mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-06 05:01:26 +00:00
0fddfe4931
during a demo (doesn't die, just gives "map is ", or likely the last map actually played on).
890 lines
20 KiB
C
890 lines
20 KiB
C
/*
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sv_ccmds.c
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <stdlib.h>
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#include "QF/cmd.h"
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#include "compat.h"
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#include "QF/cvar.h"
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#include "QF/msg.h"
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#include "QF/qargs.h"
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#include "QF/qendian.h"
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#include "QF/vfs.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "bothdefs.h"
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#include "server.h"
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#include "sv_progs.h"
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qboolean sv_allow_cheats;
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int fp_messages = 4, fp_persecond = 4, fp_secondsdead = 10;
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char fp_msg[255] = { 0 };
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extern cvar_t *cl_warncmd;
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extern redirect_t sv_redirected;
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/*
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OPERATOR CONSOLE ONLY COMMANDS
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These commands can only be entered from stdin or by a remote operator
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datagram
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*/
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/*
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SV_SetMaster_f
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Make a master server current
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*/
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void
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SV_SetMaster_f (void)
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{
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char data[2];
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int i;
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memset (&master_adr, 0, sizeof (master_adr));
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for (i = 1; i < Cmd_Argc (); i++) {
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if (!strcmp (Cmd_Argv (i), "none")
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|| !NET_StringToAdr (Cmd_Argv (i), &master_adr[i - 1])) {
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Con_Printf ("Setting nomaster mode.\n");
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return;
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}
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if (master_adr[i - 1].port == 0)
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master_adr[i - 1].port = BigShort (27000);
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Con_Printf ("Master server at %s\n",
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NET_AdrToString (master_adr[i - 1]));
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Con_Printf ("Sending a ping.\n");
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data[0] = A2A_PING;
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data[1] = 0;
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NET_SendPacket (2, data, master_adr[i - 1]);
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}
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svs.last_heartbeat = -99999;
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}
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/*
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SV_Quit_f
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*/
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void
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SV_Quit_f (void)
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{
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SV_FinalMessage ("server shutdown\n");
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Con_Printf ("Shutting down.\n");
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SV_Shutdown ();
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Sys_Quit ();
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}
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/*
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SV_Logfile_f
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*/
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void
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SV_Logfile_f (void)
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{
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char name[MAX_OSPATH];
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if (sv_logfile) {
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Con_Printf ("File logging off.\n");
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Qclose (sv_logfile);
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sv_logfile = NULL;
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return;
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}
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snprintf (name, sizeof (name), "%s/qconsole.log", com_gamedir);
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Con_Printf ("Logging text to %s.\n", name);
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sv_logfile = Qopen (name, "w");
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if (!sv_logfile)
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Con_Printf ("failed.\n");
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}
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/*
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SV_Fraglogfile_f
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*/
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void
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SV_Fraglogfile_f (void)
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{
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char name[MAX_OSPATH];
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int i;
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if (sv_fraglogfile) {
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Con_Printf ("Frag file logging off.\n");
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Qclose (sv_fraglogfile);
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sv_fraglogfile = NULL;
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return;
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}
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// find an unused name
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for (i = 0; i < 1000; i++) {
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snprintf (name, sizeof (name), "%s/frag_%i.log", com_gamedir, i);
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sv_fraglogfile = Qopen (name, "r");
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if (!sv_fraglogfile) { // can't read it, so create this one
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sv_fraglogfile = Qopen (name, "w");
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if (!sv_fraglogfile)
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i = 1000; // give error
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break;
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}
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Qclose (sv_fraglogfile);
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}
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if (i == 1000) {
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Con_Printf ("Can't open any logfiles.\n");
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sv_fraglogfile = NULL;
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return;
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}
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Con_Printf ("Logging frags to %s.\n", name);
