quakeforge/libs
Bill Currie e19e7cad0c [ecs] Invalidate entity before removing components
It turns out that the fixes for other problems related to removing
hierarchy reference components fixed the problem moving the entity
invalidation fixed, and invalidating the entity late somehow broke the
sprite renderer (at least in glsl).
2023-03-05 23:31:20 +09:00
..
audio [audio] Plug yet more leaks 2023-03-05 18:31:30 +09:00
client [client] Add a comment on light attenuation 2023-02-14 12:45:04 +09:00
console [ecs] Plug a bunch of memory leaks 2023-03-05 22:03:01 +09:00
ecs [ecs] Invalidate entity before removing components 2023-03-05 23:31:20 +09:00
gamecode [gamecode] Yet more leaks 2023-03-05 18:31:30 +09:00
gib [gamecode] Make modules responsible for freeing resources 2023-03-03 20:26:00 +09:00
image [image] Allow color conversion caches to be cleaned up 2023-03-05 18:31:30 +09:00
input [input] Initialize the axis/button callback fields 2022-09-22 09:35:57 +09:00
models [model] Plug more leaks 2023-03-05 18:31:30 +09:00
net [client] Merge cl_screen.c 2022-11-02 15:11:09 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [ruamoko] Plug yet more memory leaks 2023-03-05 18:31:30 +09:00
scene [ecs] Plug a bunch of memory leaks 2023-03-05 22:03:01 +09:00
ui [ecs] Plug a bunch of memory leaks 2023-03-05 22:03:01 +09:00
util [util] Fix an out-by-one in QF_bsearch_r 2023-03-05 18:31:30 +09:00
video [vulkan] Fix some memory leaks 2023-03-05 18:31:30 +09:00
Makemodule.am [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00