mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-06 13:11:20 +00:00
9ac6929cf7
This one actually would compile if object files were working.
52 lines
911 B
R
52 lines
911 B
R
#include "math.h"
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#include "physics.h"
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#include "qw_message.h"
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#include "sv_sound.h"
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#include "tempent.h"
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#include "GameEntity.h"
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#include "World.h"
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#include "Axe.h"
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@implementation Axe
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- (id) init
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{
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[super init];
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damage = (deathmatch > 3) ? 75.0 : 20.0;
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return self;
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}
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- (void) setOwner: (Entity *) o
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{
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owner = o;
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}
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- (void) fire
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{
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local entity s = [owner ent];
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local vector org, source;
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makevectors (s.v_angle);
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source = s.origin + '0 0 16';
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traceline (source, source + v_forward * 64, NO, s);
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if (trace_fraction == 1.0)
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return;
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org = trace_endpos - v_forward * 4;
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if ([trace_ent.@this takeDamage:self :owner :owner :damage])
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SpawnBlood (org, 20);
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else {
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sound (s, CHAN_WEAPON, "player/axhit2.wav", 1, ATTN_NORM);
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WriteBytes (MSG_MULTICAST,
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(float) SVC_TEMPENTITY, (float) TE_GUNSHOT, 3.0);
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WriteCoordV (MSG_MULTICAST, org);
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multicast (org, MULTICAST_PVS);
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}
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}
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@end
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