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}
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/*
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SV_SetPlayer
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Sets host_client and sv_player to the player with idnum Cmd_Argv(1)
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*/
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qboolean
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SV_SetPlayer (void)
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{
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client_t *cl;
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int i;
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int idnum;
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idnum = atoi (Cmd_Argv (1));
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for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) {
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if (!cl->state)
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continue;
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if (cl->userid == idnum) {
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host_client = cl;
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sv_player = host_client->edict;
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return true;
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}
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}
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Con_Printf ("Userid %i is not on the server\n", idnum);
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return false;
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}
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/*
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SV_God_f
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Sets client to godmode
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*/
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void
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SV_God_f (void)
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{
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if (!sv_allow_cheats) {
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Con_Printf
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("You must run the server with -cheats to enable this command.\n");
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return;
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}
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if (!SV_SetPlayer ())
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return;
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SVFIELD (sv_player, flags, float) = (int) SVFIELD (sv_player, flags, float) ^ FL_GODMODE;
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if (!((int) SVFIELD (sv_player, flags, float) & FL_GODMODE))
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SV_ClientPrintf (host_client, PRINT_HIGH, "godmode OFF\n");
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else
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SV_ClientPrintf (host_client, PRINT_HIGH, "godmode ON\n");
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}
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void
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SV_Noclip_f (void)
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{
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if (!sv_allow_cheats) {
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Con_Printf
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("You must run the server with -cheats to enable this command.\n");
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return;
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}
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if (!SV_SetPlayer ())
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return;
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if (SVFIELD (sv_player, movetype, float) != MOVETYPE_NOCLIP) {
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SVFIELD (sv_player, movetype, float) = MOVETYPE_NOCLIP;
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SV_ClientPrintf (host_client, PRINT_HIGH, "noclip ON\n");
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} else {
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SVFIELD (sv_player, movetype, float) = MOVETYPE_WALK;
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SV_ClientPrintf (host_client, PRINT_HIGH, "noclip OFF\n");
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}
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}
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/*
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SV_Give_f
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*/
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void
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SV_Give_f (void)
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{
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char *t;
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int v;
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if (!sv_allow_cheats) {
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Con_Printf
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("You must run the server with -cheats to enable this command.\n");
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return;
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}
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if (!SV_SetPlayer ())
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return;
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t = Cmd_Argv (2);
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v = atoi (Cmd_Argv (3));
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switch (t[0]) {
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case '2':
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case '3':
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case '4':
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case '5':
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case '6':
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case '7':
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case '8':
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case '9':
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SVFIELD (sv_player, items, float) =
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(int) SVFIELD (sv_player, items, float) | IT_SHOTGUN << (t[0] - '2');
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break;
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case 's':
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SVFIELD (sv_player, ammo_shells, float) = v;
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break;
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case 'n':
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SVFIELD (sv_player, ammo_nails, float) = v;
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break;
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case 'r':
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SVFIELD (sv_player, ammo_rockets, float) = v;
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break;
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case 'h':
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SVFIELD (sv_player, health, float) = v;
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break;
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case 'c':
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SVFIELD (sv_player, ammo_cells, float) = v;
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break;
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}
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}
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// Use this to keep track of current level --KB
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static char curlevel[MAX_QPATH] = "";
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/*
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SV_Map_f
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handle a
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map <mapname>
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command from the console or progs.
