quakeforge/ruamoko/game/Axe.h
Bill Currie 9ac6929cf7 Syntax fixes for ruamoko/game.
This one actually would compile if object files were working.
2011-02-14 23:10:46 +09:00

18 lines
199 B
Objective-C

#ifndef __Axe_h
#define __Axe_h
#include "Object.h"
#include "Entity.h"
#include "Weapon.h"
@interface Axe: Object <Weapon>
{
Entity *owner;
float damage;
}
- (id) init;
@end
#endif //__Axe_h