mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 17:01:22 +00:00
175 lines
3.9 KiB
C
175 lines
3.9 KiB
C
/*
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wad.c
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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static const char rcsid[] =
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"$Id$";
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/cvar.h"
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#include "QF/qendian.h"
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#include "QF/sys.h"
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#include "QF/wad.h"
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#include "QF/vfs.h"
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int wad_numlumps;
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lumpinfo_t *wad_lumps;
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byte *wad_base;
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void SwapPic (qpic_t *pic);
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/*
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W_CleanupName
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Lowercases name and pads with spaces and a terminating 0 to the length of
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lumpinfo_t->name. Used so lumpname lookups can proceed rapidly by
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comparing 4 chars at a time Space padding is so names can be printed
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nicely in tables. Can safely be performed in place.
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*/
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void
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W_CleanupName (const char *in, char *out)
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{
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int i;
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int c;
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for (i = 0; i < 16; i++) {
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c = in[i];
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if (!c)
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break;
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if (c >= 'A' && c <= 'Z')
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c += ('a' - 'A');
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out[i] = c;
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}
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for (; i < 16; i++)
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out[i] = 0;
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}
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void
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W_LoadWadFile (const char *filename)
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{
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lumpinfo_t *lump_p;
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wadinfo_t *header;
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unsigned int i;
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int infotableofs;
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wad_base = COM_LoadHunkFile (filename);
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if (!wad_base)
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{
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Sys_Printf ("\n The following error is somewhat misleading. Most "
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"likely you don't\n have a file by that name on your "
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"system because it's stored in a pak\n file. The real "
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"problem is that it's not where we expect it to be.\n\n"
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" Game data should be installed into fs_sharepath or "
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"fs_userpath, in a\n subdirectory named %s.\n\n",
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fs_basegame->string);
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Sys_Printf (" fs_sharepath is %s\n", fs_sharepath->string);
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Sys_Printf (" fs_userpath is %s\n\n", fs_userpath->string);
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Sys_Error ("W_LoadWadFile: unable to load %s\n\n", filename);
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}
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header = (wadinfo_t *) wad_base;
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if (header->identification[0] != 'W'
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|| header->identification[1] != 'A'
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|| header->identification[2] != 'D'
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|| header->identification[3] != '2')
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Sys_Error ("Wad file %s doesn't have WAD2 id\n", filename);
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wad_numlumps = LittleLong (header->numlumps);
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infotableofs = LittleLong (header->infotableofs);
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wad_lumps = (lumpinfo_t *) (wad_base + infotableofs);
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for (i = 0, lump_p = wad_lumps; i < wad_numlumps; i++, lump_p++) {
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lump_p->filepos = LittleLong (lump_p->filepos);
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lump_p->size = LittleLong (lump_p->size);
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W_CleanupName (lump_p->name, lump_p->name);
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if (lump_p->type == TYP_QPIC)
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SwapPic ((qpic_t *) (wad_base + lump_p->filepos));
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}
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}
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lumpinfo_t *
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W_GetLumpinfo (const char *name)
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{
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int i;
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lumpinfo_t *lump_p;
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char clean[16];
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W_CleanupName (name, clean);
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for (lump_p = wad_lumps, i = 0; i < wad_numlumps; i++, lump_p++) {
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if (!strcmp (clean, lump_p->name))
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return lump_p;
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}
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Sys_Error ("W_GetLumpinfo: %s not found", name);
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return NULL;
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}
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void *
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W_GetLumpName (const char *name)
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{
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lumpinfo_t *lump;
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lump = W_GetLumpinfo (name);
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return (void *) (wad_base + lump->filepos);
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}
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void *
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W_GetLumpNum (int num)
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{
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lumpinfo_t *lump;
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if (num < 0 || num > wad_numlumps)
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Sys_Error ("W_GetLumpNum: bad number: %i", num);
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lump = wad_lumps + num;
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return (void *) (wad_base + lump->filepos);
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}
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/*
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automatic byte swapping
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*/
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void
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SwapPic (qpic_t *pic)
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{
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pic->width = LittleLong (pic->width);
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pic->height = LittleLong (pic->height);
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}
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