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*/
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void
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SV_Map_f (void)
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{
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char level[MAX_QPATH];
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char expanded[MAX_QPATH];
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VFile *f;
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if (Cmd_Argc () > 2) {
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Con_Printf ("map <levelname> : continue game on a new level\n");
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return;
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}
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if (Cmd_Argc () == 1) {
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Con_Printf ("map is %s\n", curlevel);
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return;
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}
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strncpy (level, Cmd_Argv (1), sizeof (level) - 1);
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level[sizeof (level) - 1] = 0;
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// check to make sure the level exists
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snprintf (expanded, sizeof (expanded), "maps/%s.bsp", level);
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COM_FOpenFile (expanded, &f);
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if (!f) {
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Con_Printf ("Can't find %s\n", expanded);
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// If curlevel == level, something is SCREWED! --KB
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if (strcaseequal (level, curlevel))
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SV_Error ("map: cannot restart level\n");
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else
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Cbuf_AddText (va ("map %s", curlevel));
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return;
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}
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Qclose (f);
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SV_BroadcastCommand ("changing\n");
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SV_SendMessagesToAll ();
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strncpy (curlevel, level, sizeof (curlevel) - 1);
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curlevel[sizeof (curlevel) - 1] = 0;
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SV_SpawnServer (level);
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SV_BroadcastCommand ("reconnect\n");
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}
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/*
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SV_Kick_f
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Kick a user off of the server
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*/
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void
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SV_Kick_f (void)
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{
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int i;
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client_t *cl;
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int uid;
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uid = atoi (Cmd_Argv (1));
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for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) {
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if (!cl->state)
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continue;
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if (cl->userid == uid) {
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SV_BroadcastPrintf (PRINT_HIGH, "%s was kicked\n", cl->name);
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// print directly, because the dropped client won't get the
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// SV_BroadcastPrintf message
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SV_ClientPrintf (cl, PRINT_HIGH, "You were kicked from the game\n");
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SV_DropClient (cl);
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return;
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}
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}
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Con_Printf ("Couldn't find user number %i\n", uid);
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}
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/*
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SV_Status_f
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*/
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void
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SV_Status_f (void)
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{
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int i;
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client_t *cl;
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float cpu, avg, pak;
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char *s;
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cpu = (svs.stats.latched_active + svs.stats.latched_idle);
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if (cpu)
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cpu = 100 * svs.stats.latched_active / cpu;
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avg = 1000 * svs.stats.latched_active / STATFRAMES;
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pak = (float) svs.stats.latched_packets / STATFRAMES;
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Con_Printf ("net address : %s\n", NET_AdrToString (net_local_adr));
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Con_Printf ("cpu utilization : %3i%%\n", (int) cpu);
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Con_Printf ("avg response time: %i ms\n", (int) avg);
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Con_Printf ("packets/frame : %5.2f\n", pak);
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// min fps lat drp
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if (sv_redirected != RD_NONE) {
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// most remote clients are 40 columns
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// 0123456789012345678901234567890123456789
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Con_Printf ("name userid frags\n");
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Con_Printf (" address rate ping drop\n");
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Con_Printf (" ---------------- ---- ---- -----\n");
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for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) {
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if (!cl->state)
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continue;
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Con_Printf ("%-16.16s ", cl->name);
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Con_Printf ("%6i %5i", cl->userid, (int) SVFIELD (cl->edict, frags, float));
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if (cl->spectator)
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Con_Printf (" (s)\n");
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else
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Con_Printf ("\n");
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s = NET_BaseAdrToString (cl->netchan.remote_address);
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Con_Printf (" %-16.16s", s);
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if (cl->state == cs_connected) {
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Con_Printf ("CONNECTING\n");
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continue;
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}
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if (cl->state == cs_zombie) {
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Con_Printf ("ZOMBIE\n");
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continue;
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}
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Con_Printf ("%4i %4i %5.2f\n", (int) (1000 * cl->netchan.frame_rate)
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, (int) SV_CalcPing (cl)
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,
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100.0 * cl->netchan.drop_count /
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cl->netchan.incoming_sequence);
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}
