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https://git.code.sf.net/p/quake/quakeforge
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66ef8e16c1
Really, when cl_nodelta is in effect (eg, .qwd demo recording and thus playback). QW now uses the new shared entity state block as I'd intended. Thanks to the cleanup of ghost entities (ie, entities that have been removed but continue to be rendered), glsl overkill has gone from 157 to 163 fps :) |
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.. | ||
bothdefs.h | ||
msg_backbuf.h | ||
msg_ucmd.h | ||
pmove.h | ||
protocol.h |