quakeforge/libs/video/renderer/vulkan/vulkan_iqm.c
Bill Currie 08f33d2f3a [vulkan] Rename the renderpass files
I plan on moving the current hard-coded render pass creation from
vulkan_vid_common and this maintains the (possibly silly) naming
convention).
2022-09-22 09:35:56 +09:00

419 lines
12 KiB
C

/*
vulkan_iqm.c
Vulkan IQM model pipeline
Copyright (C) 2022 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2022/5/3
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <string.h>
#include "QF/cvar.h"
#include "QF/iqm.h"
#include "QF/va.h"
#include "QF/scene/entity.h"
#include "QF/Vulkan/qf_iqm.h"
#include "QF/Vulkan/qf_matrices.h"
#include "QF/Vulkan/qf_renderpass.h"
#include "QF/Vulkan/qf_texture.h"
#include "QF/Vulkan/debug.h"
#include "QF/Vulkan/descriptor.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/instance.h"
#include "QF/Vulkan/resource.h"
#include "r_internal.h"
#include "vid_vulkan.h"
typedef struct {
mat4f_t mat;
float blend;
byte colorA[4];
byte colorB[4];
vec4f_t base_color;
vec4f_t fog;
} iqm_push_constants_t;
static const char * __attribute__((used)) iqm_pass_names[] = {
"depth",
"g-buffer",
"translucent",
};
static QFV_Subpass subpass_map[] = {
QFV_passDepth, // QFV_iqmDepth
QFV_passGBuffer, // QFV_iqmGBuffer
QFV_passTranslucent, // QFV_iqmTranslucent
};
static void
emit_commands (VkCommandBuffer cmd, int pose1, int pose2,
qfv_iqm_skin_t *skins,
uint32_t numPC, qfv_push_constants_t *constants,
iqm_t *iqm, qfv_renderframe_t *rFrame, entity_t *ent)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
iqmctx_t *ictx = ctx->iqm_context;
__auto_type mesh = (qfv_iqm_t *) iqm->extra_data;
VkDeviceSize offsets[] = { 0, 0, };
VkBuffer buffers[] = {
mesh->geom_buffer,
mesh->rend_buffer,
};
int bindingCount = 2;//skins ? 2 : 1;
Vulkan_BeginEntityLabel (ctx, cmd, ent);
dfunc->vkCmdBindVertexBuffers (cmd, 0, bindingCount, buffers, offsets);
dfunc->vkCmdBindIndexBuffer (cmd, mesh->index_buffer, 0,
VK_INDEX_TYPE_UINT16);
QFV_PushConstants (device, cmd, ictx->layout, numPC, constants);
for (int i = 0; i < iqm->num_meshes; i++) {
if (skins) {
VkDescriptorSet sets[] = {
skins[i].descriptor,
mesh->bones_descriptors[ctx->curFrame],
};
dfunc->vkCmdBindDescriptorSets (cmd,
VK_PIPELINE_BIND_POINT_GRAPHICS,
ictx->layout, 1, 2, sets, 0, 0);
} else {
VkDescriptorSet sets[] = {
mesh->bones_descriptors[ctx->curFrame],
};
dfunc->vkCmdBindDescriptorSets (cmd,
VK_PIPELINE_BIND_POINT_GRAPHICS,
ictx->layout, 2, 1, sets, 0, 0);
}
dfunc->vkCmdDrawIndexed (cmd, 3 * iqm->meshes[i].num_triangles, 1,
3 * iqm->meshes[i].first_triangle, 0, 0);
}
QFV_CmdEndLabel (device, cmd);
}
#define a(x) ((x) & ~0x3f)
void
Vulkan_DrawIQM (entity_t *ent, qfv_renderframe_t *rFrame)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
iqmctx_t *ictx = ctx->iqm_context;
iqm_frame_t *aframe = &ictx->frames.a[ctx->curFrame];
model_t *model = ent->renderer.model;
iqm_t *iqm = (iqm_t *) model->aliashdr;
qfv_iqm_t *mesh = iqm->extra_data;
qfv_iqm_skin_t *skins = mesh->skins;
iqm_push_constants_t constants = {};
iqmframe_t *frame;
constants.blend = R_IQMGetLerpedFrames (ent, iqm);
frame = R_IQMBlendFrames (iqm, ent->animation.pose1, ent->animation.pose2,
constants.blend, 0);
vec4f_t *bone_data;
dfunc->vkMapMemory (device->dev, mesh->bones->memory, 0, VK_WHOLE_SIZE,
0, (void **)&bone_data);
for (int i = 0; i < iqm->num_joints; i++) {
vec4f_t *b = bone_data + (ctx->curFrame * iqm->num_joints + i) * 3;
mat4f_t f;
// R_IQMBlendFrames sets up the frame as a 4x4 matrix for m * v, but
// the shader wants a 3x4 (column x row) matrix for v * m, which is
// just a transpose (and drop of the 4th column) away.
