quakeforge/libs/video/renderer/vulkan/vulkan_scene.c
Bill Currie 524c1e27c4 [vulkan] Use instanced rendering for brush models
The models are broken up into N sub-(sub-)models, one for each texture,
but all faces using the same texture are drawn as an instance, making
for both reduced draw calls and reduced index buffer use (and thus,
hopefully, reduced bandwidth). While texture animations are broken, this
does mark a significant milestone towards implementing shadows as it
should now be possible to use multiple threads (with multiple index and
entid buffers) to render the depth buffers for all the lights.
2022-05-25 13:29:11 +09:00

215 lines
5.7 KiB
C

/*
vulkan_scene.c
Vulkan scene handling
Copyright (C) 2022 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2022/5/24
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <string.h>
#include "QF/mathlib.h"
#include "QF/set.h"
#include "QF/va.h"
#include "QF/scene/entity.h"
#include "QF/Vulkan/qf_scene.h"
#include "QF/Vulkan/debug.h"
#include "QF/Vulkan/descriptor.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/instance.h"
#include "QF/Vulkan/resource.h"
#include "vid_vulkan.h"
static const int qfv_max_entities = 4096; //FIXME should make dynamic
int
Vulkan_Scene_MaxEntities (vulkan_ctx_t *ctx)
{
scenectx_t *sctx = ctx->scene_context;
return sctx->max_entities;
}
VkDescriptorSet
Vulkan_Scene_Descriptors (vulkan_ctx_t *ctx)
{
scenectx_t *sctx = ctx->scene_context;
scnframe_t *sframe = &sctx->frames.a[ctx->curFrame];
return sframe->descriptors;
}
int
Vulkan_Scene_AddEntity (vulkan_ctx_t *ctx, entity_t *entity)
{
scenectx_t *sctx = ctx->scene_context;
scnframe_t *sframe = &sctx->frames.a[ctx->curFrame];
entdata_t *entdata = 0;
//lock
int id = -entity->id;
if (!set_is_member (sframe->pooled_entities, id)) {
if (sframe->entity_pool.size < sframe->entity_pool.maxSize) {
set_add (sframe->pooled_entities, id);
entity->renderer.render_id = sframe->entity_pool.size++;
entdata = sframe->entity_pool.a + entity->renderer.render_id;
} else {
entity->renderer.render_id = -1;
}
}
//unlock
if (entdata) {
mat4f_t f;
if (entity->transform) { //FIXME give world entity an entity :P
mat4ftranspose (f, Transform_GetWorldMatrixPtr (entity->transform));
entdata->xform[0] = f[0];
entdata->xform[1] = f[1];
entdata->xform[2] = f[2];
} else {
entdata->xform[0] = (vec4f_t) { 1, 0, 0, 0 };
entdata->xform[1] = (vec4f_t) { 0, 1, 0, 0 };
entdata->xform[2] = (vec4f_t) { 0, 0, 1, 0 };
}
entdata->color = (vec4f_t) { QuatExpand (entity->renderer.colormod) };
}
return entity->renderer.render_id;
}
void
Vulkan_Scene_Flush (vulkan_ctx_t *ctx)
{
scenectx_t *sctx = ctx->scene_context;
scnframe_t *sframe = &sctx->frames.a[ctx->curFrame];
set_empty (sframe->pooled_entities);
sframe->entity_pool.size = 0;
}
static VkWriteDescriptorSet base_buffer_write = {
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
0, 0, 1,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
0, 0, 0
};
void
Vulkan_Scene_Init (vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
qfvPushDebug (ctx, "scene init");
scenectx_t *sctx = calloc (1, sizeof (scenectx_t)
+ sizeof (qfv_resource_t)
+ sizeof (qfv_resobj_t));
ctx->scene_context = sctx;
sctx->max_entities = qfv_max_entities;
size_t frames = ctx->frames.size;
DARRAY_INIT (&sctx->frames, frames);
DARRAY_RESIZE (&sctx->frames, frames);
sctx->frames.grow = 0;
sctx->entities = (qfv_resource_t *) &sctx[1];
*sctx->entities = (qfv_resource_t) {
.name = "scene",
.va_ctx = ctx->va_ctx,
.memory_properties = VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
.num_objects = 1,
.objects = (qfv_resobj_t *) &sctx->entities[1],
};
sctx->entities->objects[0] = (qfv_resobj_t) {
.name = "entities",
.type = qfv_res_buffer,
.buffer = {
.size = frames * qfv_max_entities * sizeof (entdata_t),
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
},
};
QFV_CreateResource (device, sctx->entities);
sctx->pool = Vulkan_CreateDescriptorPool (ctx, "entity_pool");
sctx->setLayout = Vulkan_CreateDescriptorSetLayout (ctx, "entity_set");
__auto_type layouts = QFV_AllocDescriptorSetLayoutSet (frames, alloca);
for (size_t i = 0; i < layouts->size; i++) {
layouts->a[i] = sctx->setLayout;
}
__auto_type sets = QFV_AllocateDescriptorSet (device, sctx->pool, layouts);
entdata_t *entdata;
dfunc->vkMapMemory (device->dev, sctx->entities->memory, 0, VK_WHOLE_SIZE,
0, (void **) &entdata);
VkBuffer buffer = sctx->entities->objects[0].buffer.buffer;
size_t entdata_size = qfv_max_entities * sizeof (entdata_t);
for (size_t i = 0; i < frames; i++) {
__auto_type sframe = &sctx->frames.a[i];
sframe->descriptors = sets->a[i];
VkDescriptorBufferInfo bufferInfo = {
buffer, i * entdata_size, entdata_size
};
VkWriteDescriptorSet write[1];
write[0] = base_buffer_write;
write[0].dstSet = sframe->descriptors;
write[0].pBufferInfo = &bufferInfo;
dfunc->vkUpdateDescriptorSets (device->dev, 1, write, 0, 0);
sframe->entity_pool = (entdataset_t) {
.maxSize = qfv_max_entities,
.a = entdata + i * qfv_max_entities,
};
sframe->pooled_entities = set_new ();
}
free (sets);
qfvPopDebug (ctx);
}
void
Vulkan_Scene_Shutdown (vulkan_ctx_t *ctx)
{
qfvPushDebug (ctx, "scene shutdown");
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
scenectx_t *sctx = ctx->scene_context;
for (size_t i = 0; i < sctx->frames.size; i++) {
__auto_type sframe = &sctx->frames.a[i];
set_delete (sframe->pooled_entities);
}
dfunc->vkUnmapMemory (device->dev, sctx->entities->memory);
QFV_DestroyResource (device, sctx->entities);
free (sctx->frames.a);
free (sctx);
qfvPopDebug (ctx);
}