mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 00:40:55 +00:00
acffacc59b
This fixes (*ahem*) the vulkan renderer segfaulting when attempting to take a screenshot. However, the image is upside down. Also, remote snapshots and demo capture are broken for the moment.
43 lines
1,009 B
C
43 lines
1,009 B
C
#ifndef __vid_gl_h
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#define __vid_gl_h
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#include "QF/simd/types.h"
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// GL_context is a pointer to opaque data
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typedef struct GL_context *GL_context;
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typedef struct gl_ctx_s {
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GL_context context;
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void (*load_gl) (void);
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void (*choose_visual) (struct gl_ctx_s *ctx);
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void (*create_context) (struct gl_ctx_s *ctx, int core);
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void (*init_gl) (void);
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void *(*get_proc_address) (const char *name, qboolean crit);
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void (*end_rendering) (void);
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mat4f_t projection;
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int begun;
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double start_time;
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int brush_polys;
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int alias_polys;
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} gl_ctx_t;
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typedef struct gl_framebuffer_s {
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unsigned handle;
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unsigned color;
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unsigned depth;
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} gl_framebuffer_t;
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extern gl_ctx_t *gl_ctx;
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extern gl_ctx_t *glsl_ctx;
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void gl_Fog_SetupFrame (void);
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void gl_Fog_EnableGFog (void);
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void gl_Fog_DisableGFog (void);
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void gl_Fog_StartAdditive (void);
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void gl_Fog_StopAdditive (void);
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void gl_errors (const char *msg);
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#endif//__vid_gl_h
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