quakeforge/ruamoko/qwaq/qwaq-group.r

127 lines
2.2 KiB
R

#include <Array.h>
#include "event.h"
#include "qwaq-draw.h"
#include "qwaq-garray.h"
#include "qwaq-group.h"
#include "qwaq-view.h"
@implementation Group
-initWithContext: (id<TextContext>) context owner: (View *) owner
{
if (!(self = [super init])) {
return nil;
}
self.owner = owner;
self.context = context;
focused = -1;
views = [[Array array] retain];
return self;
}
-(void)dealloc
{
[views release];
}
-insert: (View *) view
{
[views addObject: view];
[view setContext: context];
return self;
}
-remove: (View *) view
{
int index = [views indexOfObject: view];
if (index != NotFound) {
if (focused == index) {
focused = -1;
} else if (focused > index) {
focused--;
}
[views removeObjectAtIndex: index];
}
return self;
}
static BOOL
not_dont_draw (id aView, void *aGroup)
{
View *view = aView;
Group *group = (Group *) aGroup;
return !([view options] & ofDontDraw);
}
-draw
{
[views makeObjectsPerformSelector: @selector(draw)
if: not_dont_draw
with: self];
return self;
}
-redraw
{
return self;
}
static View *
find_mouse_view(Group *group, Point pos)
{
for (int i = [group.views count]; i--; ) {
View *v = [group.views objectAtIndex: i];
if ([v containsPoint: pos]) {
return v;
}
}
return nil;
}
-handleEvent: (qwaq_event_t *) event
{
if (event.what & qe_focused) {
if (focused >= 0) {
[[views objectAtIndex:focused] handleEvent: event];
}
} else if (event.what & qe_positional) {
Point pos = {event.mouse.x, event.mouse.y};
if (mouse_grabbed) {
[mouse_grabbed handleEvent: event];
} else {
if (mouse_within && ![mouse_within containsPoint: pos]) {
[mouse_within onMouseLeave: pos];
mouse_within = nil;
}
if (!mouse_within) {
mouse_within = find_mouse_view (self, pos);
if (mouse_within) {
[mouse_within onMouseEnter: pos];
}
}
if (mouse_within) {
[mouse_within handleEvent: event];
}
}
} else {
// broadcast
[views makeObjectsPerformSelector: @selector(draw) withObject: event];
}
return self;
}
-(void) grabMouse
{
mouse_grabbed = mouse_within;
[owner grabMouse];
}
-(void) releaseMouse
{
mouse_grabbed = mouse_within;
[owner grabMouse];
}
@end