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https://git.code.sf.net/p/quake/quakeforge
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84 lines
2.1 KiB
C
84 lines
2.1 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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$Id$
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*/
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#ifndef qfbsp_writebsp_h
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#define qfbsp_writebsp_h
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#include "QF/bspfile.h"
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/** \defgroup qfbsp_writebsp BSP Writing Functions
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\ingroup qfbsp
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*/
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//@{
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struct node_s;
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/** Write the planes of the map bsp to the bsp file.
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\param headnode The root of the map bsp.
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*/
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void WriteNodePlanes (struct node_s *headnode);
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/** Write the clip nodes to the bsp file.
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\param headnode The root of the map bsp.
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*/
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void WriteClipNodes (struct node_s *headnode);
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/** Write the draw nodes and the model information to the bsp file.
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\param headnode The root of the map bsp.
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*/
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void WriteDrawNodes (const struct node_s *headnode);
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/** Write the model information for the clipping hull.
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\param hullnum The number of this clipping hull.
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*/
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void BumpModel (int hullnum);
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/** Add a plane to the bsp.
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If the plane already exists in the bsp, return the number of the existing
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plane rather than adding a new one.
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\param p The plane to add to the bsp.
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\return The plane number within the bsp.
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*/
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int FindFinalPlane (const dplane_t *p);
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/** Prepare the bsp file for writing.
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Write a null edge and leaf for edge 0 and leaf 0.
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*/
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void BeginBSPFile (void);
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/** Finalize the bsp file.
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Writes the miptex data to the bsp file and then writes the bsp file to
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the file system.
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*/
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void FinishBSPFile (void);
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//@}
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#endif//qfbsp_writebsp_h
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