quakeforge/libs/audio/targets/snd_null.c

221 lines
5.7 KiB
C

/*
snd_null.c
include this instead of all the other snd_* files to have no sound
code whatsoever
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#include "QF/qtypes.h"
#include "QF/sound.h"
#include "QF/plugin.h"
// =======================================================================
// Various variables also defined in snd_dma.c
// FIXME - should be put in one place
// =======================================================================
extern channel_t channels[MAX_CHANNELS];
extern int total_channels;
extern volatile dma_t *shm;
extern cvar_t *loadas8bit;
extern int paintedtime; // sample PAIRS
extern qboolean snd_initialized;
extern cvar_t *bgmvolume;
extern cvar_t *volume;
extern cvar_t *snd_interp;
plugin_t plugin_info;
plugin_data_t plugin_info_data;
plugin_funcs_t plugin_info_funcs;
general_data_t plugin_info_general_data;
general_funcs_t plugin_info_general_funcs;
sound_data_t plugin_info_sound_data;
sound_funcs_t plugin_info_sound_funcs;
void I_S_Init (void);
void I_S_Shutdown (void);
void I_S_AmbientOff (void);
void I_S_AmbientOn (void);
void I_S_TouchSound (char *sample);
void I_S_ClearBuffer (void);
void I_S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation);
void I_S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation);
void I_S_StopSound (int entnum, int entchannel);
sfx_t *I_S_PrecacheSound (char *sample);
void I_S_ClearPrecache (void);
void I_S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up);
void I_S_StopAllSounds (qboolean clear);
void I_S_BeginPrecaching (void);
void I_S_EndPrecaching (void);
void I_S_ExtraUpdate (void);
void I_S_LocalSound (char *s);
void I_S_Init_Cvars (void);
void
I_S_Init (void)
{
I_S_Init_Cvars ();
}
void
I_S_Init_Cvars (void)
{
volume = Cvar_Get ("volume", "0.7", CVAR_ARCHIVE, NULL,
"Volume level of sounds");
loadas8bit =
Cvar_Get ("loadas8bit", "0", CVAR_NONE, NULL, "Load samples as 8-bit");
bgmvolume = Cvar_Get ("bgmvolume", "1", CVAR_ARCHIVE, NULL,
"CD music volume");
snd_interp = Cvar_Get ("snd_interp", "1", CVAR_ARCHIVE, NULL,
"control sample interpolation");
}
void
I_S_AmbientOff (void)
{
}
void
I_S_AmbientOn (void)
{
}
void
I_S_Shutdown (void)
{
}
void
I_S_TouchSound (char *sample)
{
}
void
I_S_ClearBuffer (void)
{
}
void
I_S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
{
}
void
I_S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol,
float attenuation)
{
}
void
I_S_StopSound (int entnum, int entchannel)
{
}
sfx_t *
I_S_PrecacheSound (char *sample)
{
return NULL;
}
void
I_S_ClearPrecache (void)
{
}
void
I_S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up)
{
}
void
I_S_StopAllSounds (qboolean clear)
{
}
void
I_S_BeginPrecaching (void)
{
}
void
I_S_EndPrecaching (void)
{
}
void
I_S_ExtraUpdate (void)
{
}
void
I_S_LocalSound (char *s)
{
}
plugin_t *
PluginInfo (void) {
plugin_info.type = qfp_sound;
plugin_info.api_version = QFPLUGIN_VERSION;
plugin_info.plugin_version = "0.1";
plugin_info.description = "ALSA 0.5.x digital output";
plugin_info.copyright = "Copyright (C) 1996-1997 id Software, Inc.\n"
"Copyright (C) 1999,2000,2001 contributors of the QuakeForge project\n"
"Please see the file \"AUTHORS\" for a list of contributors";
plugin_info.functions = &plugin_info_funcs;
plugin_info.data = &plugin_info_data;
plugin_info_data.general = &plugin_info_general_data;
plugin_info_data.input = NULL;
plugin_info_data.sound = &plugin_info_sound_data;
plugin_info_funcs.general = &plugin_info_general_funcs;
plugin_info_funcs.input = NULL;
plugin_info_funcs.sound = &plugin_info_sound_funcs;
plugin_info_general_funcs.p_Init = I_S_Init;
plugin_info_general_funcs.p_Shutdown = I_S_Shutdown;
plugin_info_sound_funcs.pS_AmbientOff = I_S_AmbientOff;
plugin_info_sound_funcs.pS_AmbientOn = I_S_AmbientOn;
plugin_info_sound_funcs.pS_TouchSound = I_S_TouchSound;
plugin_info_sound_funcs.pS_ClearBuffer = I_S_ClearBuffer;
plugin_info_sound_funcs.pS_StaticSound = I_S_StaticSound;
plugin_info_sound_funcs.pS_StartSound = I_S_StartSound;
plugin_info_sound_funcs.pS_StopSound = I_S_StopSound;
plugin_info_sound_funcs.pS_PrecacheSound = I_S_PrecacheSound;
plugin_info_sound_funcs.pS_ClearPrecache = I_S_ClearPrecache;
plugin_info_sound_funcs.pS_Update = I_S_Update;
plugin_info_sound_funcs.pS_StopAllSounds = I_S_StopAllSounds;
plugin_info_sound_funcs.pS_BeginPrecaching = I_S_BeginPrecaching;
plugin_info_sound_funcs.pS_EndPrecaching = I_S_EndPrecaching;
plugin_info_sound_funcs.pS_ExtraUpdate = I_S_ExtraUpdate;
plugin_info_sound_funcs.pS_LocalSound = I_S_LocalSound;
return &plugin_info;
}