quakeforge/libs/gamecode/engine/pr_parse.c
2003-04-17 00:01:48 +00:00

490 lines
10 KiB
C

/*
pr_parse.c
map and savegame parsing
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((unused)) const char rcsid[] =
"$Id$";
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdarg.h>
#include <stdio.h>
#include "QF/cbuf.h"
#include "QF/crc.h"
#include "QF/cvar.h"
#include "QF/dstring.h"
#include "QF/hash.h"
#include "QF/idparse.h"
#include "QF/progs.h"
#include "QF/qdefs.h"
#include "QF/qendian.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "QF/zone.h"
#include "QF/va.h"
#include "compat.h"
/*
PR_UglyValueString
Returns a string describing *data in a type specific manner
Easier to parse than PR_ValueString
*/
static char *
PR_UglyValueString (progs_t *pr, etype_t type, pr_type_t *val)
{
static char line[256];
ddef_t *def;
dfunction_t *f;
type &= ~DEF_SAVEGLOBAL;
switch (type) {
case ev_string:
snprintf (line, sizeof (line), "%s",
PR_GetString (pr, val->string_var));
break;
case ev_entity:
snprintf (line, sizeof (line), "%i",
NUM_FOR_BAD_EDICT (pr, PROG_TO_EDICT (pr, val->entity_var)));
break;
case ev_func:
f = pr->pr_functions + val->func_var;
snprintf (line, sizeof (line), "%s", PR_GetString (pr, f->s_name));
break;
case ev_field:
def = ED_FieldAtOfs (pr, val->integer_var);
snprintf (line, sizeof (line), "%s",
PR_GetString (pr, def->s_name));
break;
case ev_void:
strcpy (line, "void");
break;
case ev_float:
snprintf (line, sizeof (line), "%f", val->float_var);
break;
case ev_vector:
snprintf (line, sizeof (line), "%f %f %f", val->vector_var[0],
val->vector_var[1], val->vector_var[2]);
break;
default:
snprintf (line, sizeof (line), "bad type %i", type);
break;
}
return line;
}
/*
ED_Write
For savegames
*/
void
ED_Write (progs_t *pr, QFile *f, edict_t *ed)
{
unsigned int i;
int j;
int type;
char *name;
ddef_t *d;
pr_type_t *v;
Qprintf (f, "{\n");
if (ed->free) {
Qprintf (f, "}\n");
return;
}
for (i = 1; i < pr->progs->numfielddefs; i++) {
d = &pr->pr_fielddefs[i];
name = PR_GetString (pr, d->s_name);
if (name[strlen (name) - 2] == '_')
continue; // skip _x, _y, _z vars
v = &ed->v[d->ofs];
// if the value is still all 0, skip the field
type = d->type & ~DEF_SAVEGLOBAL;
for (j = 0; j < pr_type_size[type]; j++)
if (v[j].integer_var)
break;
if (j == pr_type_size[type])
continue;
Qprintf (f, "\"%s\" ", name);
Qprintf (f, "\"%s\"\n", PR_UglyValueString (pr, d->type, v));
}
Qprintf (f, "}\n");
}
/*
ARCHIVING GLOBALS
FIXME: need to tag constants, doesn't really work
*/
/*
ED_WriteGlobals
*/
void
ED_WriteGlobals (progs_t *pr, QFile *f)
{
ddef_t *def;
unsigned int i;
char *name;
int type;
Qprintf (f, "{\n");
for (i = 0; i < pr->progs->numglobaldefs; i++) {
def = &pr->pr_globaldefs[i];
type = def->type;
if (!(def->type & DEF_SAVEGLOBAL))
continue;
type &= ~DEF_SAVEGLOBAL;
if (type != ev_string && type != ev_float && type != ev_entity)
continue;
name = PR_GetString (pr, def->s_name);
Qprintf (f, "\"%s\" ", name);
Qprintf (f, "\"%s\"\n",
PR_UglyValueString (pr, type, &pr->pr_globals[def->ofs]));
}
Qprintf (f, "}\n");
}
/*
ED_NewString
*/
char *
ED_NewString (progs_t *pr, const char *string)
{
char *new, *new_p;
int i, l;
l = strlen (string) + 1;
new = Hunk_Alloc (l);
new_p = new;
for (i = 0; i < l; i++) {
if (string[i] == '\\' && i < l - 1) {
i++;
if (string[i] == 'n')
*new_p++ = '\n';
else
*new_p++ = '\\';
} else
*new_p++ = string[i];
}
return new;
}
/*
ED_ParseEval
Can parse either fields or globals
returns false if error
*/
static qboolean
ED_ParseEpair (progs_t *pr, pr_type_t *base, ddef_t *key, const char *s)
{
int i;
char string[128];
ddef_t *def;
char *v, *w;
pr_type_t *d;
dfunction_t *func;
d = &base[key->ofs];
switch (key->type & ~DEF_SAVEGLOBAL) {
case ev_string:
d->string_var = PR_SetString (pr, ED_NewString (pr, s));
break;
case ev_float:
d->float_var = atof (s);
break;
case ev_vector:
strcpy (string, s);
v = string;
w = string;
for (i = 0; i < 3; i++) {
while (*v && *v != ' ')
v++;
*v = 0;
d->vector_var[i] = atof (w);
w = v = v + 1;
}
break;
case ev_entity:
d->entity_var = EDICT_TO_PROG (pr, EDICT_NUM (pr, atoi (s)));
break;
case ev_field:
def = ED_FindField (pr, s);
if (!def) {
Sys_Printf ("Can't find field %s\n", s);
return false;
}
d->integer_var = G_INT (pr, def->ofs);
break;
case ev_func:
func = ED_FindFunction (pr, s);
if (!func) {
Sys_Printf ("Can't find function %s\n", s);
return false;
}
d->func_var = func - pr->pr_functions;
break;
default:
break;
}
return true;
}
/*
ED_ParseEdict
Parses an edict out of the given string, returning the new position
ent should be a properly initialized empty edict.