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} else {
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Con_Printf
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("frags userid address name rate ping drop qport\n");
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Con_Printf
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("----- ------ --------------- --------------- ---- ---- ----- -----\n");
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for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) {
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if (!cl->state)
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continue;
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Con_Printf ("%5i %6i ", (int) SVFIELD (cl->edict, frags, float), cl->userid);
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s = NET_BaseAdrToString (cl->netchan.remote_address);
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Con_Printf ("%-15.15s ", s);
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Con_Printf ("%-15.15s ", cl->name);
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if (cl->state == cs_connected) {
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Con_Printf ("CONNECTING\n");
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continue;
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}
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if (cl->state == cs_zombie) {
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Con_Printf ("ZOMBIE\n");
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continue;
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}
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Con_Printf ("%4i %4i %3.1f %4i",
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(int) (1000 * cl->netchan.frame_rate),
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(int) SV_CalcPing (cl),
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100.0 * cl->netchan.drop_count /
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cl->netchan.incoming_sequence, cl->netchan.qport);
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if (cl->spectator)
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Con_Printf (" (s)\n");
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else
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Con_Printf ("\n");
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}
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}
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Con_Printf ("\n");
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}
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|
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/*
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SV_ConSay_f
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*/
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void
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SV_ConSay_f (void)
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{
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client_t *client;
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int j;
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char *p;
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char text[1024];
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if (Cmd_Argc () < 2)
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return;
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strcpy (text, "console: ");
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p = Cmd_Args ();
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if (*p == '"') {
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p++;
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p[strlen (p) - 1] = 0;
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}
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strncat (text, p, sizeof (text) - strlen (text));
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for (j = 0, client = svs.clients; j < MAX_CLIENTS; j++, client++) {
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if (client->state != cs_spawned)
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continue;
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SV_ClientPrintf (client, PRINT_CHAT, "%s\n", text);
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}
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}
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|
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/*
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SV_Heartbeat_f
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*/
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void
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SV_Heartbeat_f (void)
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{
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svs.last_heartbeat = -9999;
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}
|
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|
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void
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SV_SendServerInfoChange (char *key, char *value)
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{
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if (!sv.state)
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return;
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|
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MSG_WriteByte (&sv.reliable_datagram, svc_serverinfo);
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MSG_WriteString (&sv.reliable_datagram, key);
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MSG_WriteString (&sv.reliable_datagram, value);
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}
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|
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/*
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SV_Serverinfo_f
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Examine or change the serverinfo string
|
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*/
|
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char *CopyString (char *s);
|
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void
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SV_Serverinfo_f (void)
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{
|
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cvar_t *var;
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|
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if (Cmd_Argc () == 1) {
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Con_Printf ("Server info settings:\n");
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Info_Print (svs.info);
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return;
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}
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|
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if (Cmd_Argc () != 3) {
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|
Con_Printf ("usage: serverinfo [ <key> <value> ]\n");
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return;
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}
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|
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if (Cmd_Argv (1)[0] == '*') {
|
|
Con_Printf ("Star variables cannot be changed.\n");
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return;
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}
|
|
Info_SetValueForKey (svs.info, Cmd_Argv (1), Cmd_Argv (2),
|
|
MAX_SERVERINFO_STRING);
|
|
|
|
// if this is a cvar, change it too
|
|
var = Cvar_FindVar (Cmd_Argv (1));
|
|
if (var)
|
|
Cvar_Set (var, Cmd_Argv (2));
|
|
|
|
if (!var || !(var->flags & CVAR_SERVERINFO))
|
|
// Cvar_Set will send the change if CVAR_SERVERINFO is set
|
|
SV_SendServerInfoChange (Cmd_Argv (1), Cmd_Argv (2));
|
|
}
|
|
|
|
|
|
/*
|
|
SV_Serverinfo_f
|
|
|
|
Examine or change the serverinfo string
|
|
*/
|
|
char *CopyString (char *s);
|
|
void
|
|
SV_Localinfo_f (void)
|
|
{
|
|
if (Cmd_Argc () == 1) {
|
|
Con_Printf ("Local info settings:\n");
|
|
Info_Print (localinfo);
|
|
return;
|
|
}
|
|
|
|
if (Cmd_Argc () != 3) {
|
|
Con_Printf ("usage: localinfo [ <key> <value> ]\n");
|
|
return;
|
|
}
|
|
|
|
if (Cmd_Argv (1)[0] == '*') {
|
|
Con_Printf ("Star variables cannot be changed.\n");
|
|
return;
|
|
}
|
|
Info_SetValueForKey (localinfo, Cmd_Argv (1), Cmd_Argv (2),
|
|
MAX_LOCALINFO_STRING);
|
|
}
|
|
|
|
|
|
/*
|
|
SV_User_f
|
|
|
|
Examine a users info strings
|
|
*/
|
|
void
|
|
SV_User_f (void)
|
|
{
|
|
if (Cmd_Argc () != 2) {
|
|
Con_Printf ("Usage: user <userid>\n");
|
|
return;
|
|
}
|
|
|
|
if (!SV_SetPlayer ())
|
|
return;
|
|
|
|
Info_Print (host_client->userinfo);
|
|
}
|
|
|
|
/*
|
|
SV_Gamedir
|
|
|
|
Sets the fake *gamedir to a different directory.