mat4ftranspose (f, (vec4f_t *) &frame[i]);
// copy only the first 3 columns
memcpy (b, f, 3 * sizeof (vec4f_t));
}
VkMappedMemoryRange range = {
VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, 0,
mesh->bones->memory,
a(3 * ctx->curFrame * iqm->num_joints * sizeof (vec4f_t)),
a(3 * iqm->num_joints * sizeof (vec4f_t) + 0x3f),
};
dfunc->vkFlushMappedMemoryRanges (device->dev, 1, &range);
dfunc->vkUnmapMemory (device->dev, mesh->bones->memory);
qfv_push_constants_t push_constants[] = {
{ VK_SHADER_STAGE_VERTEX_BIT,
field_offset (iqm_push_constants_t, mat),
sizeof (mat4f_t), Transform_GetWorldMatrixPtr (ent->transform) },
{ VK_SHADER_STAGE_VERTEX_BIT,
field_offset (iqm_push_constants_t, blend),
sizeof (float), &constants.blend },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (iqm_push_constants_t, colorA),
sizeof (constants.colorA), constants.colorA },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (iqm_push_constants_t, colorB),
sizeof (constants.colorB), constants.colorB },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (iqm_push_constants_t, base_color),
sizeof (constants.base_color), &constants.base_color },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (iqm_push_constants_t, fog),
sizeof (constants.fog), &constants.fog },
};
QuatCopy (ent->renderer.colormod, constants.base_color);
QuatCopy (skins[0].colora, constants.colorA);
QuatCopy (skins[0].colorb, constants.colorB);
QuatZero (constants.fog);
emit_commands (aframe->cmdSet.a[QFV_iqmDepth],
ent->animation.pose1, ent->animation.pose2,
0, 2, push_constants, iqm, rFrame, ent);
emit_commands (aframe->cmdSet.a[QFV_iqmGBuffer],
ent->animation.pose1, ent->animation.pose2,
skins, 6, push_constants, iqm, rFrame, ent);
}
static void
iqm_begin_subpass (QFV_IQMSubpass subpass, VkPipeline pipeline,
qfv_renderframe_t *rFrame)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
iqmctx_t *ictx = ctx->iqm_context;
__auto_type cframe = &ctx->frames.a[ctx->curFrame];
iqm_frame_t *aframe = &ictx->frames.a[ctx->curFrame];
VkCommandBuffer cmd = aframe->cmdSet.a[subpass];
dfunc->vkResetCommandBuffer (cmd, 0);
VkCommandBufferInheritanceInfo inherit = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO, 0,
rFrame->renderpass->renderpass, subpass_map[subpass],
cframe->framebuffer,
0, 0, 0,
};
VkCommandBufferBeginInfo beginInfo = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, 0,
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
| VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT, &inherit,
};
dfunc->vkBeginCommandBuffer (cmd, &beginInfo);
QFV_duCmdBeginLabel (device, cmd, va (ctx->va_ctx, "iqm:%s",
iqm_pass_names[subpass]),
{ 0.6, 0.5, 0, 1});
dfunc->vkCmdBindPipeline (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
VkDescriptorSet sets[] = {
Vulkan_Matrix_Descriptors (ctx, ctx->curFrame),
};
dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
ictx->layout, 0, 1, sets, 0, 0);
dfunc->vkCmdSetViewport (cmd, 0, 1, &rFrame->renderpass->viewport);
dfunc->vkCmdSetScissor (cmd, 0, 1, &rFrame->renderpass->scissor);
//XXX glsl_Fog_GetColor (fog);
//XXX fog[3] = glsl_Fog_GetDensity () / 64.0;
}
static void
iqm_end_subpass (VkCommandBuffer cmd, vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
QFV_duCmdEndLabel (device, cmd);
dfunc->vkEndCommandBuffer (cmd);
}
void
Vulkan_IQMBegin (qfv_renderframe_t *rFrame)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
iqmctx_t *ictx = ctx->iqm_context;
iqm_frame_t *aframe = &ictx->frames.a[ctx->curFrame];
//XXX quat_t fog;
DARRAY_APPEND (&rFrame->subpassCmdSets[QFV_passDepth],
aframe->cmdSet.a[QFV_iqmDepth]);
DARRAY_APPEND (&rFrame->subpassCmdSets[QFV_passGBuffer],
aframe->cmdSet.a[QFV_iqmGBuffer]);
iqm_begin_subpass (QFV_iqmDepth, ictx->depth, rFrame);
iqm_begin_subpass (QFV_iqmGBuffer, ictx->gbuf, rFrame);
}
void
