quakeforge/libs/client
Bill Currie 31c1420682 [client] Further decouple screen and console
The wording might seem a little odd, but cl_screen is really the full 2D
client HUD while the console is completely independent of the client and
shouldn't know that the client even exists. Ideally, the resize events
would be handled by the canvas system, to which end this is a small
step.
2023-01-16 13:29:20 +09:00
..
cl_chase.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cl_effects.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
cl_entities.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
cl_input.c Merge branch 'master' into wip-twod 2022-09-22 10:06:00 +09:00
cl_light.c [client] Auto-detect light color range 2022-09-22 09:35:44 +09:00
cl_particles.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cl_screen.c [client] Further decouple screen and console 2023-01-16 13:29:20 +09:00
cl_temp_entities.c [client] Use a separate explosion type for nq 2022-12-01 15:59:14 +09:00
cl_view.c [client] Clean up some entity component accesses 2022-11-02 09:53:52 +09:00
cl_world.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
default_input.plist [client] Add bindings for load and quickload in demos 2021-12-24 06:45:13 +09:00
hud.c [ui] Add a component set for passage hierarchy refs 2022-12-16 18:12:38 +09:00
locs.c [renderer] Move some functions from plugins to main lib 2022-03-07 13:40:04 +09:00
Makemodule.am [client] Merge sbar 2022-11-08 17:42:27 +09:00
old_keys.c [client] Block binding of the escape key 2021-11-28 23:22:11 +09:00
sbar.c [ui] Add a component set for passage hierarchy refs 2022-12-16 18:12:38 +09:00