|
|
*/
|
|
void
|
|
SV_Gamedir (void)
|
|
{
|
|
char *dir;
|
|
|
|
if (Cmd_Argc () == 1) {
|
|
Con_Printf ("Current *gamedir: %s\n",
|
|
Info_ValueForKey (svs.info, "*gamedir"));
|
|
return;
|
|
}
|
|
|
|
if (Cmd_Argc () != 2) {
|
|
Con_Printf ("Usage: sv_gamedir <newgamedir>\n");
|
|
return;
|
|
}
|
|
|
|
dir = Cmd_Argv (1);
|
|
|
|
if (strstr (dir, "..") || strstr (dir, "/")
|
|
|| strstr (dir, "\\") || strstr (dir, ":")) {
|
|
Con_Printf ("*Gamedir should be a single filename, not a path\n");
|
|
return;
|
|
}
|
|
|
|
Info_SetValueForStarKey (svs.info, "*gamedir", dir, MAX_SERVERINFO_STRING);
|
|
}
|
|
|
|
/*
|
|
SV_Floodport_f
|
|
|
|
Sets the gamedir and path to a different directory.
|
|
*/
|
|
|
|
void
|
|
SV_Floodprot_f (void)
|
|
{
|
|
int arg1, arg2, arg3;
|
|
|
|
if (Cmd_Argc () == 1) {
|
|
if (fp_messages) {
|
|
Con_Printf
|
|
("Current floodprot settings: \nAfter %d msgs per %d seconds, silence for %d seconds\n",
|
|
fp_messages, fp_persecond, fp_secondsdead);
|
|
return;
|
|
} else
|
|
Con_Printf ("No floodprots enabled.\n");
|
|
}
|
|
|
|
if (Cmd_Argc () != 4) {
|
|
Con_Printf
|
|
("Usage: floodprot <# of messages> <per # of seconds> <seconds to silence>\n");
|
|
Con_Printf
|
|
("Use floodprotmsg to set a custom message to say to the flooder.\n");
|
|
return;
|
|
}
|
|
|
|
arg1 = atoi (Cmd_Argv (1));
|
|
arg2 = atoi (Cmd_Argv (2));
|
|
arg3 = atoi (Cmd_Argv (3));
|
|
|
|
if (arg1 <= 0 || arg2 <= 0 || arg3 <= 0) {
|
|
Con_Printf ("All values must be positive numbers\n");
|
|
return;
|
|
}
|
|
|
|
if (arg1 > 10) {
|
|
Con_Printf ("Can only track up to 10 messages.\n");
|
|
return;
|
|
}
|
|
|
|
fp_messages = arg1;
|
|
fp_persecond = arg2;
|
|
fp_secondsdead = arg3;
|
|
}
|
|
|
|
void
|
|
SV_Floodprotmsg_f (void)
|
|
{
|
|
if (Cmd_Argc () == 1) {
|
|
Con_Printf ("Current msg: %s\n", fp_msg);
|
|
return;
|
|
} else if (Cmd_Argc () != 2) {
|
|
Con_Printf ("Usage: floodprotmsg \"<message>\"\n");
|
|
return;
|
|
}
|
|
snprintf (fp_msg, sizeof (fp_msg), "%s", Cmd_Argv (1));
|
|
}
|
|
|
|
/*
|
|
SV_Snap
|
|
*/
|
|
void
|
|
SV_Snap (int uid)
|
|
{
|
|
client_t *cl;
|
|
char pcxname[80];
|
|
char checkname[MAX_OSPATH];
|
|
int i;
|
|
|
|
for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) {
|
|
if (!cl->state)
|
|
continue;
|
|
if (cl->userid == uid)
|
|
break;
|
|
}
|
|
if (i >= MAX_CLIENTS) {
|
|
Con_Printf ("userid not found\n");
|
|
return;
|
|
}
|
|
|
|
snprintf (pcxname, sizeof (pcxname), "%d-00.pcx", uid);
|
|
|
|
snprintf (checkname, sizeof (checkname), "%s/snap", com_gamedir);
|
|
COM_CreatePath (va ("%s/dummy", checkname));
|
|
|
|
for (i = 0; i <= 99; i++) {
|
|
pcxname[strlen (pcxname) - 6] = i / 10 + '0';
|
|
pcxname[strlen (pcxname) - 5] = i % 10 + '0';
|
|
snprintf (checkname, sizeof (checkname), "%s/snap/%s", com_gamedir,
|
|
pcxname);
|
|
if (Sys_FileTime (checkname) == -1)
|
|
break; // file doesn't exist
|
|
}
|
|
if (i == 100) {
|
|