Vulkan_IQMEnd (qfv_renderframe_t *rFrame)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
iqmctx_t *ictx = ctx->iqm_context;
iqm_frame_t *aframe = &ictx->frames.a[ctx->curFrame];
iqm_end_subpass (aframe->cmdSet.a[QFV_iqmDepth], ctx);
iqm_end_subpass (aframe->cmdSet.a[QFV_iqmGBuffer], ctx);
}
static VkWriteDescriptorSet base_buffer_write = {
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
0, 0, 1,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
0, 0, 0
};
void
Vulkan_IQMAddBones (vulkan_ctx_t *ctx, iqm_t *iqm)
{
qfvPushDebug (ctx, "Vulkan_IQMAddBones");
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
iqmctx_t *ictx = ctx->iqm_context;
__auto_type mesh = (qfv_iqm_t *) iqm->extra_data;
int num_sets = ictx->frames.size;
//FIXME kinda dumb
__auto_type layouts = QFV_AllocDescriptorSetLayoutSet (num_sets, alloca);
for (size_t i = 0; i < layouts->size; i++) {
layouts->a[i] = ictx->bones_setLayout;
}
__auto_type sets = QFV_AllocateDescriptorSet (device, ictx->bones_pool,
layouts);
for (size_t i = 0; i < sets->size; i++) {
mesh->bones_descriptors[i] = sets->a[i];
}
free (sets);
VkDescriptorBufferInfo bufferInfo[num_sets];
size_t bones_size = iqm->num_joints * 3 * sizeof (vec4f_t);
for (int i = 0; i < num_sets; i++) {
bufferInfo[i].buffer = mesh->bones_buffer;
bufferInfo[i].offset = i * bones_size;
bufferInfo[i].range = bones_size;
};
VkWriteDescriptorSet write[num_sets];
for (int i = 0; i < num_sets; i++) {
write[i] = base_buffer_write;
write[i].dstSet = mesh->bones_descriptors[i];
write[i].pBufferInfo = &bufferInfo[i];
}
dfunc->vkUpdateDescriptorSets (device->dev, num_sets, write, 0, 0);
qfvPopDebug (ctx);
}
void
Vulkan_IQMRemoveBones (vulkan_ctx_t *ctx, iqm_t *iqm)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
iqmctx_t *ictx = ctx->iqm_context;
__auto_type mesh = (qfv_iqm_t *) iqm->extra_data;
int num_sets = ictx->frames.size;
dfunc->vkFreeDescriptorSets (device->dev, ictx->bones_pool, num_sets,
mesh->bones_descriptors);
}
void
Vulkan_IQMAddSkin (vulkan_ctx_t *ctx, qfv_iqm_skin_t *skin)
{
iqmctx_t *ictx = ctx->iqm_context;
skin->descriptor = Vulkan_CreateCombinedImageSampler (ctx, skin->view,
ictx->sampler);
}
void
Vulkan_IQMRemoveSkin (vulkan_ctx_t *ctx, qfv_iqm_skin_t *skin)
{
Vulkan_FreeTexture (ctx, skin->descriptor);
skin->descriptor = 0;
}
void
Vulkan_IQM_Init (vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfvPushDebug (ctx, "iqm init");
iqmctx_t *ictx = calloc (1, sizeof (iqmctx_t));
ctx->iqm_context = ictx;
size_t frames = ctx->frames.size;
DARRAY_INIT (&ictx->frames, frames);
DARRAY_RESIZE (&ictx->frames, frames);
ictx->frames.grow = 0;
ictx->depth = Vulkan_CreateGraphicsPipeline (ctx, "iqm_depth");
ictx->gbuf = Vulkan_CreateGraphicsPipeline (ctx, "iqm_gbuf");
ictx->layout = Vulkan_CreatePipelineLayout (ctx, "iqm_layout");
ictx->sampler = Vulkan_CreateSampler (ctx, "alias_sampler");
ictx->bones_pool = Vulkan_CreateDescriptorPool (ctx, "bone_pool");
ictx->bones_setLayout = Vulkan_CreateDescriptorSetLayout (ctx, "bone_set");
for (size_t i = 0; i < frames; i++) {
__auto_type aframe = &ictx->frames.a[i];
DARRAY_INIT (&aframe->cmdSet, QFV_iqmNumPasses);
DARRAY_RESIZE (&aframe->cmdSet, QFV_iqmNumPasses);
aframe->cmdSet.grow = 0;
QFV_AllocateCommandBuffers (device, ctx->cmdpool, 1, &aframe->cmdSet);
for (int j = 0; j < QFV_iqmNumPasses; j++) {
QFV_duSetObjectName (device, VK_OBJECT_TYPE_COMMAND_BUFFER,
aframe->cmdSet.a[j],
va (ctx->va_ctx, "cmd:iqm:%zd:%s", i,
iqm_pass_names[j]));
}
}
qfvPopDebug (ctx);
}
void
Vulkan_IQM_Shutdown (vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
iqmctx_t *ictx = ctx->iqm_context;
for (size_t i = 0; i < ictx->frames.size; i++) {
__auto_type aframe = &ictx->frames.a[i];
free (aframe->cmdSet.a);
}
dfunc->vkDestroyPipeline (device->dev, ictx->depth, 0);
dfunc->vkDestroyPipeline (device->dev, ictx->gbuf, 0);
free (ictx->frames.a);
free (ictx);
}