if (strncmp (shader_path, SHADER, SHADER_SIZE)) {
path = dstring_new ();
dsprintf (path, "%s/%s", FS_SHADERPATH, shader_path + SHADER_SIZE);
file = Qopen (path->str, "rbz");
} else {
file = QFS_FOpenFile (shader_path);
}
if (file) {
_data.size = Qfilesize (file);
_data.data = malloc (_data.size);
Qread (file, (void *) _data.data, _data.size);
Qclose (file);
data = &_data;
}
if (data) {
VkShaderModuleCreateInfo createInfo = {
VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, 0,
0, data->size, data->data
};
dfunc->vkCreateShaderModule (dev, &createInfo, 0, &shader);
} else {
Sys_MaskPrintf (SYS_VULKAN,
"QFV_CreateShaderModule: could not find shader %s\n",
shader_path);
}
if (path) {
dstring_delete (path);
}
if (_data.data) {
free ((void *) _data.data);
}
return shader;
}
void
QFV_DestroyShaderModule (qfv_device_t *device, VkShaderModule module)
{
VkDevice dev = device->dev;
qfv_devfuncs_t *dfunc = device->funcs;
dfunc->vkDestroyShaderModule (dev, module, 0);
}
static shadermodule_t *
new_module (vulkan_ctx_t *ctx)
{
shadermodule_t *shadermodule;
ALLOC (128, shadermodule_t, ctx->shadermodule, shadermodule);
return shadermodule;
}
static void
del_module (shadermodule_t *shadermodule, vulkan_ctx_t *ctx)
{
free (shadermodule->name);
FREE (ctx->shadermodule, shadermodule);
}
static const char *
sm_getkey (const void *sm, void *unused)
{
return ((shadermodule_t *) sm)->name;
}
static void
sm_free (void *sm, void *ctx)
{
del_module (sm, ctx);
}
VkShaderModule
QFV_FindShaderModule (vulkan_ctx_t *ctx, const char *name)
{
//FIXME
if (!ctx->shadermodules) {
ctx->shadermodules = Hash_NewTable (127, sm_getkey, sm_free, ctx, 0);
}
return Hash_Find (ctx->shadermodules, name);
}
void
QFV_RegisterShaderModule (vulkan_ctx_t *ctx, const char *name,
VkShaderModule module)
{
//FIXME
if (!ctx->shadermodules) {
ctx->shadermodules = Hash_NewTable (127, sm_getkey, sm_free, ctx, 0);
}
shadermodule_t *shadermodule = new_module (ctx);
shadermodule->name = strdup (name);
shadermodule->module = module;
Hash_Add (ctx->shadermodules, shadermodule);
}
void
QFV_DeregisterShaderModule (vulkan_ctx_t *ctx, const char *name)
{
if (!ctx->shadermodules) {
return;
}
Hash_Free (ctx->shadermodules, Hash_Del (ctx->shadermodules, name));
}