Con_Printf ("Snap: Couldn't create a file, clean some out.\n");
|
|
return;
|
|
}
|
|
strcpy (cl->uploadfn, checkname);
|
|
|
|
memcpy (&cl->snap_from, &net_from, sizeof (net_from));
|
|
if (sv_redirected != RD_NONE)
|
|
cl->remote_snap = true;
|
|
else
|
|
cl->remote_snap = false;
|
|
|
|
ClientReliableWrite_Begin (cl, svc_stufftext, 24);
|
|
ClientReliableWrite_String (cl, "cmd snap\n");
|
|
Con_Printf ("Requesting snap from user %d...\n", uid);
|
|
}
|
|
|
|
/*
|
|
SV_Snap_f
|
|
*/
|
|
void
|
|
SV_Snap_f (void)
|
|
{
|
|
int uid;
|
|
|
|
if (Cmd_Argc () != 2) {
|
|
Con_Printf ("Usage: snap <userid>\n");
|
|
return;
|
|
}
|
|
|
|
uid = atoi (Cmd_Argv (1));
|
|
|
|
SV_Snap (uid);
|
|
}
|
|
|
|
/*
|
|
SV_Snap
|
|
*/
|
|
void
|
|
SV_SnapAll_f (void)
|
|
{
|
|
client_t *cl;
|
|
int i;
|
|
|
|
for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) {
|
|
if (cl->state < cs_connected || cl->spectator)
|
|
continue;
|
|
SV_Snap (cl->userid);
|
|
}
|
|
}
|
|
|
|
/*
|
|
SV_InitOperatorCommands
|
|
*/
|
|
void
|
|
SV_InitOperatorCommands (void)
|
|
{
|
|
if (COM_CheckParm ("-cheats")) {
|
|
sv_allow_cheats = true;
|
|
Info_SetValueForStarKey (svs.info, "*cheats", "ON",
|
|
MAX_SERVERINFO_STRING);
|
|
}
|
|
|
|
Cmd_AddCommand ("logfile", SV_Logfile_f, "Toggles logging of console text to qconsole.log");
|
|
Cmd_AddCommand ("fraglogfile", SV_Fraglogfile_f, "Enables logging of kills to frag_##.log");
|
|
|
|
Cmd_AddCommand ("snap", SV_Snap_f, "FIXME: Take a screenshot of userid? No Description");
|
|
Cmd_AddCommand ("snapall", SV_SnapAll_f, "FIXME: No Description");
|
|
Cmd_AddCommand ("kick", SV_Kick_f, "Remove a user from the server (kick userid)");
|
|
Cmd_AddCommand ("status", SV_Status_f, "Report information on the current connected clients and the server - displays userids");
|
|
|
|
Cmd_AddCommand ("map", SV_Map_f, "Change to a new map (map mapname)");
|
|
Cmd_AddCommand ("setmaster", SV_SetMaster_f, "Lists the server with up to eight masters.\n"
|
|
"When a server is listed with a master, the master is aware of the server's IP address and port and it is added to the\n"
|
|
"list of current servers connected to a master. A heartbeat is sent to the master from the server to indicated that the\n"
|
|
"server is still running and alive.\n"
|
|
"\n"
|
|
"Examples:\n"
|
|
"setmaster 192.246.40.12:27002\n"
|
|
"setmaster 192.246.40.12:27002 192.246.40.12:27004");
|
|
|
|
Cmd_AddCommand ("say", SV_ConSay_f, "Say something to everyone on the server, will show up as the name 'console' in game");
|
|
Cmd_AddCommand ("heartbeat", SV_Heartbeat_f, "Force a heartbeat to be sent to the master server.\n"
|
|
"A heartbeat tells the Master the server's IP address and that it is still alive.");
|
|
Cmd_AddCommand ("quit", SV_Quit_f, "Shut down the server");
|
|
Cmd_AddCommand ("god", SV_God_f, "Toggle god cheat to userid (god userid) Requires cheats are enabled");
|
|