Used for initial level load and for savegames.
*/
const char *
ED_ParseEdict (progs_t *pr, const char *data, edict_t *ent)
{
ddef_t *key;
qboolean anglehack;
qboolean init = false;
char keyname[256];
const char *token;
int n;
// clear it
if (ent != *(pr)->edicts) // hack
memset (&ent->v, 0, pr->progs->entityfields * 4);
while (1) { // go through all the dictionary pairs
// parse key
data = COM_Parse (data);
if (com_token[0] == '}')
break;
if (!data)
PR_Error (pr, "ED_ParseEntity: EOF without closing brace");
token = com_token;
// anglehack is to allow QuakeEd to write single scalar angles
// and allow them to be turned into vectors. (FIXME...)
if (!strcmp (token, "angle")) {
token = "angles";
anglehack = true;
} else
anglehack = false;
if (!strcmp (token, "light"))
token = "light_lev"; // hack for single light def
strcpy (keyname, token);
// another hack to fix heynames with trailing spaces
n = strlen (keyname);
while (n && keyname[n - 1] == ' ') {
keyname[n - 1] = 0;
n--;
}
// parse value
data = COM_Parse (data);
if (!data)
PR_Error (pr, "ED_ParseEntity: EOF without closing brace");
if (com_token[0] == '}')
PR_Error (pr, "ED_ParseEntity: closing brace without data");
init = true;
// keynames with a leading underscore are used for utility comments,
// and are immediately discarded by quake
if (keyname[0] == '_')
continue;
key = ED_FindField (pr, keyname);
if (!key) {
if (!pr->parse_field || !pr->parse_field (pr, keyname, com_token)) {
Sys_Printf ("'%s' is not a field\n", keyname);
continue;
}
} else {
int ret;
if (anglehack) {
ret = ED_ParseEpair (pr, ent->v, key, va ("0 %s 0", com_token));
} else {
ret = ED_ParseEpair (pr, ent->v, key, com_token);
}
if (!ret)
PR_Error (pr, "ED_ParseEdict: parse error");
}
}
if (!init)
ent->free = true;
return data;
}
/*
ED_ParseGlobals
*/
void
ED_ParseGlobals (progs_t *pr, const char *data)
{
char keyname[64];
ddef_t *key;
while (1) {
// parse key
data = COM_Parse (data);
if (com_token[0] == '}')
break;
if (!data)
PR_Error (pr, "ED_ParseEntity: EOF without closing brace");
strcpy (keyname, com_token);
// parse value
data = COM_Parse (data);
if (!data)
PR_Error (pr, "ED_ParseEntity: EOF without closing brace");
if (com_token[0] == '}')
PR_Error (pr, "ED_ParseEntity: closing brace without data");
key = PR_FindGlobal (pr, keyname);
if (!key) {
Sys_Printf ("'%s' is not a global\n", keyname);
continue;
}
if (!ED_ParseEpair (pr, pr->pr_globals, key, com_token))
PR_Error (pr, "ED_ParseGlobals: parse error");
}
}
/*
ED_LoadFromFile
The entities are directly placed in the array, rather than allocated with
ED_Alloc, because otherwise an error loading the map would have entity
number references out of order.
Creates a server's entity / program execution context by
parsing textual entity definitions out of an ent file.
Used for both fresh maps and savegame loads. A fresh map would also need
to call ED_CallSpawnFunctions () to let the objects initialize themselves.
*/
void
ED_LoadFromFile (progs_t *pr, const char *data)
{
edict_t *ent = NULL;
int inhibit = 0;
dfunction_t *func;
pr_type_t *classname;
ddef_t *def;
*pr->globals.time = *(pr)->time;
while (1) { // parse ents
// parse the opening brace
data = COM_Parse (data);
if (!data)
break;
if (com_token[0] != '{')
PR_Error (pr, "ED_LoadFromFile: found %s when expecting {", com_token);
if (!ent)
ent = EDICT_NUM (pr, 0);
else
ent = ED_Alloc (pr);
data = ED_ParseEdict (pr, data, ent);
// remove things from different skill levels or deathmatch
if (pr->prune_edict && pr->prune_edict (pr, ent)) {
ED_Free (pr, ent);
inhibit++;
continue;
}
//
// immediately call spawn function
//
def = ED_FindField (pr, "classname");
if (!def) {
Sys_Printf ("No classname for:\n");
ED_Print (pr, ent);
ED_Free (pr, ent);
continue;
}
classname = &ent->v[def->ofs];
// look for the spawn function
func = ED_FindFunction (pr, PR_GetString (pr, classname->string_var));
if (!func) {
Sys_Printf ("No spawn function for:\n");
ED_Print (pr, ent);
ED_Free (pr, ent);
continue;
}
*pr->globals.self = EDICT_TO_PROG (pr, ent);
PR_ExecuteProgram (pr, func - pr->pr_functions);
if (pr->flush)
pr->flush ();
}
Sys_DPrintf ("%i entities inhibited\n", inhibit);
}