Cmd_AddCommand ("give", SV_Give_f, "Give userid items, or health.\n"
|
|
"Items: 1 Axe, 2 Shotgun, 3 Double-Barrelled Shotgun, 4 Nailgun, 5 Super Nailgun, 6 Grenade Launcher, 7 Rocket Launcher,\n"
|
|
"8 ThunderBolt, C Cells, H Health, N Nails, R Rockets, S Shells. Requires cheats are enabled. (give userid item amount)");
|
|
Cmd_AddCommand ("noclip", SV_Noclip_f, "Toggle no clipping cheat for userid. Requires cheats are enabled. (noclip userid)");
|
|
Cmd_AddCommand ("serverinfo", SV_Serverinfo_f, "Reports or sets information about server.\n"
|
|
"The information stored in this space is broadcast on the network to all players.\n"
|
|
"Values:\n"
|
|
"dq - Drop Quad Damage when a player dies.\n"
|
|
"dr - Drop Ring of Shadows when a player dies.\n"
|
|
"rj - Sets the multiplier rate for splash damage kick.\n"
|
|
"needpass - Displays the passwords enabled on the server.\n"
|
|
"watervis - Toggle the use of r_watervis by OpenGL clients.\n"
|
|
"Note: Keys with (*) in front cannot be changed. Maximum key size cannot exceed 64-bytes.\n"
|
|
"Maximum size for all keys cannot exceed 512-bytes.\n"
|
|
"(serverinfo key value)");
|
|
|
|
Cmd_AddCommand ("localinfo", SV_Localinfo_f, "Shows or sets localinfo variables.\n"
|
|
"Useful for mod programmers who need to allow the admin to change settings.\n"
|
|
"This is an alternative storage space to the serverinfo space for mod variables.\n"
|
|
"The variables stored in this space are not broadcast on the network.\n"
|
|
"This space also has a 32-kilobyte limit which is much greater then the 512-byte limit on the serverinfo space.\n"
|
|
"Special Keys: (current map) (next map) - Using this combination will allow the creation of a custom map cycle without editing code.\n"
|
|
"\n"
|
|
"Example:\n"
|
|
"localinfo dm2 dm4\n"
|
|
"localinfo dm4 dm6\n"
|
|
"localinfo dm6 dm2\n"
|
|
"(localinfo key value)");
|
|
|
|
Cmd_AddCommand ("user", SV_User_f, "Report information about the user (user userid)");
|
|
Cmd_AddCommand ("sv_gamedir", SV_Gamedir, "Displays or determines the value of the serverinfo *gamedir variable.\n"
|
|
"Note: Useful when the physical gamedir directory has a different name than the widely accepted gamedir directory.\n"
|
|
"Example:\n"
|
|
"gamedir tf2_5; sv_gamedir fortress\n"
|
|
"gamedir ctf4_2; sv_gamedir ctf\n"
|
|
"(sv_gamedir dirname)");
|
|
|
|
Cmd_AddCommand ("floodprot", SV_Floodprot_f, "Sets the options for flood protection.\n"
|
|
"Default: 4 4 10\n"
|
|
"(floodprot (number of messages) (number of seconds) (silence time in seconds))");
|
|
|
|
Cmd_AddCommand ("floodprotmsg", SV_Floodprotmsg_f, "Sets the message displayed after flood protection is invoked (floodprotmsg message)");
|
|
Cmd_AddCommand ("maplist", COM_Maplist_f, "List all maps on the server");
|
|
|
|
cl_warncmd =
|
|
Cvar_Get ("cl_warncmd", "1", CVAR_NONE, NULL,
|
|
"Toggles the display of error messages for unknown commands");
|
|
// poor
|
|
// description
|
|
}
|